VersionSectionRiskImpactNote
6000.7.0b8Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b8Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b8Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b8Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b8Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0b7Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b7Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b7Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b7Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b7Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0b6Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b6Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b6Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b6Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b6Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0b5Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b5Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b5Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b5Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b5Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0b4Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b4Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b4Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b4Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b4Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0b3Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b3Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b3Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b3Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b3Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0b2Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b2Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b2Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b2Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b2Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0b1Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0b1Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0b1Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0b1Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0b1Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0a6Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0a6Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0a6Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0a6Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0a6Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0a5Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0a5Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0a5Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0a5Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0a5Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0a4Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0a4Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0a4Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0a4Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0a4Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0a3Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0a3Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0a3Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0a3Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0a3Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0a2Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0a2Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0a2Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0a2Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0a2Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.7.0a2Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld.
6000.7.0a2Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to.
6000.7.0a2Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload.
6000.7.0a2Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()".
6000.7.0a2Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly.
6000.6.0b3Fixes
Physics 2D
FixAdded "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld. (UUM-145746) First seen in 6000.6.0a1.
6000.6.0b3Fixes
Physics 2D
FixAdded "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to. (UUM-145746) First seen in 6000.6.0a1.
6000.6.0b3Fixes
Physics 2D
FixAdded PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload. (UUM-145746) First seen in 6000.6.0a1.
6000.6.0b3Fixes
Physics 2D
FixAdded the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()". (UUM-145746) First seen in 6000.6.0a1.
6000.6.0b3Fixes
Physics 2D
FixRemoved the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly. (UUM-145746) First seen in 6000.6.0a1.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.