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Fixed Radio Button Group choices being cleared when saving a UXML file with blank choices.
Linked bug report
UUM-150030: Radio Button Group "Choices" size drops to 0 when saving a UXML file with empty choice elements

How to reproduce: Create an empty project and open it In the top bar of Unity Editor, select “Window” > “UI Toolkit” > “UI Builder” In the UI Builder window, drag “Radio Button Group” from the Library tab into “< unsaved file >.uxml” in the Hierarchy tab In UI Builder Hierarchy, select the “< unsaved file >.uxml” and save it (Ctrl + S) In UI Builder Hierarchy, select “RadioButtonGroup” In UI B…

Retrieved 2026-11-10
UI ToolkitFixUUM-150030
Fixed rendering issue when using large sprites with 9-slices and slice scale.
Linked bug report
UUM-147415: Large Sprite with 9-slice and slice scale start stretching too early

Steps to reproduce: Create a project with a large Sprite texture with large 9-slices values Create a VisualElement in UI Builder using that Sprite background Apply a small slice scale (e.g. 0.2) Resize the VisualElement Actual results: The slices starts stretching too early Expected results: The slices should start stretching when the inner section is completely collapsed Reproducible with ver…

Retrieved 2026-11-10
UI ToolkitFixUUM-147415
Fixed RenderType and SampleElementTexture nodes which didn't work in vertex stage.
Linked bug report
UUM-145625: RenderType node outputs incorrect value in vertex shader

Steps to reproduce: Connect RenderType node to custom interpolator In the fragment shader, output green when it's solid and red otherwise Look at the preview Actual results: Everything is green Expected results: SDF and Bitmap backgrounds are green.

Retrieved 2026-11-09
UI ToolkitFixUUM-145625
Fixed selection handles remaining in the UI Viewport after exiting and re-entering staging.
UI ToolkitFixUUM-145852
Fixed selection outline and picking pass with custom vertex shader.
Linked bug report
UUM-146911: UI Toolkit text outline is oversized and flickers when rotating the camera in the Scene view

How to reproduce: 1. Open the attached "IN-147049_VertexDataDemo" project 2. Open the "SampleScene" Scene 3. Select "PanelRenderer" GameObject in the hierarchy 4. Move away from the "PanelRenderer" GameObject in the Scene view and rotate the camera 5. Observe the outline in the Scene view Actual result: The orange outline is gigantic, shows with an offset and flickers when moving in the scene …

Retrieved 2026-11-10
UI ToolkitFixUUM-146911
Fixed StyleSheets window search field width.
UI ToolkitFixUUM-149417
Fixed support for font size set in percentages in the ui builder and integrated authoring.
UI ToolkitFixUUM-104877
Fixed SVG radial focus not working when imported as "Antialiased Arc Encodings".
Linked bug report
UUM-138043: SVG Radial gradient focus isn't working with Antialiased Arc Encodings

Steps to reproduce: Import the attached focus.svg Look at the preview Change to "Basic Triangulation" Compare Actual results: The radial focus is ignored Expected results: The radial focus should work Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes:

Retrieved 2026-11-09
UI ToolkitFixUUM-138043
Fixed sync issues between the UI Builder and in-scene authoring.
UI ToolkitFixUUM-147450
Fixed Tab key navigation getting stuck on fields that have a unit dropdown in the Inspector of UI Staging Mode.
Linked bug report
UUM-147715: Tab key navigation gets stuck on fields with a unit dropdown in the Inspector of UI Staging Mode

Reproduction steps: 1. Create a new project 2. Create any Standard Element (GameObject > UI Toolkit > Standard Elements) 3. Create UI Document 4. Select the newly created Standard Element 5. Expand any Inspector section that has fields with a unit dropdown (e.g. Position section) 6. Navigate through the section by pressing the tab key repeatedly Actual result: Selection gets stuck on the field…

Retrieved 2026-11-10
UI ToolkitFixUUM-147715
Fixed the Data Source label disappearing from the Inspector while dragging an element in the UI Builder viewport.
UI ToolkitFixUUM-148576
Fixed the group name given to LocalizationAttribute being ignored, which left the assembly's translations unreachable.
UI ToolkitFix
Fixed the Hierarchy offering Create GameObject menu items in the UI authoring stage, where the new GameObject was created outside the stage and never appeared.
UI ToolkitFixUUM-145535
Fixed the IMGUI dictionary drawer scrolling short of its last rows in a window that cannot scroll.
Linked bug report
UUM-149490: IMGUI Dictionary drawer's scrollbar bottoms out before the last rows are reachable at smaller window heights when using the large dictionaries

How to reproduce: 1. Open the attached "DictTest" project 2. Go to Window -> IMGUI Dict Window Test 3. Populate it with a large number of entries (e.g. 15) 4. Size the window to a smaller/shorter height (not maximized) 5. Scroll the list all the way down using the scrollbar 6. Observe the results Expected results: Scrolling to the bottom of the scrollbar always reveals the actual last row, reg…

