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7000.0.0a16100 shown
Fixed Project Auditor's Migrate to URP page listing shaders from Unity packages as issues that need manual review, which prevented the Fix Issues step from completing.
EditorFixUUM-155718
Fixed Project Auditor's shader analysis to exclude Unity compute shaders from user code scans.
EditorFixUUM-156745
Fixed rotate tool snapping imprecisions
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed selecting UITK shaders generating console warnings on macOS
EditorFixmacOSUUM-154299
Fixed tabs getting stuck when dragging across dock areas
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation.
EditorFixUUM-153712
Fixed the "Enable Grid Layout" setting not working at runtime
EditorFixUUM-150532
Fixed the Add Component menu showing a back arrow over the top-level list when reopened after a component was added from a submenu.
EditorFixUUM-144812
Fixed the Add Default Preset popup in the Preset Manager showing a back arrow when reopened after a preset type was selected from a submenu.
EditorFixUUM-140565
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Linked bug report
UUM-149668: Crash deleting GUIView's RenderTarget with CMD + Q" in Play and unsaved changes

How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…

Retrieved 2026-11-10
EditorFixUUM-149668
Fixed the Editor freezing after a build when Project Auditor's "Log number of issues after Build" is enabled and the build changes scripting define symbols.
EditorFixUUM-159105
Fixed the Editor reporting a corrupted Library on startup after cancelling a project Editor version upgrade.
EditorFixUUM-135144
Fixed the Editor restarting in the previous theme after changing the Editor Theme and choosing Restart Editor.
EditorFixUUM-155654
Fixed the Game view rendering into its own render target, and the Editor becoming unresponsive, after the back buffer MSAA sample count changed.
Linked bug report
UUM-146735: Visual artifacts appear in the Game view when entering Play Mode in a Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …

Retrieved 2026-11-11
EditorFixUUM-146735
Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage.
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
EditorFixUUM-155256
Fixed the ping button rendering too small to use in the Panel components list of the Profiler's UI Toolkit module.
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run.
EditorFixUUM-152590
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one.
EditorFixUUM-154765
Fixed the Project Auditor issue type and issue searches returning no results when a filter value contains a space, such as area="Build Size".
EditorFixUUM-152911
Fixed the Project Auditor Migrate to URP sub-pages showing a blank page instead of the report unavailable message when the project uses HDRP or a custom render pipeline.
EditorFixUUM-156280
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed TMP_FontAsset leak when unloading AssetBundles or Entities content archives.
EditorFix
Fixed toolbar overflow sometimes remaining hidden.
EditorFixUUM-153019
Fixed toolbar preset save prompt not trimming leading or trailing spaces
EditorFixUUM-153033
Fixed UI elements with a non-zero Z position disappearing in the Scene view when the camera gets close to them.
Linked bug report
UUM-142311: World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position

Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…

Retrieved 2026-11-11
EditorFixUUM-142311
Fixed Undo behavior for Shader Variant Loading Settings Override toggle in Player Settings.
EditorFixUUM-152694
Fixed warnings when undoing "Auto Generate Animation" in Button.
EditorFixUUM-144075
Fixes WinEditor's LaunchScreen image corruption when dragging it between displays with different DPI scales
Linked bug report
UUM-151212: Launch screen redraws incorrectly with an additional loading line when moved across three monitors

Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…

Retrieved 2026-11-10
EditorFixUUM-151212
Graphics: re-evaluate the APV baking set when the active scene changes.
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
Greyed out New Analysis button when on Project Auditor Home Page
EditorFixUUM-152859
Hide Top Ten Issues in Project Auditor tabs if there are none present
EditorFixUUM-151946
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
Material variants with missing parents are in an invalid state and cannot be safely accessed from jobs
EditorFixUUM-151051
Memory allocated using malloc is now properly tracked.
EditorFixUUM-103530
Mitigate FPS lag during PlayMode in WinEditor with a high-polling mouse
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
EditorFixUUM-142550
Mp4 files encoded on macOS no longer cut off audio that runs past the last video frame. Files encoded without a frame rate also no longer cut their last frame short.
EditorFixmacOSUUM-149418
Multiplayer Center: editor analytics packageInstalled event
EditorFixUUM-151830
Multiplayer: A spurious "No Current Mode set, no window to save." warning that appeared on Linux when launching multiple Virtual Players.
EditorFixLinuxUUM-147944
Multiplayer: An issue where installing the Dedicated Server package did not enable the feature.
EditorFixServerUUM-153635
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807
Multiplayer: Play Mode Scenarios window's selection highlight extending past the list divider after the window was reopened at a large size.
Linked bug report
UUM-137539: Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) Choose the Adventure Genre Select "2" for Number of Players per Session Click the "Install Packages" button Click the "Default" dropdown next to the Play Mode button and select "Configure Play Mode Scenarios" Maximize the Play Mode Scenar…

Retrieved 2026-11-11
EditorFixUUM-137539
Multiplayer: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up.
Linked bug report
UUM-151775: “Instances Status” dropdown shows empty list when no Build Profile is set for Local Instance of the active Play Mode Scenario

