UUM-96033
Fixed in 6000.2.0a4Mentioned in 30 release notes.
First fixed in 6000.2.0a4 (Feb 19, 2025); relisted in 27 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b13 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b12 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b11 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b10 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b9 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b8 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b7 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b6 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b5 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b4 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b3 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b2 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0b1 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0a10 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0f1 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0a9 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b15 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b14 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b13 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0a8 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b12 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b11 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b10 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b10 | Fixes GI | Fix | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.1.0b9 | Known Issues GI | Caution | Known issue | Reverted a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. (UUM-96033) Fixed in 6000.1.0b10. |
| 6000.2.0a6 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0a4 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0a4 | Fixes GI | Fix | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. | |
| 6000.2.0a1 | Known Issues GI | Caution | Known issue | Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lightmap space. (UUM-96033) Fixed in 6000.2.0a4. |