Retrieved 2026-11-10
UI ToolkitFixUUM-149490
Fixed the inability to read/write the local vertex position. Using the position node in object/world-space modes doesn't give an error anymore.
Linked bug report
UUM-145403: Can't modify vertex position in UI vertex shader

Steps to reproduce: Create a UI shader graph Select the vertex block Press enter Try to add position Also add a Position node (object space) Actual results: Can't find the position output Errors are provided on the position input node Expected results: Input node can de be connected to output node without error message

Retrieved 2026-11-09
UI ToolkitFixUUM-145403
Fixed the MultiColumn control's argument exception when increasing the column and descriptor count.
Linked bug report
UUM-148746: "ArgumentException: Cannot insert null column" is thrown and the UXML asset becomes corrupted when setting the Columns array size value in the in-scene UI Authoring

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Library (Right-click in the Hierarchy > UI Toolkit > Standard Elements > UI Library) Double click the Multi Column List View to add it and save the .uxml In the Inspector, find the Columns > Columns foldout In the field next to it, change the value from "0" to "2" and click enter Observe two elements are…

Retrieved 2026-11-10
UI ToolkitFixUUM-148746
Fixed the Package Manager package list scrolling immediately when navigating with the arrow keys instead of only when the newly selected package is off-screen.
Linked bug report
UUM-147017: Package Manager's Package list is immediately scrolled when using keyboard navigation

Steps to reproduce: Create a new project Open Package Manager window (Window -> Package Management -> Package Manager) Switch to the Unity Registry tab Select one of the Packages Use the keyboard's arrow keys to navigate the package list up and down Actual results: The package list is immediately scrolled when using the arrow keys to navigate the list, which leads to stuttering when the select…

Retrieved 2026-11-10
UI ToolkitFixUUM-147017
Fixed the Style Sheets window so that it now displays all of its content when it loads.
Linked bug report
UUM-145634: Newly added selectors are not displayed in the docked Style Sheets window when re-entering in-context UXML editing until the cursor hovers over the window

Steps to reproduce: Create a new URP project In the Hierarchy, right-click and select UI Toolkit > Standard Elements > Visual Element Observe UI Viewport and Style Sheets windows open Dock the Style Sheets window in the Editor In the Style Sheets window, create a new selector (with a new StyleSheet) Create another selector with any name Save (Cmd+S) and exit in-context UXML editing Re-enter in…

Retrieved 2026-11-09
UI ToolkitFixUUM-145634
Fixed the ToggleButtonGroup value wrap when 8 or more buttons are present.
Linked bug report
UUM-149531: Toggle Button Group Element’s Value field cuts off the last visible value and the remaining values are unreachable at any Inspector width

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open UI Builder window 4. Drag and drop Toggle Button Group Element into the Hierarchy 5. Drag and drop 9 or more Button Elements into the Toggle Button Group Element 6. Select the Toggle Button Group Element and observe the Value field in the Inspector 7. Resize the Insp…

Retrieved 2026-11-09
UI ToolkitFixUUM-149531
Fixed the Transition Animations remove button staying disabled after undoing a transition reset.
UI ToolkitFixUUM-145783
Fixed the UI Builder ListView rendering as a solid black rectangle after docking the window to another panel.
Linked bug report
UUM-130011: ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch

Steps to reproduce: Open the attached project Open the NewUXMLTemplate.UXML asset in UI Builder Observe that the ListView element is rendered normally Dock the UI Builder window to another panel Observe the ListView element again Actual results: The ListView element is rendered in solid black after redocking the UI Builder window Expected results: The ListView element is rendered the same way …

Retrieved 2026-11-09
UI ToolkitFixUUM-130011
Fixed the UI Library not displaying UXML files.
UI ToolkitFixUUM-146352
Fixed the Variables section not refreshing after using Unset All.
UI ToolkitFixUUM-148055
Fixed the DropdownField element ignoring the index attribute set in UXML.
Linked bug report
UUM-150530: DropdownField defined in UXML does not apply the "index" attribute when entering Play Mode

How to reproduce: 1. Open the attached “IN-151689_UIToolkit_DropdownField_InitialValueRepro” project 2. Open the “TestScene" scene 3. Enter Play Mode 4. Observe the diagnostics label in the Game view Actual result: Both tests fail with both test indexes returning -1 Expected result: Both tests succeed with correct indexes being returned Reproducible with: 6000.6.0a5, 6000.6.0b10, 6000.7.0a5 No…

Retrieved 2026-11-10
UI ToolkitFixUUM-150530
Fixed toggling 'Editor Extension Authoring' in UI Builder not marking the document as having unsaved changes, which caused the change to be lost on close.
Linked bug report
UUM-144926: Toggling 'Editor Extension Authoring' doesn't dirty the UXML but its state depends on how it was previously saved

