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6000.7.0b1100 shown
Multiplayer: Removed redundant Button from Play Mode Scenario Validation Dialog.
Linked bug report
UUM-150409: 'Play Mode Scenario - Validation Failed' dialog box has two buttons with the same functionality

Steps to reproduce: Create and open a new project Install the 'Multiplayer Play Mode' package Create a new Play Mode Scenario Open the Object Picker for the Initial Scene in the Play Mode Scenarios window Click on the 'Hidden Packages' button to uncover read-only scenes Select one of the read-only scenes Switch to the new Play Mode Scenario Enter Play Mode and observe Actual results: A dialog …

Retrieved 2026-11-10
EditorFixUUM-150409
Project Auditor: added severity breakdown section to Upgrade UI.
EditorFix
Project Auditor: Fix to restrict issues to correct UI pages. (UUM-150373) First seen in 6000.7.0a6.
EditorFixUUM-150373
Project Auditor: Fixed issue resulting in an error that when scanning for URP migration issues without having the post processing package installed. (UUM-150654) First seen in 6000.7.0a6.
EditorFixUUM-150654
Project Auditor: improved UI display of Roslyn issues.
EditorFix
Renamed "SymbolTable" to "Symbol Table" in Build Profiles window.
EditorFixUUM-150724
Runtime Rendering Debugger - Do not store the useDiagnostics in the CoreBuild data to strip the resources.
EditorFixUUM-151146
SpriteMask not rendering on Android, iOS, and Web when "Strip Engine Code" is enabled and the Tilemap package is disabled in Package Manager'.
EditorFixAndroidiOSUUM-138419
Fixed case of project build failing with "IL2CPP error C2039: __entity is not a member of BlobBuilder" error.
Linked bug report
UUM-86534: Build fails with the "IL2CPP error C2039: __entity is not a member of BlobBuilder" error when building a specific project

Reproduction steps: 1. Open the attached “repro_IN-87613“ project 2. Open the “Assets/Scenes/main.unity“ Scene 3. Open the Build Profiles window (“File → Build Profiles”) 4. Make sure that the “Architecture“ parameter is set as “Intel 64-bit“ 5. Make sure that the “Development Build“ is enabled 6. Press “Build“ Expected result: The build succeeds Actual result: The build fails with the “error …

Retrieved 2026-11-10
EntitiesFixUUM-86534
Fixed memory leaks in NativeListTests.NativeList_AddRange. (UUM-150745) First seen in 6000.7.0a6.
EntitiesFixUUM-150745
Removed per frame GC Allocations in ComponentSystemGroup.
EntitiesFixUUM-151683
Fixed lightmap shadowcaster culling in entities graphics. (UUM-150396) First seen in 6000.7.0a6.
Entities GraphicsFixUUM-150396
Fixed out of bounds access in mesh and material indices due to stale RenderMeshArray values. (UUM-151113) First seen in 6000.7.0b1.
Entities GraphicsFixUUM-151113
Added Enlighten realtime GI deprecation warning to lighting window and lighting settings inspector.
GIFix
Fix to respect double sided gi / render face flags in surface cache GI.
GIFix
Fixed "Kernel 'histogram' not found" errors and the lightmap scheduling fallback warning that occurred when viewing lightmaps in preview mode with the Editor running on a graphics API without the histogram compute shader variant, such as Vulkan.
Linked bug report
UUM-151644: Lightmap preview scheduling fails when Internal-Histogram.compute cannot load

Steps to reproduce: When the editor runs on a graphics API other than D3D11/D3D12 (observed with -force-vulkan on AMD, for instance in the Light Transport AMD Nightly CI jobs), baking with the Progressive Lightmapper logs Kernel 'histogram' not found from ComputeShader::FindKernel. ProgressiveRuntimeManager::GenerateAtlasIndexHistogramAsync (Editor/Src/GI/Progressive/PVRRuntimeManager.cpp) the…

