UUM-66493
Listed in 6000.0.56f1Mentioned in 22 Unity 6 release notes.
Latest mention is in 6000.0.56f1 under "Improvements" (Aug 20, 2025).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.56f1 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. | |
| 6000.2.0f1 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b13 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b12 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b11 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b10 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b9 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b8 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b7 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b6 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.1.8f1 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. | |
| 6000.2.0b5 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b4 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b3 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b2 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0b1 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0a10 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0a9 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0a8 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0a6 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0a4 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. | |
| 6000.2.0a4 | Improvements iOS | Improvement | Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink method. By default, this feature is disabled on tvOS because most devices are slower. Failing to maintain the target FPS in complex scenes may produce misleading GPU hang warnings. |