6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlockerUUM-135024open 6000.5.0b7
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree
Known IssuesKnown issueBlockerUUM-137538fixed 6000.6.0a3
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Known IssuesKnown issueBlockerUUM-137250open 6000.4.5f1
Crash with multiple StackTraces when building lighting in a Specific Scene
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1Known issueBlockerUUM-138494fixed 6000.5.0b7
Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Known IssuesKnown issueBlockerUUM-138597fixed 6000.3.14f1
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
Known IssuesKnown issueBlockerUUM-135394open 6000.5.0b4
Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap
Known IssuesKnown issueBlockerUUM-138488fixed 6000.6.0a3
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
Known IssuesKnown issueCautionUUM-138945fixed 6000.5.0b7
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4Known issueCautionUUM-137398regressed 6000.3.15f1
Color parameter is ignored when creating dynamic text in a UI Document with DrawText()
6000.6.0a1,6000.3.11f1Known issueCautionUUM-137907fixed 6000.5.0b7
Switching platforms will trigger shader-related warnings (TraceTransparentRays)
6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1Known issueCautionUUM-139001fixed 6000.5.0b6
Editor memory leak in VisualElement when recompiling in a blank URP project
Known IssuesKnown issueCautionUUM-138000fixed 6000.5.0b7
New Releases are shipped without the newest URP and HDRP Template Versions
Known IssuesKnown issueCautionUUM-137426open 6000.5.0b4
Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup.
SRP CoreImprovementUUM-134911
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0.
Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings.
Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments.
Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window.
Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added.
Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods.
Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11.
Fixed rotation not working with very small input angles and also made the function about 3x faster.
com.unity.collections: Added: MaxCapacity constant to define the maximum number of elements each container can hold. com.unity.collections: Fixed: Integer overflow when calculating memory size in bytes of containers that have a large number of elements.
Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context.
Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior.
Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset.
Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view.
Fixed issue where the Scene View's Camera overlay would sometimes render outside of the overlays' canvas area.
Scene/Game ViewFixUUM-130098fixed 6000.5.0a7
Updated GameActivity library from 3.0.5 to 4.4.0.
AndroidChange
Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page
DocumentationChange

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