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How to reproduce: Open the attached "IN-144029" project Open the SampleScene Open the Profiler. Window >Analysis> Profiler Enter Play mode Observe the Memory Profiler and see initial memory usage Hold spacebar for 30-70 seconds Observe the Memory Profiler and see how memory usage changed Actual Result: Light2D does not destroy runtime created mesh, causing a memory leak Expected result: Light2…
Retrieved 2026-11-09Steps to reproduce: Create a new 2D project Go Assets > Create > 2D > Sprites > Triangle Select it and click "Open Sprite Editor" In the Sprite Editor, click on the lock (Toggle Sprite Editor locks.) icon Lock any item Close Sprite Editor Re-open Sprite Editor and observe the locks Actual results: Locked properties are not retained and are editable again Expected results: Locked properties are…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150967" project In the menu bar, select "Bug Repro" > "AnimatorController null MonoScript" > "1. CrashCreateNewStateMachineBehaviour" Observe the crash Reproducible with: 6000.3.0a6 (6966ed4b28e1), 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1, 6000.0.82f1, 6000.3.0a5 (36d7e9fd6645) (Compilation errors: AnimatorControl…
Retrieved 2026-11-11How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Build and Run the project for Android 6. When the application starts, swipe to bring out the Naviga…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-151096“ project 2. In the menu bar, select “Bug Repro” and choose one of the methods: Get Parent Bone with Out-of-Range Index Required Bone with Out-of-Range Index 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No o…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-150995" project In the menu bar, select "Bug Repro" > "AnimationPlayableOutput SetSortingOrder default handle" > "1. CrashSetSortingOrder" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No oth…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-151385“ project In the menu bar, select “Bug Repro”->”Set Animation Stream Source with Default Output Handle” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #…
Retrieved 2026-11-11How to reproduce: 1. Open a large project (user reproduced with ~114k assets, 33 monitored roots: Assets + 32 embedded packages) on a Windows Dev Drive (ReFS volume) 2. Observe the project loading splash screen Actual result: DirectoryMonitorWindows::Sync blocks forever on the main thread, the editor hangs indefinitely at the splash screen with all threads parked and must be killed Expected re…
Retrieved 2026-11-10Steps to reproduce: Open the attached Project Open Scene "EAF_Main" Open Project Settings > Audio and enable "Disable Unity Audio" Enter Play Mode In the same Project Settings disable the "Disable Unity Audio" flag In Play Mode press 1 on your keyboard to Play Audio Exit Play Mode Actual results: Error "Assertion failed on expression: 'm_ModifiedClips.empty()'" is logged Expected results: No A…
Retrieved 2026-11-10Steps to reproduce: Have audiosource outputting through audio mixer Enter playmode and change the volume of the audio mixer rapidly with the slider Actual results: nice smooth volume, very satisfying Expected results: horrible clicks, not satisfying. Adding an effect fixes completely. Reproducible with versions: 2023.3.0a15, 6000.7.0a4 Not reproducible with versions: 2023.3.0a14 Can’t test wit…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. In the Edit > Project Settings > Player > Other Settings, set Scripting Backend to IL2CPP 3. In the Build Settings window, set Platform to macOS and click Build 4. While the build is running, in the Terminal run "sudo date $(date -v-30S '+%m%d%H%M%Y.%S')" every 4 seconds until the build finishes 5. In the Terminal, run "grep -o '\"dur\":[0-9] {15,}'…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "3478286-cqa-repro.zip" 2. Make sure the build target is Android 3. Enable "Apply display rotation during rendering" (Player Settings > Android) 4. Set the graphics API to Vulkan 5. Open the "Repro" Scene and observe the green and red quads in the Game view 6. Build and Run the project on an Android device and rotate the device 7. Observe…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150223" project In the top of the Unity editor, select “Window” > “Package Management” > “Package Manager” In the “Package Manager” window, select any package other than “Timeline” In the “Package Manager” window, select the "Timeline" package Close the “Package Manager” window In the Hierarchy tab, create an empty GameObject and keep it selected In the …