Steps to reproduce: Create and open a new project Create a new UXML and open it in UI Builder Enable 'Editor Extension Authoring' on the root element Add a new element to the UI Builder Hierarchy (to dirty the UXML) Save the changes and close the UI Builder Open the UXML again and observe the 'Editor Extension Authoring' (it should be enabled) Disable 'Editor Extension Authoring' Close the UI …

Retrieved 2026-11-09
UI ToolkitFixUUM-144926
Fixed transition-delay being ignored when opacity is listed before scale in transition-property.
Linked bug report
UUM-135074: Transition delay is ignored when opacity is listed before scale in transition-property of the Styles.uss file

How to reproduce: 1. Open the attached “IN-134445” project 2. Open the scene “SampleScene” 3. Enter Play mode 4. Press the green "Toggle UI Animations" button 5. Observe the Game View Actual result: “FadeIn” animation is delayed on labels that have "style first” in the text Expected result: “FadeIn” animation is delayed on both labels that have "style first” and "opacity first” in the text Rep…

Retrieved 2026-11-09
UI ToolkitFixUUM-135074
Fixed TreeView drag and drop operation is not being cancelled when a modal opens over it.
UI ToolkitFixUUM-111185
Fixed UI being stuck to the viewport window when panning the UI Viewport opened via Open In Context.
UI ToolkitFixUUM-145580
Fixed UI failing to render on OpenGL ES and WebGL 2.0 devices when the UI shader exceeded the platform's vertex uniform limit.
UI ToolkitFixWebGLUUM-149277
Fixed UI Toolkit Debugger world-space overlays.
Linked bug report
UUM-145537: UI Toolkit Debugger cannot highlight world-space elements (highlight + layout)

Steps to reproduce: Create a world-space UI Toolkit setup Open the UI Toolkit Debugger Actual results: Highlighting/layout an element in the debugger doesn't show in the Scene Expected results: It should highlight the element Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes:

Retrieved 2026-11-09
UI ToolkitFixUUM-145537
Fixed undo related error after undoing a Style Sheet selector drag operation.
Linked bug report
UUM-145619: "SelectorAccelerationCache ... change was not notified" error is thrown and the StyleSheet disappears when undoing twice after applying a dragged selector

Steps to reproduce: Create a new URP project In the Hierarchy, right-click and select UI Toolkit > Standard Elements > Visual Element Observe UI Viewport and Style Sheets windows open In the Style Sheets window, create a new selector (with a new StyleSheet) Drag the selector onto the Visual Element Save (Cmd+S) Click Undo twice (Cmd+Z) Observe the Console and Style Sheets window Actual results…

Retrieved 2026-11-09
UI ToolkitFixUUM-145619
Fixed unqualified Style and AttributeOverrides tags being flagged as not allowed when validating a UXML file against the generated schema.
Linked bug report
UUM-145780: UXML Style/Template/Instance tags are flagged as not allowed when validating against the generated XML schema

How to reproduce: Open the attached "IN-145890_xsderror" project Open Assets\SchemaBugTest.uxml in Rider Observe the Problems window Actual result: <Style>, <Template> and <Instance> are flagged "not allowed" under <UXML> - the generated UXMLType schema doesn't permit them Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 600…

Retrieved 2026-11-09
UI ToolkitFixUUM-145780
Fixed unset attributes on Multi Column List View and Multi Column Tree View reverting to type default values when the .uxml is saved in in-scene UI Authoring.
Linked bug report
UUM-148774: Unset attributes on Multi Column List View and Multi Column Tree View revert to type default values when the .uxml is saved in in-scene UI Authoring

Steps to reproduce: Create a new Unity project using the Universal 3D template Right-click in the Hierarchy > UI Toolkit > Standard Elements > UI Library Double click the "Multi Column List View" or "Multi Column Tree View" to add it and save the .uxml in project In the Inspector, observe that Stretch Mode is "Grow And Fill" and that Reorderable and Resizable are enabled Expand the Columns > C…

Retrieved 2026-11-10
UI ToolkitFixUUM-148774
Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source.
Linked bug report
UUM-137273: UXML file gets corrupted and "Assertion failed" errors when selecting incompatible asset with Advanced Object Selector in UI Builder "Data Source" Object

Steps to reproduce: Create a new project using Universal 3D template Go to Edit > Preferences > Search and change the "Object Selector" dropdown from "Classic" to "Advanced" Create a new UXML Document asset and open it in UI Builder Add a Visual Element to the Hierarchy In the Inspector, in Bindings foldout, click on the "None (Scriptable Object) object picker Select any incompatible item, for…

Retrieved 2026-11-09
UI ToolkitFixUUM-137273
Fixed UXML Style, Template and Instance tags being incorrectly flagged as not allowed when validating against the generated XML schema.
Linked bug report
UUM-145780: UXML Style/Template/Instance tags are flagged as not allowed when validating against the generated XML schema