Retrieved 2026-11-10
Fixed case of Surface Cache Global Illumination falling back to baked lighting when disabled through its Volume Override. (UUM-150438) First seen in 6000.7.0a6.
Fixed case of the Static Batching message box in the Surface Cache Global Illumination Renderer Feature inspector not matching the icon size and text alignment of the other message boxes.
GIFix
Move SurfaceCache debug settings to the Rendering Debugger.
GIFix
Expose Frame selection and Disconnect All Transitions shortcuts in the state's contextual menu.
Graph ToolkitFix
Fixed case of an error erroneously appearing on ports when Graph.IsConnectionAllowed was overridden to permit connections between incompatible types. CheckNodeErrors now delegates type validation to CanAssignTo, consistent with how connection creation already behaves.
Graph ToolkitFixUUM-150703
Fixed placemat creation from a selection so it now accounts for self-transitions on the selected states. (UUM-151213) First seen in 6000.7.0a5.
Graph ToolkitFixUUM-151213
The collapse button of a node with options is now enabled even when all the ports are connected. This allows pressing the collapse button to collapse the node just like it was possible by choosing Toggle Collapse or using Shift+Ctrl+O.
Linked bug report
UUM-150163: "Collapse Node" arrow is disabled when node can still be collapsed via Toggle Collapse or Shift+Ctrl+O

How to reproduce: Open the attached “IN-150819” project Create a new Graph (Create → Graph Toolkit Test → Simple Graph) Double-click the created Graph In the Graph canvas right-click, press “Add Node” and add “BugReproNode” node Connect Output_Default to any variable Note that the “Collapse Node” arrow is greyed out Right-click the “BugReproNode” node and choose “Toggle Collapse” (or use Shift…

Retrieved 2026-11-10
Graph ToolkitFixUUM-150163
Disabling a reflection probe no longer causes a crash. (UUM-151413) First seen in 6000.7.0b1.
GraphicsFixUUM-151413
Fixed a crash with occlusion culling in scenes with a very large number of occludees.
GraphicsFixUUM-135920
Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32.
GraphicsFixUUM-148728
Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.
Linked bug report
UUM-140185: Memory leak warnings are thrown when Dynamic Resolution is enabled with HDRP Fullscreen Samples scene opened

Steps to reproduce: Create a new Unity project using the High Definition 3D template Open the Package Manager window (Window > Package Management > Package Manager) Select the High Definition Render Pipeline package Click on the Samples tab Import Fullscreen Samples Open the "Assets/Samples/High Definition Render Pipeline/17.4.0/Fullscreen Samples/Scenes/Fullscreen Samples.unity" scene Open Pr…

Retrieved 2026-11-09
GraphicsFixmacOSUUM-140185
Fixed an issue where GPU index buffer alignment could cause Unity to read past the end of mesh index data. (UUM-149882) First seen in 6000.7.0a6.
GraphicsFixUUM-149882
Improved responsiveness of search index status banner.
GraphViewFixUUM-150720
Tab navigation now fully ignores the list view.
GraphViewFixUUM-150861
Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.
Linked bug report
UUM-134794: Opaque Materials do not render in the Player when Rendering is set to Forward only and Bicubic Sampling is enabled in a HDRP project

How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…

Retrieved 2026-11-09
HDRPFixUUM-134794
Fix to attempt to skip intrinsifying intrinsic methods that are in the wrong assemblies, that can otherwise result in build errors.
IL2CPPFixUUM-149211
Fixed case of FMA not being reported as available and case of AVX2 flag not being set in some cases.
IL2CPPFix
Fixed segmentation fault on OSX and Linux while running IL2CPP.
IL2CPPFixLinuxUUM-149985
Restored IL2CPP's code generation for ldind/stind opcodes to use normal pointer casts instead of memcpy calls.
IL2CPPFixUUM-129900
Fixed case of Advanced Dropdown menus, such as the Build Profiles "Add Settings" dropdown, showing unstyled red items when opened during Play Mode.
Linked bug report
UUM-135953: Style is broken and Red Font is shown in Advanced Dropdown when opening it in Play Mode

