Steps to reproduce: Create and open a new project Install the 'Multiplayer Play Mode' package Create a new Play Mode Scenario Open the Object Picker for the Initial Scene in the Play Mode Scenarios window Click on the 'Hidden Packages' button to uncover read-only scenes Select one of the read-only scenes Switch to the new Play Mode Scenario Enter Play Mode and observe Actual results: A dialog …
Retrieved 2026-11-10Release Notes Search
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Reproduction steps: 1. Open the attached “repro_IN-87613“ project 2. Open the “Assets/Scenes/main.unity“ Scene 3. Open the Build Profiles window (“File → Build Profiles”) 4. Make sure that the “Architecture“ parameter is set as “Intel 64-bit“ 5. Make sure that the “Development Build“ is enabled 6. Press “Build“ Expected result: The build succeeds Actual result: The build fails with the “error …
Retrieved 2026-11-10Steps to reproduce: When the editor runs on a graphics API other than D3D11/D3D12 (observed with -force-vulkan on AMD, for instance in the Light Transport AMD Nightly CI jobs), baking with the Progressive Lightmapper logs Kernel 'histogram' not found from ComputeShader::FindKernel. ProgressiveRuntimeManager::GenerateAtlasIndexHistogramAsync (Editor/Src/GI/Progressive/PVRRuntimeManager.cpp) the…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-150819” project Create a new Graph (Create → Graph Toolkit Test → Simple Graph) Double-click the created Graph In the Graph canvas right-click, press “Add Node” and add “BugReproNode” node Connect Output_Default to any variable Note that the “Collapse Node” arrow is greyed out Right-click the “BugReproNode” node and choose “Toggle Collapse” (or use Shift…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the High Definition 3D template Open the Package Manager window (Window > Package Management > Package Manager) Select the High Definition Render Pipeline package Click on the Samples tab Import Fullscreen Samples Open the "Assets/Samples/High Definition Render Pipeline/17.4.0/Fullscreen Samples/Scenes/Fullscreen Samples.unity" scene Open Pr…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…
Retrieved 2026-11-09Steps to reproduce: Create a new High Definition 3D sample Project from Hub Open the Build Profiles Window Enter Play Mode Right click the Windows Build Profile and select "Copy To New Profile" Click "Add Settings" in the Profile Settings panel Actual results: Dropdown without styling is opened in a red font for it's options, warnings are logged "Unable to find style 'x'" Expected results: Dro…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset“ 3. In inspector, click Edit to open a custom Editor window 4. Click on the Conversions tab 5. Open Profiler (Window > Analysis > Profiler) 6. Run Profiler in Edit mode 7. Observe GC Alloc of UIElementsUtility.DoDispatch events Ex…
Retrieved 2026-11-09How to reproduce: 1. Download the attached “IN-147142” project 2. Unzip and duplicate the project 3. Open both projects 4. Open the "SampleScene" in both projects 5. Ensure the PlayMode Type is set to 'Server' in one project and 'Client' in the other 6. Enter Play mode in both projects 7. Observe the crash Reproducible with: 6000.3.18f1 Reproduced on: Windows 11 (user reported) Note: This issu…
Retrieved 2026-11-09Reproduction steps (Linux): 1. Download the attached "server.py" file from the "Internal Notes" section 2. Open a console in the file location and run "python3 server.py" 3. Open the attached "IN-148176_REPRO" project 4. In the menu bar, navigate to "Repro" > "2 - Empty body, version not forced" 5. Observe the Editor Console window and the console running "server.py" Actual result: The Editor …
Retrieved 2026-11-10How to Reproduce: 1. Create a new project 2. Go to Project Settings → Services 3. Make sure that you are signed in 4. Select an organization 5. Select “Create a new cloud project” 6. Click on “Create new cloud project and link to Unity project” button 7. Observe the name of Unity Organization 8. Open Package Manager 9. From the top left hand corner click “+” 10. From the drop down, select “Cre…
Retrieved 2026-11-10Issue: A rotation-locked body kept its rotational inertia, so the contact solver split each impulse between linear and angular motion, then the lock discarded the angular part, leaving the linear velocity over-corrected into a small bounce; the fix zeroes the inertia while locked so impulses go entirely into linear motion. Load the attached case submitted by the user here: https://discussions.…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Make sure the "Screenshots" module is enabled 4. Enter the Play mode and enable the recording 5. Disable the recording and observe the results Expected results: "Screenshot details are paused while the Profiler is recording" banner disappears as soon as the recording is stopped Actual results: "Screensho…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the Standalone Profiler window (Window -> Analysis -> Profiler (Standalone Process)) With the Standalone Profiler window selected, expand the File section in the Top menu Select the "Save to profile data option.." Observe the Console window Actual results: NullReferenceException is thrown after saving the data Expected results: No exceptions o…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the Standalone Profiler window (Analysis -> Profiler (Standalone Process)) Enter Play mode and record a few frames Pause the Recording Right-click on the Standalone Profiler window's handle Enable or disable the UI Toolkit Live reload option In the Top Menu, select the option to save the recording (File -> Save to profile data file) Observe th…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-139002“ project 2. Go to (File > Build Settings) and enable Development Build 3. Build and run for iOS 4. Open the Memory Profiler (Window > Analysis > Memory Profiler) 5. In the Memory Profiler, select the Target Selection dropdown (default value is "Editor") and choose the running iOS Player 6. Press Capture in the Memory Profiler 7. Note the Unroot…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. Open the Package Manager (Window -> Package Management -> Package Manager) 3. Install the "uGUI" package 4. In the Hierarchy, create a new Canvas GameObject 5. Under the created Canvas, create a child Image GameObject 6. Toggle the Caps Lock key on 7. In Scene view, try to move the Image GameObject around using the Rect tool 8. Observe the Image Gam…
Retrieved 2026-11-10Reproduction steps: Open the attached “IN-151812” project Make sure package issues are resolved Close the Editor Open a terminal at the project root Run the “run_addressables_repro.sh” script Observe the test results in the Terminal Actual Result: A crash of the editor occurs Expected Result: A crash of the editor would not occur, and the situation of a non power of two value would be handled …
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> 3D Object -> Terrain 3. With the Terrain GameObject selected, in the Inspector, Paint Terrain -> Paint Texture -> Edit Terrain Layers -> Create Layer 4. Expant the Terrain Layer settings and make any changes 5. Press "Ctrl + Z"/"Command + Z" to undo and observe the results Expected results: The changes on the T…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create UI Shader Graph and open it (Create > Shader Graph > URP > UI Shader Graph) 3. In Shader Graph window > Graph Inspector > Universal > change Material to "TerrainLit" 4. Observe the Console window Actual results: "TerrainLit" is available as a Material option in UI Shader Graph's Graph Settings and selecting i…
Retrieved 2026-11-09ATG is currently missing the Rotate tag to be at parity with the Standard TextGenerator
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-145237_SITextHang.zip" project 2. In the Project tab, double click the "Document" to open it in the UI Builder 3. In the Hierarchy, select "Label" element 4. In the Inspector, expand "Size" properties 5. Click and hold on "Height", and drag to reduce its size to 0 6. Observe the loading popup Actual result: A "Waiting for Unity's code in UnityEditor.U…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached “IN-152886_UIToolkitDebugger.zip” project 2. Open SampleScene 3. Enter PlayMode 4. Open Window > UI Toolkit > Debugger 5. Select Panel: New Panel Settings 6. Pick Element and select the button 7. Exit PlayMode 8. Observe the Game View and Console windows Actual results: Button disappears from Game View and a InvalidOperationException, followed by a cont…
Retrieved 2026-11-10