How to reproduce: Open the attached "IN-145890_xsderror" project Open Assets\SchemaBugTest.uxml in Rider Observe the Problems window Actual result: <Style>, <Template> and <Instance> are flagged "not allowed" under <UXML> - the generated UXMLType schema doesn't permit them Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 600…

Retrieved 2026-11-09
UI ToolkitFixUUM-145780
Fixed Vector and Rect fields growing wider than their container when a long value is typed into them.
UI ToolkitFixUUM-117525
Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded.
Linked bug report
UUM-144652: USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time

How to reproduce: 1. Open the attached “IN-145413_uitk_sg” project 2. Navigate to Window → Asset Management → Addressables → Groups 3. In the Addressables Groups window, click the “Play Mode Script” dropdown and select “Use Existing Build” 4. Click the “Build” dropdown and select “New Build” → “Default Build Script” (if “Addressables Build Report” pop-up appears, click yes) 5. When the build f…

Retrieved 2026-11-09
UI ToolkitFixUUM-144652
Fixed VisualTreeAsset preview texture from appearing black.
Linked bug report
UUM-148154: UXML preview shows only black background in the Inspector when any element has a Filter applied

Steps to reproduce: Create a new project Create a new UI Document and open it in UI Builder(Assets > Create > UI Toolkit > UI Document) Add a Button to the Hierarchy (or any other well visible element) Select it and in the Inspector, find the Filters foldout Click "+" to add a new filter function and select "Contrast" (or any other except "Custom") From the Project window, select the .uxml ass…

Retrieved 2026-11-10
UI ToolkitFixUUM-148154
Fixed warnings about invalid URIs being thrown when a UI Builder USS Variable of type Asset Reference is left empty.
UI ToolkitFixUUM-146117
Fixed warnings about invalid URIs being thrown when the UI Builder Material field is set to null.
UI ToolkitFixUUM-146118
Fixed white line artifacts in gradients that use the Mirror or Wrap address mode when Anisotropic Textures is set to Forced On in the Quality settings, and fixed incorrect rendering of the area before the gradient's start point.
Linked bug report
UUM-139509: White line visual artifacts are present in a Painter2D Gradient when the Gradient's AddressMode is set to Mirror

How to reproduce: 1. Open the attached “IN-138233“ project 2. Open the “SampleScene“ scene 3. Set the Game view resolution to 4k UHD and the scale to 2.3x 4. Enter Play mode 5. Observe the Gradient in the Game view Actual result: The Gradient has white lines in the middle of the Black Gradient stripes Expected result: The Gradient is mirrored without without white lines in the middle of the Bl…

Retrieved 2026-11-09
UI ToolkitFixUUM-139509
Fixed World Space UI not rendering in the Scene view immediately after changing a Panel Settings Render Mode.
Linked bug report
UUM-144940: UI Toolkit fails to render when any property in scene is modified prior to changing the Render Mode

Steps to reproduce: Open the "[Internal link]" project Open the "SampleScene" Select the Panel Settings in the Project and set the Render Mode to "Screen Space Overlay" Open Scene view Edit any in-scene GameObject's Transform in any way Select the Panel Settings again and in Inspector, change the Render Mode to "World Space" Observe the Scene view Actual results: The World Space UI doesn't get…

Retrieved 2026-11-09
UI ToolkitFixUUM-144940
Fixed InvalidCastException errors and an empty Inspector after unsetting a Data Source Type on a Visual Element.
Linked bug report
UUM-148143: “InvalidCastException” errors are thrown and the Inspector becomes empty/greyed out when a Data Source Type is selected and unset

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a UI Toolkit Visual Element in the Hierarchy (UI Toolkit > Standard Elements > Visual Element) Enter editing stage Select "Type" under the Bindings in the Inspector Click the "Select Type..." button and choose any type Click the burger button and select "Unset" or "Unset All" Unselect the Visual Element in th…

Retrieved 2026-11-10
UI ToolkitFixUUM-148143
Fixed Painter2D and SVG strokes with a zero-length dash-pattern entry erroring instead of rendering, and made zero-length round-capped dashes render as dots.
Linked bug report
UUM-135766: Dash pattern SVG results in errors when any dash stroke argument is 0

How to reproduce: Create and open a new project Import into the project the “DashedBug.svg“ file Observe the Console Actual result: “All dash pattern values must be positives“ error is thrown, and the SVG is unusable Expected result: No errors are thrown, or a warning is thrown, but SVG is usable Reproducible in: 1.0.0-preview.13, 3.0.0-preview.2 (6000.3.1f1, 6000.4.0b1, 6000.5.0a3) Could not …