Steps to reproduce: Create a new High Definition 3D sample Project from Hub Open the Build Profiles Window Enter Play Mode Right click the Windows Build Profile and select "Copy To New Profile" Click "Add Settings" in the Profile Settings panel Actual results: Dropdown without styling is opened in a red font for it's options, warnings are logged "Unable to find style 'x'" Expected results: Dro…

Retrieved 2026-11-09
IMGUIFixUUM-135953
Fixed case of content in ImguiContainers not reacting to click when partially clipped.
IMGUIFixUUM-148486
Reduced GC allocations when a GUISkin style is assigned during OnGUI.
Linked bug report
UUM-134155: UIElements memory allocations grow when interacting with IMGUI custom Editor window

Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset“ 3. In inspector, click Edit to open a custom Editor window 4. Click on the Conversions tab 5. Open Profiler (Window > Analysis > Profiler) 6. Run Profiler in Edit mode 7. Observe GC Alloc of UIElementsUtility.DoDispatch events Ex…

Retrieved 2026-11-09
IMGUIFixUUM-134155
Added BiasCorrectedGyroscope, reporting angular velocity in radians per second with the sensor bias removed, as the parity equivalent of UnityEngine.Input.gyro.rotationRateUnbiased. The device is present only on platforms that can supply a bias-corrected value, so check BiasCorrectedGyroscope.current for null before using it.
Input SystemFix
Fixed a potential crash when an iOS application shut down with a motion sensor enabled. Pending sensor callbacks could run after the objects they wrote into had been destroyed.
Input SystemFixiOS
Fixed an issue where non-shippable files (.npmignore, .gitignore, .migrationtracker) were included in the installed Input System package. (UUM-151558) First seen in 6000.7.0a6.
Input SystemFixUUM-151558
Fixed case of Android sensor devices going permanently silent after a device reset. Resetting a sensor released the underlying OS sensor while the device still reported itself as enabled, so no further values arrived and re-enabling it had no effect.
Input SystemFixAndroid
Fixed case of the "Enable & Restart" button in the "Input System native platform backend not enabled" dialog displaying as "Enable Restart" on Windows. (UUM-151175) First seen in 6000.7.0a6.
Input SystemFixWindowsUUM-151175
Fixed case of the Input Actions editor in Project Settings losing the selected action or binding when opening the control picker from the Path field. (UUM-150809) First seen in 6000.7.0b1.
Input SystemFixUUM-150809
Fixed case of the search field in the "Add supported device" popup (Input System Package Settings > Supported Devices > "+") drawing flush against the popup's left edge with no left margin, unlike its right-side spacing; it is now inset to match. (UUM-150217) First seen in 6000.7.0a6.
Input SystemFixUUM-150217
Fixed the iOS sensors backed by device motion so that GravitySensor, AttitudeSensor and LinearAccelerationSensor are each enabled and disabled independently. Enabling one of them previously started all of them, so code that enabled one device and read another now reads default values until it enables that device too.
Input SystemFixiOS
Bumped iOS/tvOS minspec from 15.0 to 16.0.
iOSFixtvOS
Fixed missing sample IDs for the Competitive and Turn-Based Multiplayer Center QuickStart genres, and made the sample README reliably selected and pinged after import.
MultiplayerFix
Fixed issue with a ghost prefab having multiple ghost prefab entity instances, like when it's baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now properly gets updated to an instance created from the reloaded subscenes.
Linked bug report
UUM-146631: Crash on Unity.Entities.EntityComponentStore.AssertEntitiesExist when loading and unloading multiple Entity scenes with the same Prefab

