Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Removed individual UGS entries from Multiplayer landing page.
DocumentationBreaking
Removed Windows 7 support from UPM.
Package ManagerBreakingWindows
"Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
3D PhysicsKnown issueCautionUUM-93081fixed 6000.1.0b7
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
Build Settings WindowKnown issueCautionUUM-90426fixed 6000.1.0b1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
Graphics Optimization SystemsKnown issueCautionUUM-66422fixed 6000.0.37f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Player .exe remains open as a background task after closing it when Active Input Handling is set to "Input System Package (New)"
InputKnown issueCautionUUM-91181fixed 6000.0.37f1
Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
MaterialsKnown issueCautionUUM-92200fixed 6000.1.0b6
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
PackmanKnown issueCautionUUM-86351fixed 6000.2.0a1
Undoing GameObject creation doesn't work when the GameObject is focused
Scene HierarchyKnown issueCautionUUM-92601fixed 6000.0.36f1
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TextureKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
[Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
VulkanKnown issueCautionAndroidUUM-92429open 6000.0.35f1
Player remains in Windows Background processes when the application is closed
WindowsKnown issueCautionUUM-87775open 6000.0.35f1
Optimized handling of built-in packages with type module to avoid unnecessary network calls and file operations.
Package Manager
Fixed issue where the Active Palette Popup text does not automatically update itself when the selected Palette has been renamed by the user.
Fixed issue where the SceneView grid is not restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed.
Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP.
Fixed an issue by logging a warning in the editor when CalculatePath() starts or ends on multiple NavMesh surfaces.
Fixed a crash that could occur on macOS when operations requiring a progress bar occurred in rapid succession.
Fixed an issue where URP renderers could be created in the build process without a render pipeline created.
Fixed UnityWbRequest.error returning success after querying texture even though texture creation failed.
\[Android\] Fixed deprecation warning message to suggest the UnityEditor.Android.UserBuildSettings.DebugSymbols.level property instead of UnityEditor.Android.DebugSymbols.level on Unity 6.0.
Addressed crash issue with DX11 Tessellation Displacement sample project from the asset store.
Fixed helpbox giving missleading message for FrameSettings configuration in volume components' Inspector.
Fixed an issue that caused an inability to change the Shadow Map resolution for HDAdditionalLightData with preserveCachedShadow.
Fixed InvalidCastExceptions occasionally being thrown by entity workers after a domain reload.
Fixed an EPERM error that could occur on Windows during resolve when UPM tries to rename an existing package folder in the PackageCache to replace it with a new package.
Package ManagerFixWindows
Secured a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue would happen due to a unsecured path inside the 'Awake' logic of Rigidbody where mass recomputation would be attempted on this setup. The PhysX SDK would log a message informing that the attempted operation was invalid on the aforementioned setup.
Fixed Missing Profiler.EndSample and Non-matching Profiler.EndSample error when profiling a project which uploads large textures.
Fixed an issue where double-quote characters (and other unusual characters) in a title's name would cause a build to fail.
Fixed the shader compiler crash in projects using the Vulkan renderer when importing a shader that uses the RWTexture1DArray uniform type.
Fixed an issue where dimension styles were applied incorrectly when switching from one selection to the next.
Fixed an issue where retrieving a value from a data source would allocate memory when the binding path contained an index.
Fixed an issue where stylesheets added to an element were moved to the UXML root when opening the UXML file in the UI Builder.
Fixed UI Builder does not mark the document as dirty when the "Unset" action is performed on an element of a nested document.
Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly.
Fixed an issue where the shadow strength setting on lights did not work with shadow masks.
Fixed issue with URP lights where the Culling Mask property was ignored for shadow casters when using the GPU Resident Drawer.
Fixed issue where VideoClip importer incorrectly caches failed import results on the cache server.
Fixed "ArgumentOutOfRangeException" error when selecting content in 'TMP_InputField' with Ctrl+A in Web.
Fixed an issue that caused a Unity Web build to hang when both "Multithreading" and "Decompression Fallback" are used.
Fixed an issue where users could not successfully set the webcam resolution on the Web platform.
Added Multiplayer Widgets to Multiplayer landing page.
DocumentationChange
The package installation folder names have been changed from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder, thus preventing locking issues
Package ManagerChange

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