Retrieved 2026-11-09
UI ToolkitFixUUM-135766
Hid internal UIToolkit Authoring controls from UI Library.
UI ToolkitFixUUM-146175
Improved VisualElement.Add exception message when the element has no content container.
UI ToolkitFixUUM-147805
Made the Create > UI Toolkit asset menu item names and default file names consistent.
UI ToolkitFixUUM-133810
Parent template elements are no longer read-only after exiting context mode from a child template.
UI ToolkitFixUUM-145920
Prevent some rare crash in UI Toolkit when repainting windows during a domain reload.
UI ToolkitFixWindowsUUM-145384
Removed "No" option from some alert dialogs where it didn't apply.
UI ToolkitFix
Removed the "backdrop-filter" label from the UI Builder Visual Element Inspector.
Linked bug report
UUM-145495: "backdrop-filter" text is displayed above the backdrop filter list container for no reason

Steps to reproduce: Create and open a new project Create and open a new UXML file in UI Builder Drag a Visual Element into the UI Builder's Hierarchy In UI Builder's Inspector, expand the "Backdrop Filter" section Observe the UI Builder's Inspector Actual results: A random "backdrop-filter" text is displayed above the list container Expected results: Just a list container is displayed Reproduc…

Retrieved 2026-11-09
UI ToolkitFixUUM-145495
Renaming the document row in the Hierarchy now renames the corresponding .uxml asset.
UI ToolkitFix
Selecting "Custom Function" in the Backdrop Filter section of the Inspector no longer logs "Custom filters are not supported for backdrop-filter" warnings; the custom filter is now applied.
Linked bug report
UUM-148347: UI Authoring Inspector allows selecting Custom Function in Backdrop Filter, throwing "Custom filters are not supported for backdrop-filter" warning in the Console

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Button object (Right-click > UI Toolkit > Standard Elements > Button) 3. In “Open UI stage” pop-up press “Continue” and save UXML file 4. While Button element is selected, in Inspector expand “Backdrop Filter” 5. Select Custom function Actual results: The Backdrop Filter section in the UI Authori…

Retrieved 2026-11-10
UI ToolkitFixUUM-148347
Selection highlight no longer remains in the UI Viewport after deleting the hovered element or style rule from the Hierarchy.
Linked bug report
UUM-144573: Selection highlight remains visible in the UI Viewport after deleting the selected UI element from the Hierarchy

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Button object (Right-click > UI Toolkit > Standard Elements > Button) 3. In “Open UI stage” pop-up press “Continue” and save UXML file 4. Once element is created, make sure it is selected (blue and green highlight visible in UI Viewport on Button element) 5. Delete Button element from Hierarchy u…

Retrieved 2026-11-09
UI ToolkitFixUUM-144573
Surface the backdrop-filter Screen Space-only limitation with a documentation icon in the Backdrop Filter inspector sections and on the PanelSettings Render Mode field.
UI ToolkitFixUUM-147138
The "Save As" field in the "Save USS File" dialog is now pre-filled with a default name ("New USS") when creating a new StyleSheet from the UI Builder or the in-scene UI Toolkit editing stage's Style Sheets window.
Linked bug report
UUM-150992: "Save As" field is empty when creating a new StyleSheet from the Style Sheets or the UI Builder windows

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Builder (Window > UI Toolkit > UI Builder) Click the "+" button in the StyleSheets tab and select "Create New USS" Observe the "Save USS File" popup Actual results: The "Save As" field is empty Expected results: The "Save As" field is pre-filled with a default name ("New USS") Reproducible with versions:…

Retrieved 2026-11-10
UI ToolkitFixUUM-150992
Tooltips in Inspector when in UIStaging don't relay leaf element tooltips.
UI ToolkitFixUUM-145049
VisualElement Inspector Open in Context button corrupts UI Viewport window.
UI ToolkitFixUUM-145658
Undo selections and save importer changes without errors.
Undo SystemFixUUM-148141
Added a check for the MostRecentFixedTime entity in the physics GraphicsIntegration code to remove the entity if its DynamicBuffer is zero. The CameraSmoothTrack system now has an dependency on MostRecentFixedTime.
Linked bug report
UUM-145828: “IndexOutOfRangeException” spammed in Console when removing an element from DynamicBuffer in the Inspector during Play Mode

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager window 3. Find and install the Entities, Entities Graphics and Unity Physics packages 4. In Hierarchy window create Cube GameObject (not necessary) 5. Enter Play Mode 6. In Hierarchy window expand Default World foldout and select “MostRecentFixedTime” GameObject 7. In Inspector window > Dynamic …