How to reproduce: 1. Download the attached “IN-147142” project 2. Unzip and duplicate the project 3. Open both projects 4. Open the "SampleScene" in both projects 5. Ensure the PlayMode Type is set to 'Server' in one project and 'Client' in the other 6. Enter Play mode in both projects 7. Observe the crash Reproducible with: 6000.3.18f1 Reproduced on: Windows 11 (user reported) Note: This issu…

Retrieved 2026-11-09
Netcode for EntitiesFixUUM-146631
Fixed issue where UnityHttpMessageHandler requests would never complete (and could not be cancelled) when the HTTP response had an empty body. (UUM-150583).
Linked bug report
UUM-150583: UnityHttpMessageHandler request does not complete when the response has an empty body

Reproduction steps (Linux): 1. Download the attached "server.py" file from the "Internal Notes" section 2. Open a console in the file location and run "python3 server.py" 3. Open the attached "IN-148176_REPRO" project 4. In the menu bar, navigate to "Repro" > "2 - Empty body, version not forced" 5. Observe the Editor Console window and the console running "server.py" Actual result: The Editor …

Retrieved 2026-11-10
NetworkingFixUUM-150583
Localization: "Add Custom Locale" duplicate Locale Identifier warning now uses the standard HelpBox so its text matches the Editor default size and is no longer clipped. (UUM-151219) First seen in 6000.7.0b1.
PackageFixUUM-151219
Fixed an issue where a newly created package was not using the organization the project belongs to in the technical name.
Linked bug report
UUM-148110: Package's "Technical Name" does not contain Unity organization name when creating a custom package

How to Reproduce: 1. Create a new project 2. Go to Project Settings → Services 3. Make sure that you are signed in 4. Select an organization 5. Select “Create a new cloud project” 6. Click on “Create new cloud project and link to Unity project” button 7. Observe the name of Unity Organization 8. Open Package Manager 9. From the top left hand corner click “+” 10. From the drop down, select “Cre…

Retrieved 2026-11-10
Package ManagerFixUUM-148110
Fixed a bug where a dynamic body with a rotation constraint would bounce off surfaces despite zero bounciness.
Linked bug report
UUM-150990: Fix for 6000.7.X: Rotation locked PhysicsBody incorrectly discards contact angular impulses resulting in linear over-correction which looks like an invalid bounce.

Issue: A rotation-locked body kept its rotational inertia, so the contact solver split each impulse between linear and angular motion, then the lock discarded the angular part, leaving the linear velocity over-corrected into a small bounce; the fix zeroes the inertia while locked so impulses go entirely into linear motion. Load the attached case submitted by the user here: https://discussions.…

Retrieved 2026-11-10
Physics 2DFixUUM-150990
Fixed a potential memory corruption in PolygonCollider2D when removing collinear vertices. (UUM-151626) First seen in 6000.7.0b1.
Physics 2DFixUUM-151626
Fixed case of the time of impact query returning incorrect values for its "point", "normal" and "impactState". Also fixed the segment distance query, whose "distance" property was returning the squared distance. That property now returns the true distance, and a new "sqrDistance" property returns the squared distance for when you want to avoid the cost of a square root.
Physics 2DFix
Fixed case of PhysicsMath.GetRelativeMatrix2D and PhysicsMath.GetRelativePose2D returning a non-finite rotation for a transform with a negative scale on one axis, and PhysicsMath.GetRelativeMatrix2D applying the scale of the axis that its transform plane ignores.
Physics 2DFix
Fixed errors reported when a Transform registered with "PhysicsWorld.RegisterTransformChange" was destroyed after a Play Mode transition. Calling "PhysicsWorld.UnregisterTransformChange" after such a transition did not fully unregister the Transform, so an error was reported when it was later destroyed. This happened with any Transform that outlives a Play Mode transition, such as one in a Prefab Mode preview scene.
Physics 2DFix
Fixed an issue with accidental shell invocations with Bee and rc.exe.
PlayerFixUUM-108834
Fixed case of Prefab property overrides recorded under a field's former serialized name (via FormerlySerializedAs) not being recognized or revertible on the renamed property.
PrefabsFixUUM-151415
Prefab Overrides comparison popup's Apply button no longer overlaps the popup's outline.
PrefabsFixUUM-132319
Fix to hide the "Screenshot details are paused while the Profiler is recording" note as soon as profiling ends.
Linked bug report
UUM-148847: "Screenshot details are paused while the Profiler is recording" banner doesn't instantly disappear when turning the recording off

