UUM-100264
Fixed in 6000.2.0b1Mentioned in 17 Unity 6 release notes.
First fixed in 6000.2.0b1 (May 15, 2025); relisted in 16 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b13 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b12 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b11 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b10 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b9 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b8 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b7 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b6 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b5 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b4 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b3 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.0.50f1 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.1.5f1 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b2 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b1 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. | |
| 6000.2.0b1 | Fixes GI | Fix | Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass. |