UUM-141896
Fixed in 7000.0.0a7Mentioned in 7 Unity 7 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a12 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a11 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a10 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a9 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a8 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a7 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. |