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How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…
Retrieved 2026-11-10Reproduction steps: Open the attached “IN-146662” project Enter Play mode Observe the Console window Actual Result: An “Added 0, EXPECTED 1 or 2 from AddComponentData call” message is logged Expected result: The message says that 1 or 2 were added Reproducible with: 6000.6.0b1, 6000.7.0a1 Couldn’t test with: 6000.0.77f1, 6000.3.18f1, 6000.5.0b11 (IDebugOnAdded and IDebugOnRemoved do not exist)…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create two Sub Scenes, "SubScene1" and "SubScene2", and add a few GameObjects to "SubScene2" 4. Save changes 5. Rename one of the GameObjects in "SubScene2" and do not save 6. In "SubScene1", create an empty GameObject, add a "Sub Scene" Component and set its Scene Ass…
Retrieved 2026-11-10Repository: unity/unity How to reproduce: 1. Open the “bug.zip“ project 2. Build and run the project 3. In the Player, toggle off the “Toggle Staging Tree Subscenes On/Off“ button (so that the terrain object is unloaded) 4. Then, toggle off the “Toggle Hierarchy Trees On/Off“ button (so that the 5 tree objects are unloaded) 5. Toggle on the “Toggle Staging Tree Subscenes On/Off“ button (so tha…
Retrieved 2026-11-11Steps to reproduce: Create a new 3D (URP) project In Edit > Project Settings > Quality > current URP asset, make sure Light Probe System is set to Adaptive Probe Volumes Create a Cube (GameObject > 3D Object > Cube), and with the Cube selected press Add Component and add a Visual Effect component With the Cube selected, enable the Static checkbox in the top right of the Inspector (Contribute G…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Closely observe the Game view while the car rotates Expected result: No artifacts are present Actual result: White artifacts are flickering Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5 Reproducible on: Play Mode Windows Standalone Pla…
Retrieved 2026-11-11How to reproduce: 1. Create a new Unity URP Project 2. Import the attached “TestURPFeature“ custom Unity package 3. Navigate to Assets > TestURPFeature 4. Open the “TestURPFeature” Scene 5. Navigate to Assets > Settings > PC_Renderer 6. In the Inspector window, add the “Debug Feature” Renderer Feature 7. In the Lighting window, click on the “Generate Lighting” button 8. Navigate to Assets > Se…
Retrieved 2026-11-11Reproduction steps: 1. Open the attached “IN-136557” project 2. Open the “Scenes/SampleScene” Scene 3. Open the Project Settings window (Edit > Project Settings) 4. In the “Player” tab, make sure the “Graphics API for Windows” is set to “Direct3D11” 5. Open the Lighting window (Window > Rendering > Lighting) 6. Press the “Generate Lighting” button 7. Open the Rendering Debugger window (Window …
Retrieved 2026-11-11Steps to reproduce: Create and open a new URP 3D project Create a Reflection Probe in the Hierarchy Change its type to "Realtime" in the Inspector Open Window -> Rendering -> Lighting Next to "Generate Lighting" press the dropdown and select "Bake Reflection Probes" Observe the Console Actual results: An "Unknown reflection probe mode: 1 UnityEditor.GenericMenu:CatchMenu (object,string[],int)"…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Select Bug > "Control - valid options and 8 primitives". The Console shows "CONTROL OK - built 96 nodes" and the Editor is fine. Select Bug > "Crash A - default-constructed GpuBvhBuildOptions". The Editor dies. Reopen the project, then select Bug > "Crash B - empty primitive span, valid options". It dies again, on a different stack. Actual result: …
Retrieved 2026-11-10How to reproduce: Open the attached “GraphToolkitSetTitleError.zip” project In the Project window, double-click the "Sandbox Graph" asset In the top toolbar of the Graph window, click the "Add Custom node" button Observe the Console and Graph editor view Actual result: “NullReferenceException: Object reference not set to an instance of an object” is thrown, and the node is not created Expected…
Retrieved 2026-11-11Steps to reproduce: Open the attached "GTKRepro" project Open the "Assets/GTKRepro_VariableDeclarationBase/ReproGraph.gtkreprovdb" asset In the Graph window, right-click the "A" input port of the "ReproNode" node and select "Create Variable from port" Observe the "Narrow the Selection" list in the Graph Inspector Actual results: The list shows "1 Wire" and "1 VariableDeclarationBase" Expected …
Retrieved 2026-11-11