UUM-150718
Fixed in 6000.7.0b2Mentioned in 8 release notes.
First fixed in 6000.7.0b2 (Sep 23, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a12 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a11 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a10 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a9 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a8 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a7 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 6000.7.0b2 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. (UUM-150718) First seen in 6000.7.0a6. |