Retrieved 2026-11-09
Unity PhysicsFixUUM-145828
Added a [NoAutoStaticsCleanup] attribute to some of the scripts in the 'Custom Physics Authoring' sample to avoid UAL0010 and UAL0013 warnings upon import. The behaviour of the scripts remains unchanged.
Unity PhysicsFix
Fixed an issue where casting a collider away form another one could return the wrong hit.
Unity PhysicsFixUUM-138425
Fixed an issue where the BVH static tree wouldn't be updated correctly when swapping from multi-threaded to single threaded setups.
Unity PhysicsFixUUM-133011
Regenerated some sample meta files to fix serialized versioning warnings when the 'Advanced Game Physics Sample - Chain and Gears' sample was imported.
Linked bug report
UUM-149515: "Unity Physics" package "Advanced Game Physics Sample - Chain and Gears" sample imports throw "TextureImporter object below the supported minimum version" warnings in the Console

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager window and install Unity Physics package 3. Open Unity Physics Samples tab and import “Advanced Game Physics Sample - Chain and Gears” Sample 4. Once imported, observe the Console window Actual results: “Serialized file "Assets/Samples/Unity Physics/6.7.0/Advanced Game Physics Sample - Chain and…

Retrieved 2026-11-10
Unity PhysicsFixUUM-149515
Fixed scroll actions re-triggering on mouse movement on UWP.
Linked bug report
UUM-144660: Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once

Steps to reproduce: 1. Open the attached project "UWPScrollRepro.zip" 2. Switch to UWP Build target 3. Open "Assets/Scenes/Main.unity" 4. Enter Play Mode 5. Move the mouse to confirm coordinates are updated -> use the scroll wheel to see the logs being outputted on the UI -> Move the mouse and observe the output 6. Build for UWP platform 7. Repeat step 5 Actual Result: after the mouse wheel is…

Retrieved 2026-11-09
Universal Windows PlatformFixWindowsUUM-144660
Converting BiRP Particles materials to URP now correctly preserves emission state. Previously, the emission checkbox would appear enabled in the inspector even when emission was disabled in the source material.
Linked bug report
UUM-128093: Converting particles material enables the Emission checkbox

Steps to reproduce: Download attached project and open in Unity. In the Project, select the ParticleOld material. Check the Inspector and observe that the Emission checkbox is disabled. Install the Universal Render Pipeline via the Package Manager. Open RP Converter >> Window >> Rendering >> Render Pipeline Converter. Select the Material Upgrader. Press on Initialize and Convert. Select Partic…

Retrieved 2026-11-09
Fix to skip the SSAO pass when the active renderer does not provide the camera depth/normals textures.
Linked bug report
UUM-150219: Render Graph throws a null-texture ArgumentException and the camera renders black when an SSAO renderer feature is added programmatically to a 2D Renderer

How to reproduce: 1. Open the attached "IN-149090" project 2. Open the "Assets/ReproScene.unity" scene 3. Observe the Console or the Game view Actual result: Render Graph throws "ArgumentException: Trying to access resource of type Texture with an null resource index" from SSAOUtils.RecordRasterAOPass and the camera output goes fully black Expected result: Unsupported SSAO pass is skipped safe…

Retrieved 2026-11-10
Fixed a Render Graph error when Tile-Only Mode was enabled on displays with a non-sRGB backbuffer, such as OpenGL ES in Linear color space. Tile-Only Mode now falls back to regular rendering on those displays.
Fixed a spelling mistake where the Screen Space Lens Flare "Chromatic Aberration" setting was labelled "Chromatic Abberation".
Fixed Accurate G-buffer Normals encode/decode mismatch in Decals.
Linked bug report
UUM-146733: Angle-faded DBuffer decals render incorrectly when "Accurate G-buffer" is enabled

How to reproduce: 1. Open the attached "IN-147687_AngleFadeBug.zip" project 2. Open the "AngleFadeBug" scene 3. Open the Game view 4. In the Project tab, select the "PC_Renderer" asset 5. In the "PC_Renderer", enable the "Accurate G-buffer" 6. Observe the "Black Sphere" GameObject Actual result: The orange decal on the sphere is rendered incorrectly, tiled or sharply cutting off Expected resul…

Retrieved 2026-11-09
Fixed an issue where the "Reflect Sky" setting in URP Screen Space Reflections would cause artifacts when the reflected point lies behind a piece of geometry.
Fixed case of the Render Pipeline Converter's 2D Material Reference and Shader Converters naming the renderer inconsistently (as "Renderer 2D") in their disabled tooltip, instead of matching the Target Pipeline dropdown's "2D Renderer".
Linked bug report
UUM-151380: 2D Renderer is named differently in the Target Pipeline and Tooltip

Steps to reproduce: Download attached project and open in Unity. Open the Render Pipeline Converter >> Window >> Rendering >> Render Pipeline Converter. Select the Target Pipeline Universal Render Pipeline (2D Renderer). Hover the mouse on the Material Reference Converter and check the tooltip. Actual results: Observe the naming of the 2D Renderer. In the Target Pipeline it will be named "2D R…

