6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
6000.4.2f1
Supported · Released Apr 9, 2026 · Changeset 7a4c1aeef971 · 58 release notes
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Crash with multiple StackTraces when building lighting in a Specific Scene
Crash in vk::OnscreenSwapChain::AcquireNextImage
Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
Color parameter is ignored when creating dynamic text in a UI Document with DrawText()
Switching platforms will trigger shader-related warnings (TraceTransparentRays)
macOS stutters in a minimal project in the Editor in Play Mode
Editor memory leak in VisualElement when recompiling in a blank URP project
New Releases are shipped without the newest URP and HDRP Template Versions
1.11.0 to 1.13.0
1.8.28 to 1.8.29
4.14.2 to 4.15.0
3.6.0 to 3.6.1
3.3.0 to 3.4.0
3.1.1 to 3.1.4
3.1.1 to 3.1.4
3.1.1 to 3.1.4
3.1.1 to 3.1.4
3.1.1 to 3.1.4
Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup.
Fixed gc allocation.
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0.
Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin.
Fixed crash in import worker process during prepare, looking up fallback shaders
Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor
Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings.
Fixed some performance marker functions to be thread safe.
Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments.
Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window.
Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added.
Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods.
Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11.
Fixed bad asset reference in sample description.
Fixed issue where VolumeProfile could fail to collect all component types in some cases.
Fixed rotation not working with very small input angles and also made the function about 3x faster.
com.unity.collections: Added: MaxCapacity constant to define the maximum number of elements each container can hold. com.unity.collections: Fixed: Integer overflow when calculating memory size in bytes of containers that have a large number of elements.
com.unity.collections: Fixed: NativeBitArray and UnsafeBitArray now correctly find contiguous sequences of 0-bits up to 6 bits in length.
Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context.
Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior.
Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it.
Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset.
Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view.
Fixed issue where the Scene View's Camera overlay would sometimes render outside of the overlays' canvas area.
Ensure link tag works in Helpbox.
Fixed badge not correctly showing after graph validation.
Fixed border color transitions not working when starting color is transparent.
Updated GameActivity library from 3.0.5 to 4.4.0.
AndroidChange
Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page
DocumentationChange