6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlockerUUM-135024open 6000.5.0b7
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Known IssuesKnown issueBlockerUUM-137250open 6000.4.5f1
6000.4.0a4: Crash on core::base_hash_set when building a specific project
Known IssuesKnown issueBlockerUUM-139283open 6000.5.0b7
Crash on xatlas::internal::pack::Atlas::findChartLocation_bruteForce when generating the lighting
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1Known issueBlockerUUM-139715fixed 6000.5.0b7
Crash with multiple StackTraces when building lighting in a Specific Scene
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1Known issueBlockerUUM-138494fixed 6000.5.0b7
Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
Known IssuesKnown issueBlockerUUM-139722open 6000.5.0b6
Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Known IssuesKnown issueBlockerUUM-138597fixed 6000.3.14f1
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
Known IssuesKnown issueBlockerUUM-135394open 6000.5.0b4
Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap
Known IssuesKnown issueBlockerUUM-138488fixed 6000.6.0a3
Changed: Expose JobHandle.GetHashCode and Equals and ==/\!= operators when ENABLE_UNITY_COLLECTIONS_CHECKS is not defined.
EditorAPI change
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
Known IssuesKnown issueCautionUUM-138945fixed 6000.5.0b7
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4Known issueCautionUUM-137398regressed 6000.3.15f1
Color parameter is ignored when creating dynamic text in a UI Document with DrawText()
6000.6.0a1,6000.3.11f1Known issueCautionUUM-137907fixed 6000.5.0b7
Switching platforms will trigger shader-related warnings (TraceTransparentRays)
6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1Known issueCautionUUM-139001fixed 6000.5.0b6
Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector
6000.6.0a1,6000.5.0b1,6000.4.1f1Known issueCautionUUM-139557fixed 6000.4.5f1
Editor memory leak in VisualElement when recompiling in a blank URP project
Known IssuesKnown issueCautionUUM-138000fixed 6000.5.0b7
New Releases are shipped without the newest URP and HDRP Template Versions
Known IssuesKnown issueCautionUUM-137426open 6000.5.0b4
The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking.
DocumentationImprovementUUM-124917
Improved GPU performance by reducing the area where edge antialiasing is applied on default meshes.
UI ToolkitImprovement
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode .(https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/).
Fixed an issue where a layout with Locked Project Browser could spam the Console with log errors.
Fixed an issue where clicking Delete in the context menu on a selection of multiple blocks in a context node would only delete the block that was clicked on instead of the entire selection.
Specific ScriptableObject asset names no longer cause warnings when opening the Build Profiles window.
Fixed issues with the subgraph node right-click menu. Convert to Asset Subgraph and Unpack to Local Subgraph menu items are no longer duplicated when multiple valid subgraph types exist in the graph. These actions no longer allow changing the underlying asset type of the subgraph. Find Asset in Project now correctly pings the associated asset in the Project window.
Graph Toolkit: Removed the Disable Node entry from the right-click menu as the feature is incomplete. This was not meant to be public yet.
PhysicsHingeJoint can now be "unpinned" which provides rotational constraining only with the point-to-point constraint, effectively allowing the PhysicsBody to move while having rotational-only constraints applied.
Update Box2D to include various bug-fixes and improvements, most notably being contact recycling to improve contact performance during simulation.
Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing.
Fixed different VectorImage size when importing SVGs with "Arc Encodings" vs "Basic Triangulation".
Fixed an issue where on-tile PostPro had a different result compared to traditional PostPro when Color Space was set to Gamma.
Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled.
com.unity.collections: Updated BinarySearch methods "returns" documentation and updated some related unit tests

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