Retrieved 2026-11-10
Fixed Custom Interpolators not flowing from the vertex to fragment stage in Decal Shader Graphs.
Fixed Gizmos rendering outside of the camera's viewport in the Game view when using URP.
Fixed invalid colors in Lift, Gamma, Gain post-processing by clamping negative colors in LUTBuilder shaders.
Fixed missing tile map grid lines. Ensure preview camera render target is correct after rendering with an SRP.
Linked bug report
UUM-122618: The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled

How to reproduce: 1. Open the attached "GridInvisible" project 2. In the Project window, select the “Triangle.asset” prefab 3. In Scene View, click the "Open Tile Palette" button 4. In the Tile Palette window, observe the TileMap grid Expected result: TileMap grid is visible Actual result: TileMap grid is invisible Reproducible with: 2023.3.0b8, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2 …

Retrieved 2026-11-09
Fixed normal maps getting ignored during prepass when Accurate G-buffer Normals were enabled.
Fixed shader resolve for XR is not enabled properly in on-tile postprocessing.
URPFixXRUUM-143511
Improved GPU performance for URP projects on tile-based platforms by avoiding unnecessary color loads when UberPostProcessing is the final pass.
Reduced back buffer memory and bandwidth on platforms with a multisampled back buffer including Android, iOS, and Metal. The back buffer remains single-sampled in frames where no camera renders MSAA directly to it, for example a camera that resolves MSAA from an intermediate texture. MSAA results are unaffected.
URPFixAndroidiOSUUM-134600
Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode.
Linked bug report
UUM-143210: Rendering Debugger window resets when entering Playmode

Steps to reproduce: Download attached project and open in Unity. Open the Rendering Debugger: Window >> Analysis >> Rendering Debugger. Go to Rendering section. Change the Map Overlays to Depth. Enter the Playmode. Observe: The Rendering Debugger window will reset. Actual results: Rendering Debugger resets when entering the Playmode. Expected results: Rendering Debugger should not reset when e…

Retrieved 2026-11-09
ScriptableRendererData.TryGetRendererFeature was throwing NullReferenceException.
Linked bug report
UUM-150772: ScriptableRendererData.TryGetRendererFeature throws NullReferenceException when a missing renderer-feature entry precedes the requested feature

How to reproduce: Open the attached "IN-149378" project In the Menu Bar select Bug Repro and click “Run TryGetRendererFeature Missing Entry Repro” Observe the Console Actual result: TryGetRendererFeature<FullScreenPassRendererFeature> throws a NullReferenceException at ScriptableRendererData.cs:128 Expected result: Method skips null entries and returns the matching feature, or returns false wi…

Retrieved 2026-11-10
Skip renderer culling for cameras with an empty culling mask to reduce overhead from cameras rendering no geometry.
URPFix
URP Render Graph Memoryless backbuffer support on iOS Metal.
URPFixiOSUUM-99364
URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused to clear the Undo/Redo stack.
URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused ObjectDisposedException errors and prevented undoing renderer feature additions.
When using Tile-Only mode in the renderer, setting Render Scale in the asset's Quality settings would display a warning only for values <0.95 or >1.05, but this has been fixed to display for all non-default values when Render Scale is not compatible with Tile-Only mode.
Linked bug report
UUM-146401: "Render Scale skipped" warning inconsistently appears when adjusting Render Scale slider with Tile-Only Mode enabled in URP

How to reproduce: 1. Create a new project using the "3D URP" template 2. In the Project tab, Select Assets->Settings->Pc_Renderer and toggle on Tile-Only Mode 3. In the Project Tab, select PC_RPAsset in the same Settings folder 4. In the Quality dropdown change the Render Scale value by dragging the slider 5. Observe the warnings that appear Actual result: The "Render Scale skipped" warning on…

Retrieved 2026-11-09
[MaterialConverter] Particles Unlit Rendering Mode Subtractive gives empty Surface Type dropdown after the conversion.
Linked bug report
UUM-133453: Particles Unlit Rendering Mode Subtractive gives empty Surface Type dropdown after the conversion

Steps to reproduce: Download attached project and open in Unity. In the Project Window, select the particleUnlit.mat material. Make sure Rendering Mode is set to Subtractive. Open the Render Pipeline Converter >> Window >> Rendering >> Render Pipeline Converter. Scan and convert particleMaterial.mat material. In the Project window, select the particleUnlit.mat material. Observe empty Surface T…

Retrieved 2026-11-09
Fixed an issue where unchanged files were automatically added to the change list when fetching files in Perforce after asset importing.
Linked bug report
UUM-49713: Fetched files in Perforce are automatically added to the change list when they are serialized

Reproduction steps: 1. Open a project 2. Modify a .asset file 3. In the Perforce Window, check in the modified file 4. On another machine, in the Perforce Window, fetch the latest changes 5. Observe the change list Expected result: No files are in the pending change list, the modified files retain the read-only flag Actual result: The fetched files are added to the pending changed list and the…

