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Search changes, fixes, and known issues across Unity releases.
Steps to reproduce: Create and open a new project Open Window -> Search -> New window Write an exclamation mark ('!') in the search bar Observe the Console Actual results: "ArgumentException: Index out of string range Parameter name: start" is thrown 4 times Expected results: No error is thrown Reproducible with versions: 2023.1.0a10, 6000.0.73f1, 6000.3.14f1, 6000.4.6f1, 6000.5.0b6, 6000.6.0a…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project 2. Install Entities package via Package Manager 3. Open Search window 4. In search field enter “TestSubScene” 5. Toggle Inspector Panel 6. Press on the kebab button next to “Open” button 7. From the menu select “Add Scene” 8. Observe the Console window Actual results: “ArgumentException” error is thrown in the Console when selecting “Add Scene” f…
Retrieved 2026-11-11Steps to reproduce: Setup an scene object with a reference to a prefab component (see picture) Select the prefab in the Project browser (see picture) Right click on the referenced component (see picture) Select Fiund references in scene Actual results: Nothing is found, if the name of the asset has a space, the query is broken. Expected results: Similar to Legacy Hierarchy: object is found (Se…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project 2. Open Asset Store Search window 3. Select “free” query to find all free assets 4. Turn on the List view 5. Scroll down and observe the list Actual results: Asset list is not fully loaded when scrolling through the list, text is not getting loaded Expected results: Asset list is fully loaded when scrolling through the list, test is loaded Reprod…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150160” project 2. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.4f1, 7000.0.0a1 Not reproducible with: 6000.7.0b3 Fixed in: 7000.0.0a5 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 2026-08-24T11:11:06.532Z|0xa9fc|0x00007FFBE8D460D9 (mono-2.0-bdwgc)…
Retrieved 2026-11-10Steps to reproduce: In https://cloud.unity.com/, create an org and a project with longer titles Open Project Settings > Services > General Settings Set "Organization" to an org with a long name Click the "Cloud project" dropdown Observe the list of project names in the dropdown, particularly ones with long titles Actual results: Long project names in the dropdown list are not truncated with an…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create new Shader Graph Asset in Project window (right-click > Create > Shader Graph > Lit Shader Graph) 3. In Graph Inspector > Graph Settings > Target Settings > remove Universal Active Target 4. Add Custom Render Texture Active Target 5. Observe Main Preview window Actual results: Rendering artifacts are visible …
Retrieved 2026-11-09Steps to reproduce: Create a new URP project Create a new Lit Shader Graph (Assets > Create > Shader Graph > URP > Lit Shader Graph) Right-click and add Sample Gradient node Click on the Color Picker property next to Gradient (G) Change any value, color or mode Undo Redo Observe the HDR Gradient Editor window Actual results: Redo does not work Expected results: Redo works Reproducible with ver…
Retrieved 2026-11-09Steps to reproduce: Create a new URP project Create a new Lit Shader Graph (Assets > Create > Shader Graph > URP > Lit Shader Graph) Right-click and add Sample Gradient node Click on the Color Picker property next to Gradient (G) Observe the HDR Gradient Editor window opens Click on the Color property to open Color Picker Make any change Click Undo/Ctrl+Z Observe the Color Picker window Actual…
Retrieved 2026-11-09How to reproduce: Open the attached “ShaderGraphBug.zip” project Open the "MySubgraph" Sub Graph asset In the Blackboard, select the “MyDropdown” In the Graph Inspector tab, click the Name field Rename the Dropdown Observe the Console and Sub Graph editor view Actual result: The Console fills with repeating NullReferenceException errors, and the Sub Graph editor view goes blank, all nodes and …
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager and find Shader Graph Package 3. Select Samples tab in Shader Graph package and import Particle Shaders Sample 4. Open “URP_Particles_Shaders.unity” Scene (Assets > Samples > Shader Graph > 17.7.0 > Particle Shaders > URP_Particles_Shaders.unity) 5. Observe the Console window Actual results: “Ma…
Retrieved 2026-11-10Steps to reproduce: Create and open a new project Create and open a shadergraph Add a category and a few other variables in the Blackboard Click on the triangle to expand/collapse the category Press the left/right arrow keys to collapse/expand the category and observe Actual results: Only the triangle changes direction, but the category doesn't expand/collapse Expected results: The triangle ch…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new HDRP project 2. In the Project window create any shader (right-click > Create > Shader Graph > Lit Shader Graph) 3. Open the "Create Node" menu > Expression 4. In Expression Node expand the Preview window 5. In the text field type “lerp (x, y, t)” 6. Press Undo shortcut two times (Command+z) 7. Try to collapse Preview window Actual results: The Preview windo…
