UUM-89955
Fixed in 6000.1.0a9Mentioned in 19 Unity 6 release notes.
First fixed in 6000.1.0a9 (Dec 18, 2024); relisted in 18 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.0f1 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b15 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b14 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b13 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b12 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b11 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b10 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b9 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b8 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b7 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b6 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b5 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b4 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b3 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b2 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.1.0b1 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D component to ensure that contacts are not destroyed before they are reported if *Callbacks On Disable* is active. | |
| 6000.0.32f1 | Fixes Physics 2D | Fix | When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active. | |
| 6000.1.0a9 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D to ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active. | |
| 6000.1.0a9 | Fixes Physics 2D | Fix | Fixed an issue when disabling a Collider2D to ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active. |