Retrieved 2026-11-09
Version ControlFixUUM-49713
Fixed race condition provoking a Version Control error "UpdateSettings: Unknown version control plugin: XYZ" during the editor startup.
Linked bug report
UUM-149884: “Version Control: UpdateSettings: Unknown version control plugin: Unity Version Control” error is thrown when reopening the project after creating a workspace

Steps to reproduce: Create a new Unity project using the Open the Unity Version Control window "Window > Version Control > Unity Version Control" Create a new workspace Close the Editor Reopen the project Observe the Console window Actual results: "Version Control: UpdateSettings: Unknown version control plugin: Unity Version Control" error is thrown Expected results: No errors are thrown Repr…

Retrieved 2026-11-10
Version ControlFixUUM-149884
Added issue where NaNs could perpetually keep a graph in a dirty state.
Linked bug report
UUM-139398: "Initialize Particle" node in VFX Graph cannot be moved when it has a "Multiply (Vector3)" node with NaN values connected to its "Set Velocity" subnode

How to reproduce: 1. Open the attached "IN-138898_URP Test.zip" project 2. In the Project tab, find the "Fireball-6 Way (Texture2DArray)" Visual Effects Graph 3. Double-click on the Visual Effects Graph to open it 4. In the opened Visual Effects Graph, find the "Initialize Particle" node 5. Try to move the "Initialize Particle" node 6. Observe the node’s movement Actual result: The node either…

Retrieved 2026-11-09
VFX GraphFixUUM-139398
Added issue where swapping a connected property from input to output could result in errors.
VFX GraphFixUUM-143993
Canceling a Blackboard attribute, parameter, or category rename with the ESC key no longer applies the new name.
Linked bug report
UUM-144957: VFX attribute names are validated and set when renaming action is canceled with the ESC key on

Steps to reproduce: Create and open a new project Install the "Visual Effect Graph" package Create and open a new empty VFX Create an attribute Press F2 to rename it Type in any name and press ESC Observe the attribute Actual results: The attribute's name is set to the newly typed name Expected results: The attribute's name is reset to the previous name Reproducible with versions: 6000.6.0a7 N…

Retrieved 2026-11-09
VFX GraphFixUUM-144957
Fix to disallow re-categorization of built-in attributes.
Linked bug report
UUM-151058: Built-in Attrbutes can be moved to Custom Attributes in VFX Graph Blackboard

Steps to reproduce: Create and open a new project Install the Visual Effects Graph in Package Manager Create an Empty VFX asset and open it Open Blackboard subwindow Create a new Custom Attribute Expand Built-in Attributes in Blackboard Drag any Built-in Attribute into the Custom Attribute section Observe the blackboard Actual results: The Built-in Attribute moves to the Custom Attributes sect…

Retrieved 2026-11-10
VFX GraphFixUUM-151058
Fixed "Can't change name, category with the same name already exists" error when renaming a category to a name with a trailing space in the blackboard.
VFX GraphFixUUM-145060
Fixed a crash that occurred in VFXManager::SortBufferCommand on devices with low (16KB) thread group shared memory.
Linked bug report
UUM-136592: Crash on Samsung a03s when iterating through scenes

Steps to reproduce: Install Android component Import the attached package Switch Platform to Android in Build Setting Build an .apk Deploy app to the device Run scenes by tapping on the right Actual results: App instantly crashes on the third scene (SkinnedMeshSampling) Expected results: App runs smoothly Reproducible with versions: 6000.6.0a1 Not reproducible with versions: Can’t test with ve…

Retrieved 2026-11-09
VFX GraphFixUUM-136592
Fixed an exception that occurred when enabling the template toggle.
Linked bug report
UUM-149239: "InvalidOperationException" errors are thrown when the "Use as Template" property is toggled on a Visual Effect Graph

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph > Empty VFX) Select the created Visual Effect Graph in the Project window Scroll all the way down in the Inspector Toggle the "Use as Template" property Obser…

Retrieved 2026-11-10
VFX GraphFixUUM-149239
Fixed an issue where nested OnPlay, OnStop, and similar events resulted in stack overflows.
VFX GraphFixUUM-121002
Fixed an issue where output property nodes would cause errors when converted to operator subgraphs.
Linked bug report
UUM-108536: ArgumentOutOfRangeException: Index was out of range when converting subgraph properties and nodes to Subgraph Operator

Steps to reproduce: Import the attached package Open Color Subgraph Select bool node and BoolOUT output property Convert it subgraph operator Actual results: Error is thrown, subgraph is created but nodes that were converted are not removed from the graph Expected results: Selected nodes are converted and replaced by a new subgraph operator Reproducible with versions: 6000.3.0a1, 6000.3, 6000.…

Retrieved 2026-11-09
VFX GraphFixUUM-108536

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