Retrieved 2026-11-09Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph In the Blackboard create a Float Property and select it In the Graph Inspector Window's Node Settings panel set Mode to "Enum" In the Entries List add multiple Entries Try changing Values of those Entries Actual results: Only single input is accepted when entering values, then the field is unfocused…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3D project Go to Assets > Create > Shader Graph > Custom Heatmap Values > Heatmap with Default Values Select the asset In the Inspector, expand the "Subgraphs" foldout Click "+" to add a new list item Once added, click Ctrl+Z to undo Observe the behavior Actual results: The asset gets unselected and undo operation is not performed Expected results: The newl…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager and find Shader Graph Package 3. Select Samples tab in Shader Graph package and import Particle Shaders Sample 4. Observe the Console window after Sample is imported Actual results: “UnassignedReferenceException” errors are thrown in the Console window Expected results: No errors are thrown in t…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create new Sub Graph and open it (right-click > Create > Shader Graph > Sub Graph) 3. Right-click on Output Node > select “Group Selection” 4. When “New Group” is created > right-click on it and select “Delete group and Contents” 5. Observe the Console window Actual results: An error is thrown in the Console window …
Retrieved 2026-11-09Steps to reproduce: Create a URP 3D Project Import the attached .hlsl file In the Project Browser create an Empty Shader Graph In the Workspace Create a "AddSaturate" Node and select it Open the .hlsl file in your IDE Edit the syntax of the .hlsl file so that it's invalid (e.g. remove brackets from " float3 ScaleFloat3(float3 value, float scale)") Focus the Editor so that it recompiles (withou…
Retrieved 2026-11-09How to reproduce: 1. Create a new HDRP project 2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph 3. Open the "Create Node" menu -> Switch 4. With the Node selected, in the Graph Inspector add cases until you reach "Case \" (after the alphabet" 5. Observe the results Expected results: The "Case \" doesn't break the node Actual results: The error is shown on the…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Create any new Shader Graph Add any node (e.g. Custom Function) and select it In the Graph Inspector, navigate to Node Settings tab Modify anything, e.g. add list items to "Inputs" list Click Ctrl+Z to undo Observe the Graph Inspector Actual results: The node gets unselected and its properties are no longer visible in the Graph Inspector Expected…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-151097” project 2. In the menu bar, select “Bug Repro” and choose one of the methods: Get Global Vector with Out-of-Range ID Set Global Color with Out-of-Range ID Set Global Vector with Out-of-Range ID 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 Not re…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-158482” project Run the test (Repro > “CommandBuffer.EnableKeyword(null ComputeShader) - crashes Editor”) Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.27f1, 6000.6.8f1, 6000.7.0b7, 7000.0.0a12 Reproducible on: Windows 11 Not reproducible on: No other environments tested Note: Reproducible using CommandBuffer.EnableKeyword / .Disab…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-155877” project Run the test (Repro > “CommandBuffer.EnableKeyword(null Material) - crashes Editor”) Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.26f1, 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Reproducible on: Windows 11 Not reproducible on: No other environments tested Notes: Reproducible using CommandBuffer.EnableKeyword / .DisableKey…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-148935” project Navigate to File > Build and Run Observe the crash Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a4 Not reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.0.80f1 Reproducible on: Windows 11 Not reproducible with: No other environments tested First few lines of the stack trace: 0x00007FF950327C45 (Unity) Shade…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-154123” project 2. Open the “MainMenu” scene (Assets > Scenes > MainMenu) 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproduced on: Windows 11 Not reproduced on: No other environment tested Note: The issue also occurs upon opening the project after reproducing the crash once First f…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-155876“ project 2. In the top Menu bar, press “Repro” > any option from 1-5 3. Observe the crash Reproducible with: 6000.0.10f1, 6000.0.84f1, 6000.3.26f1, 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFD8C910438 (Unity) LocalKeyword_CUSTOM_IsDynam…
Retrieved 2026-11-11Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Build Profiles window 3. Add macOS Module 4. Add Graphics Settings in Build Profiles window 5. In Keyword Declaration Overrides > Empty List press “+” 6. Click on kebab button and select “Remove” 7. In “Remove Settings” press “Remove” button 8. In “Unapplied Changes” select “Apply” 9. Observe the Console window…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-155867” project 2. In the menu bar choose Repro > Material.GetPropertyNames invalid enum crash 3. Observe the Fatal Error Reproducible with: 6000.0.0f1, 6000.7.0b5, 7000.0.0a9 Reproducible on: Windows 11 Not reproducible on: No other environments tested
