UUM-91252
Fixed in 6000.1.0b6Mentioned in 32 Unity 6 release notes.
First fixed in 6000.1.0b6 (Feb 11, 2025); relisted in 31 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b13 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b12 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b11 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b10 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b9 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b8 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b7 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b6 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b5 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b4 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b3 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b2 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0b1 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0a10 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0f1 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0a9 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b15 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b14 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b13 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0a8 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b12 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b11 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b10 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b9 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0a6 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b8 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0a4 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.2.0a4 | Fixes iOS | Fix | Fixed iOS, an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b7 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b6 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | |
| 6000.1.0b6 | Fixes iOS | Fix | Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. |