How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Make sure the "Screenshots" module is enabled 4. Enter the Play mode and enable the recording 5. Disable the recording and observe the results Expected results: "Screenshot details are paused while the Profiler is recording" banner disappears as soon as the recording is stopped Actual results: "Screensho…

Retrieved 2026-11-10
ProfilerFixUUM-148847
Fixed case of a NullReferenceException being thrown when saving an empty Standalone Profiler recording.
Linked bug report
UUM-150588: Saving an empty Standalone Profiler recording via the top menu throws a NullReferenceException

Steps to reproduce: Open the attached project Open the Standalone Profiler window (Window -> Analysis -> Profiler (Standalone Process)) With the Standalone Profiler window selected, expand the File section in the Top menu Select the "Save to profile data option.." Observe the Console window Actual results: NullReferenceException is thrown after saving the data Expected results: No exceptions o…

Retrieved 2026-11-10
ProfilerFixUUM-150588
Fixed case of a NullReferenceException being thrown when saving Profiler data from the top menu of the Standalone Profiler window after toggling the UI Toolkit Live Reload option.
Linked bug report
UUM-150706: Standalone Profiler throws a NullReferenceException when saving Profiling data via top-menu after enabling or disabling UI Toolkit Live Reload option

Steps to reproduce: Open the attached project Open the Standalone Profiler window (Analysis -> Profiler (Standalone Process)) Enter Play mode and record a few frames Pause the Recording Right-click on the Standalone Profiler window's handle Enable or disable the UI Toolkit Live reload option In the Top Menu, select the option to save the recording (File -> Save to profile data file) Observe th…

Retrieved 2026-11-10
ProfilerFixUUM-150706
Fixed case of screenshot info text remaining after profiling data was cleared.
ProfilerFixUUM-149205
Fixed inability to create a details view for CPU Usage module following deletion of a custom module.
ProfilerUUM-149160
Fixed issue where Profiler Highlights module details panel incorrectly showed "No CPU or GPU timing data available for this frame range" for the default frame when loading a capture (UUM-148467). (UUM-148467) First seen in 6000.7.0a5.
ProfilerUUM-148467
Fixed labelling of Unrooted Allocations associated with GraphicsStateCollection Allocations.
Linked bug report
UUM-139555: Native allocations appear as Unrooted when tracing GraphicsStateCollection

How to reproduce: 1. Open the attached “IN-139002“ project 2. Go to (File > Build Settings) and enable Development Build 3. Build and run for iOS 4. Open the Memory Profiler (Window > Analysis > Memory Profiler) 5. In the Memory Profiler, select the Target Selection dropdown (default value is "Editor") and choose the running iOS Player 6. Press Capture in the Memory Profiler 7. Note the Unroot…

Retrieved 2026-11-09
ProfilerFixUUM-139555
Fixed spacing issue in Profiler Modules menu. (UUM-150966) First seen in 6000.7.0a6.
ProfilerFixUUM-150966
Fixed case of Burst AOT compilation failing to link the generated library.
SceneManager.GetSceneByLoadableSceneId no longer returns a valid Scene for a default/invalid LoadableSceneId (UUM-150020).
Scene ManagerFixUUM-150020
Fixed case of the Orientation Gizmo's negative axis arrows, direction labels, and rotation-lock icon changing color when the Center Axis color preference was changed.
Scene/Game ViewFixUUM-150607
Fixed issue where the Rect Tool would not be moveable if the caps lock modifier was on.
Linked bug report
UUM-150693: GameObjects cannot be moved using Rect tool when Caps Lock is toggled on