Retrieved 2026-11-10Steps to reproduce: Open the "[Internal link]" project Open Window -> Analysis -> Build Analysis Select any "66ETs" Build Search for "M" Observe the Overview/Asset tab on the right (it is cleared) Remove the text from the search Observe the selected build and the Overview/Asset tab Actual results: The build is selected, but the Overview/Asset tabs are still empty Expected results: The build is…
Retrieved 2026-11-09Steps to Reproduce: 1. Create a new project in Unity 2. Make sure Hierarchy V2 is enabled in Settings->General->“Use new Hierarchy Window” 3. In the Hierarchy, create two GameObjects and drag one onto the other to nest it as a child 4. In the Hierarchy, select the child GameObject 5. Press the Left Arrow key 6. Observe the Hierarchy selection and the Inspector Actual Result: The Hierarchy sele…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-142339" project Open the "Scenes/SampleScene" Scene In the Hierarchy window, select both ParticleSystem GameObjects Observe the Game view Actual result: The ParticleSystem using 8-bit UV depth renders with black/artifacted UV channels Expected result: Both ParticleSystems (8-bit and 16-bit UV depth) render identically Reproducible with: 2023.1.0a10, 6000…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D (URP) project via Unity Hub Do NOT install the "Project Auditor Rules" package (a new project does not have it - this is the default state; Project Auditor itself is built into the Editor) Create the folder Assets/Editor and add the script AuditRepro.cs from the attached repro project (it calls "new ProjectAuditor().Audit()" and logs the issue count) In the …
Retrieved 2026-11-10Steps to reproduce: Create a new project using 3D universal template Enable “Use new Hierarchy window” in Edit -> Preferences -> General Right-click in the Hierarchy columns and add "Tag" Create a few empty GameObjects in the Hierarchy Multi-select created GameObjects In the Inspector, click on Tags dropdown and select "Add Tag..." Click "+" button and create a new tag Repeat 5th step In the I…
Retrieved 2026-11-09Steps to reproduce: Make sure you have "Japanese - Kana" keyboard installed on your OS and active Create a new 3D URP project In the Hierarchy search tab, type in "a" a few times Observe the position of the text cursor Actual results: The text cursor is displayed at the beginning of the text Expected results: The text cursor is displayed at the end of the text Reproducible with versions: 6000.…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Animation window and dock it next to Console tab 3. In Hierarchy window create UI Toolkit Button (right-click > UI Toolkit > Standard Elements > Button) 4. Save UXML Template in “Create UI Document” pop up window 5. Select “NewUXMLTemplate” GameObject in Hierarchy and in Animation window press “Create” button 6…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-144696” project 2. Open the SampleScene 3. Navigate to Window > Rendering > Render Pipeline Converter 4. Select “Material Shader Converter” / “Material Upgrade” then click “Initialize” / “Scan” 5. Click “Convert Assets” 6. Click “Proceed” if prompted 7. Wait for ~1 minute 8. Observe the crash Reproducible with: 6000.0.15f1, 6000.0.78f1 6000.3.19f1, 60…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-151133“ project In the menu bar, select “Bug Repro”->”Create Asset From In-Scene Asset with Null Path” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.6 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #0 0x000…
Retrieved 2026-11-10Steps to reproduce: Create a new project Open Edit > Project Settings > Tags and Layers Expand the Tags and Sorting Layers sections Observe the right-hand edge of the list boxes and of the +/− buttons below them Actual results: The Tags list box, the Sorting Layers list box and the +/− buttons extend to the panel edge with no right margin, unlike the content above and to the left Expected resu…
Retrieved 2026-11-10Steps to reproduce: Create a new URP 3D Project Make sure the "Use new Hierarchy window" is enabled in Preferences > Editor In the Hierarchy, create a Cube GameObject Drag it to the Project window to create a prefab In the Hierarchy, click on the search icon to add query blocks Select Component > Any Observe only the prefab is visible in the Hierarchy Click on the ">" next to prefab to open it…
Retrieved 2026-11-09