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …

Retrieved 2026-11-10
EditorFixUUM-151775
Offer Save when starting a new analysis from the Home page after analysis finished.
EditorFixUUM-153097
OnCodeLoaded Scripting API documentation updated
EditorFix
Optimised rendering of scene view gizmos when selecting a rect transform.
EditorFix
Prevent crashes in the Hierarchy when transforms have null game objects.
EditorFixUUM-159210
Print an error when we encounter a malformed default reference.
EditorFixUUM-156836
Project Auditor: add OnRenderImage to list of known MonoBehaviour methods.
EditorFix
Project Auditor: allow users migrating to URP to select their target pipeline, and run converter issues without using the separate UI window.
EditorFixUUM-151636
Project Auditor: always start at the Summary screen when opening the window.
EditorFixUUM-138137
Project Auditor: correctly recognize good URP quality asset settings.
EditorFixUUM-151717
Project Auditor: De-duplicate code issues when using MSBuild to analyze both Editor and Player configurations.
EditorFixUUM-152961
Project Auditor: Direct users to the new Build Analysis window, to avoid showing stale data within Project Auditor.
EditorFixUUM-148130
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-142324
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-154222
Project Auditor: Don't report already-converted items in the URP migration wizard.
EditorFixUUM-152949
Project Auditor: don't show blank group when Target Framework version is unknown.
EditorFixUUM-154764
Project Auditor: Drop PAC3000. Use the Code Quality codes instead.
EditorFixUUM-152889
Project Auditor: ensure GameObject issues have a Location assigned.
EditorFix
Project Auditor: Ensure ignoring issues in one page does not impact other unrelated pages.
EditorFixUUM-149142
Project Auditor: Ensure obsolete API upgrade detection works on methods.
EditorFixUUM-143475
Project Auditor: ensure UI correctly pluralizes "seconds" when listing analysis times.
EditorFixUUM-155736
Project Auditor: Fix "Export: All" to export all items.
EditorFixUUM-145624
Project Auditor: Fix conflicting read/write mesh advice.
EditorFixUUM-143289
Project Auditor: Fix CoreCLR migration sentence.
EditorFixUUM-151872
Project Auditor: Fix main docs URL.
EditorFixUUM-158435
Project Auditor: fix tree view scrollbar to remain constant when selection changes.
EditorFixUUM-147228
Project Auditor: fix URP scanning via blocking Audit script call.
EditorFixUUM-153070
Project Auditor: Fixed a NullReferenceException thrown when a null rule list, or a list containing a null Rule, was passed to AnalysisParams.WithAdditionalDiagnosticRules.
EditorFixUUM-150696
Project Auditor: Fixed test assemblies that use the UNITY_INCLUDE_TESTS define constraint not being recognized as test assemblies, so they were analyzed when the Tests area was disabled.
EditorFixUUM-157445
Project Auditor: Hide report info for unusable URP Migration reports.
EditorFixUUM-155528
Project Auditor: Hide report info for unusable URP Migration reports.
EditorFixUUM-157912
Project Auditor: initial support for Code analysis when using MSBuild.
EditorFixUUM-152875
Project Auditor: Loading a report scanned for the other URP renderer no longer treats a finished migration as incomplete.
EditorFixUUM-157913
Project Auditor: preserve UI selections across Domain Reloads.
EditorFixUUM-151301
Project Auditor: preserve user globalconfig files during Code Analysis.
EditorFixUUM-156838
Project Auditor: remember expanded state in the issue tables.
EditorFixUUM-147207
Project Auditor: Remove unused variable that was contributing to domain reload time.
EditorFixUUM-155384
Project Auditor: Rename an URP Quick Fix button to "Review in Converter", to better match its functionality.
EditorFixUUM-153085
Project Auditor: Show information about all issues on URP Migration Summary page.
EditorFixUUM-152854
Project Auditor: Split Migrate to URP step 3 into 2 stages: analysis and fix issues.
EditorFixUUM-159566
Project Auditor: Split Migrate to URP step 3 into 2 stages: analysis and fix issues.
EditorFixUUM-159567
Project Auditor: standard UI for summary screen issue breakdown charts.
EditorFixUUM-159723
Project Auditor: Support RSP files when performing Code analysis.
EditorFixUUM-147287
Project Auditor: Suppressed .NET code quality rule IDs (CAxxxx) are now removed from the report when analyzing code with MSBuild.
EditorFixUUM-156995
Project Auditor: The BinaryFormatter is incompatible with CoreCLR so we want to flag it in the migration view.
EditorFixUUM-156484
Removed empty parentheses from SRP Batcher compatibility reason in the shader Inspector.
EditorFixUUM-152574
Skip drawing fully transparent gizmos lines when RectTransforms are selected
EditorFixUUM-156679
Skip post-build audit when Project Auditor Rules package isn't installed
Linked bug report
UUM-152518: "InvalidOperationException" is thrown after every build when "Log number of issues after Build" is enabled even though Project Auditor is not used

Steps to reproduce: Create a new 3D URP project Open Edit > Preferences > Analysis > Project Auditor Enable "Log number of issues after Build" property Build the project with any empty scene Observe the Console after build Actual results: "InvalidOperationException: Install the Project Auditor Rules package before using Project Auditor" error is thrown after each build Expected results: No err…

Retrieved 2026-11-10
EditorFixUUM-152518
Stop missing animation trigger warnings being logged on every transition, on every keystroke of invalid transition names.
EditorFixUUM-144071
The label for the Edit Bounds button on the Skinned Mesh Renderer component is now indented correctly.
EditorFix
The Platform Browser now requires the package licenses to be agreed to before a build profile can be created.
EditorFixUUM-153301
Updated Content Directories to take Application.backgroundLoadingPriority into account when loading
EditorFixUUM-154823
Updated included VCRedist to 14.51.36247 for the Windows Editor.
EditorFixWindowsUUM-156578

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