How to reproduce: 1. Create a new project 2. Open the Package Manager (Window -> Package Management -> Package Manager) 3. Install the "uGUI" package 4. In the Hierarchy, create a new Canvas GameObject 5. Under the created Canvas, create a child Image GameObject 6. Toggle the Caps Lock key on 7. In Scene view, try to move the Image GameObject around using the Rect tool 8. Observe the Image Gam…

Retrieved 2026-11-10
Scene/Game ViewFixUUM-150693
Removed the 'Clip' option, which was erroneously introduced, from the Screen Position node's dropdown.
ShadergraphFixUUM-151248
Fixed a random crash that could occur during shader variant uploads in Player builds. (UUM-150584) First seen in 6000.7.0a6.
ShadersFixUUM-150584
Fixed an issue where keywords on Materials and their variants were not updated until rendered in Scene view, Game view, or Inspector after a shader reimport.
ShadersFixUUM-102156
Fixed case of compute shader compilation ignoring a requested cancellation. (UUM-146624) First seen in 6000.7.0a3.
ShadersFixUUM-146624
Changed how support is checked for RT features in UnifiedRayTracing. The checks are now done using feature flags.
SRP CoreFixUUM-149856
Fixed low-contrast "ALL"/"NONE" override toggle text in the Volume component Inspector (for example on Tonemapping, Bloom, or Motion Blur overrides) that was nearly unreadable in the Light editor theme.
SRP CoreFixUUM-149966
Fixed a crash when loading a Terrain whose heightmap resolution exceeds the maximum render texture size of the device, for example a 4097 heightmap on a device limited to 4096.
Linked bug report
UUM-150551: Crash on Material::SetTextureInternal when heightmap resolution 4097 exceeds maxRenderTextureSize in Headless mode

Reproduction steps: Open the attached “IN-151812” project Make sure package issues are resolved Close the Editor Open a terminal at the project root Run the “run_addressables_repro.sh” script Observe the test results in the Terminal Actual Result: A crash of the editor occurs Expected Result: A crash of the editor would not occur, and the situation of a non power of two value would be handled …

Retrieved 2026-11-10
TerrainFixUUM-150551
Fixed case of Terrain Layer property changes not being added to the Undo history when using the Universal Render Pipeline or the High Definition Render Pipeline.
Linked bug report
UUM-134483: Terrain Layer's changes are not added to the Undo history

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> 3D Object -> Terrain 3. With the Terrain GameObject selected, in the Inspector, Paint Terrain -> Paint Texture -> Edit Terrain Layers -> Create Layer 4. Expant the Terrain Layer settings and make any changes 5. Press "Ctrl + Z"/"Command + Z" to undo and observe the results Expected results: The changes on the T…

Retrieved 2026-11-09
TerrainFixUUM-134483
Fixed shader compilation errors that were thrown when a TerrainLit Shader Graph had no Block nodes in its Vertex Context.
Linked bug report
UUM-143598: “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create UI Shader Graph and open it (Create > Shader Graph > URP > UI Shader Graph) 3. In Shader Graph window > Graph Inspector > Universal > change Material to "TerrainLit" 4. Observe the Console window Actual results: "TerrainLit" is available as a Material option in UI Shader Graph's Graph Settings and selecting i…

Retrieved 2026-11-09
TerrainFixUUM-143598
Fixed an issue where assembly-level ITestAction attributes with ActionTargets.Test were not invoked for individual test methods, and ITest.Fixture was null when accessed from ITestAction callbacks.
Test FrameworkFixUUM-137121
Added support for the <rotate> rich text tag in the Advanced Text Generator.
Linked bug report
UUM-151216: Missing Rotate tag

ATG is currently missing the Rotate tag to be at parity with the Standard TextGenerator

Retrieved 2026-11-10
TextFixUUM-151216
Added TMP support to the Font Asset Migration window. (UUM-151342) First seen in 6000.7.0b1.
TextFixUUM-151342
Fixed infinite loop in text measure with hyphen preceded by whitespace.
Linked bug report
UUM-144559: Editor sometimes hangs and loads infinitely when changing values in UI Builder fields by dragging them

How to reproduce: 1. Open the attached "IN-145237_SITextHang.zip" project 2. In the Project tab, double click the "Document" to open it in the UI Builder 3. In the Hierarchy, select "Label" element 4. In the Inspector, expand "Size" properties 5. Click and hold on "Height", and drag to reduce its size to 0 6. Observe the loading popup Actual result: A "Waiting for Unity's code in UnityEditor.U…

Retrieved 2026-11-09
TextFixUUM-144559
Fixed multi-paragraph auto-sized text collapses to an elided first line instead of shrinking to fit.
TextFixUUM-150602
Fixed stale font faces after source Font unload/reload.
TextFixUUM-150877
Fix to run the authoring Editor tests without waiting on frames.
UI ToolkitFixUUM-150274
Fixed a memory leak where an element and its component data were never released when a component field held a reference that could reach a VisualElement, such as a callback or a data source. (UUM-151350) First seen in 6000.7.0a6.
UI ToolkitFixUUM-151350
Fixed a performance issue where rewriting unchanged shader-info records re-uploaded the full shader-info texture every frame, slowing panning and animated UI.
UI ToolkitFixUUM-151011
Fixed a stack overflow and possible Editor shutdown when a custom editor creates an InspectorElement for the object it's already inspecting.
UI ToolkitFixUUM-151541
Fixed a MissingReferenceException and a leftover Hierarchy row when removing a Panel Renderer component.
UI ToolkitFixUUM-151371
Fixed case of "display: grid" elements ignoring their own min-width, min-height, max-width, and max-height when their size is content-based.
UI ToolkitFix
Fixed case of "display: grid" elements including their own margin in their resolved size, which overflowed the declared size and stretched "1fr" tracks. (UUM-150540) First seen in 6000.7.0a5.
UI ToolkitFixUUM-150540
Fixed case of "display: grid" elements placing centered or end-aligned tracks outside the container when a maximum size makes it smaller than the available space.
UI ToolkitFix
Fixed case of "learn more" Help URL in Project Preview Theme settings opening for the wrong unity version.
UI ToolkitFix
Fixed case of a stream of NullReferenceExceptions being thrown when exiting Play mode with an element selected in the UI Toolkit Debugger.
Linked bug report
UUM-151391: UI Toolkit Debugger throws stream of NullReferenceException when exiting playmode while Panel Renderer is selected

Steps to reproduce: 1. Open the attached “IN-152886_UIToolkitDebugger.zip” project 2. Open SampleScene 3. Enter PlayMode 4. Open Window > UI Toolkit > Debugger 5. Select Panel: New Panel Settings 6. Pick Element and select the button 7. Exit PlayMode 8. Observe the Game View and Console windows Actual results: Button disappears from Game View and a InvalidOperationException, followed by a cont…

Retrieved 2026-11-10
UI ToolkitFixUUM-151391
Fixed case of a NullReferenceException being thrown when deleting UI elements one after another in quick succession. (UUM-151373) First seen in 6000.7.0a6.
UI ToolkitFixUUM-151373
Fixed case of backdrop-filter blur strength not scaling with ancestor transform scale, such as the UI Builder viewport zoom.
UI ToolkitFixUUM-150615
Fixed case of changing panel settings on a panel renderer causing its hierarchy to lose the UI nodes. (UUM-150974) First seen in 6000.7.0b1.
UI ToolkitFixUUM-150974

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