Retrieved 2026-11-11Reproduction steps: 1. Open the attached "IN-97465" project 2. Open the “MainScene” Scene 3. In the Hierarchy window expand the “==== MANAGERS ====” GameObject 4. Select the “Game Manager” GameObject 5. In the Inspector window “Spawn Characters” script component change the “Num Characters To Spawn” property value to 3 6. Build and run the project 7. In the built project click “Start” 8. Observ…
Retrieved 2026-11-11If you attempt to create a player build of a project with URP shaders in the scene, but have no render pipeline set in any of the available quality settings, none of the variants in the URP shaders get filtered, thus resulting in the editor attempting to compile many billions of shader variants. Steps to reproduce: Create a new URP project Add a cube to the scene Make sure it is using the URP/…
Retrieved 2026-11-09Steps to Reproduce: Open the attached “IN-146818” Project Open the OutdoorsScene Enter Play mode Open Window > Analysis > Rendering Debugger Navigate to Rendering > GPU Resident Drawer Settings and enable "Display Culling Stats" Observe all the available culling stats in the Rendering Debugger Actual Result: The GPU Occlusion Culling system executes its pipeline update loops, but fails to cull…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Tree GameObject (3D Object > Tree) Select the newly created Tree GameObject in the Hierarchy Click the "Show/Hide Group" on the Branch Group in the Inspector Observe the Console window Actual results: “AssertionException” error and memory leak warnings are thrown when toggling Show Branch Group on a Tre…
Retrieved 2026-11-09How to reproduce: Open attached “IN-139119_renderToCubemap_bug” project Open “SampleScene” Enter Play mode Observe the difference between left and right side Actual Result: On the left half, parts of the “Right” canvas elements' are missing Expected Result: Canvas elements are fully rendered and the grey plane is hidden Reproducible with: 2023.1.0b19, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1, 6000…
Retrieved 2026-11-09Steps to reproduce: Create and open a new URP 3D project Open Window -> Rendering -> Lighting window Make sure no Lighting Settings asset is assigned in the "Scene" tab Open the "Adaptive Probe Volumes" tab in the Inspector Click on 'Open' in the Inspector Set the Light Probe System to "Adaptive Probe Volumes" in the Render Pipeline Asset window Observe the field "Sky Occlusion" Actual results…
Retrieved 2026-11-10Steps to reproduce: Create a new URP 3D project via Unity Hub Close every open Game View tab/window. Create a GameObject, select it, and add a Light Anchor component via the Inspector's Add Component button Actual results: The Console immediately logs an InvalidOperationException: "Sequence contains no elements", thrown from LightAnchorEditor.OnEnable - then cascades into repeated NullReferenc…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-149334” project 2. Open Build Profiles, File > Build Profiles 3. Switch to iOS profile 4. Enable Development Build 5. Build and Run for iOS 6. In Xcode select the device to deploy to and run the project 7. In the Editor, open Render Graph Viewer 8. Select the device in the drop down 9. Observe the Render Graph Viewer Actual result: Some passes are not…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-141855” project 2. Build and Run the project 3. Observe the Player Actual result: Scene is flickering with a green tint Expected result: Scene is rendered normally Reproducible with: 6000.0.7f1 (7dd95c051e11), 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5 Not reproducible with: 6000.0.6f1 Reproducible on: Windows 11 Not reproducible on:…
Retrieved 2026-11-09In dark mode the Culled box of the pass is black, is hard to read and it should be inverted to white.
Retrieved 2026-11-10Steps to reproduce: Create a project Go to "Window -> Analysis -> Rendering Debugger" Select the "Rendering" item Expand the "GPU Resident Drawer Settings" section in the "Rendering" window Observe the displayed help box Actual results: Help box displays several code strings instead of human language - "GPUResidentDrawer Drawer" and "RenderPipelineAsset" Expected results: It should be "GPU Res…
Retrieved 2026-11-09Steps to reproduce: Download attached project and open in Unity Open Render Pipeline Converter window >> Windows >> Rendering >> Render Pipeline Converter. Resize the window horizntally. Actual results: Scan and Convert Assets buttons will be hidden once resizing the window. Sometimes even just opening the window makes the buttons hidden already. Expected results: Buttons should be anchored to…
Retrieved 2026-11-10Steps to reproduce: Enter playmode Left click the mouse multiple times. There is a script on the camera that will reduce the resolution scaling by 10% each click. Actual results: Each time you left click, a new smaller image is generated and applied on top of the previous one. Expected results: Each time you left click, the image becomes more pixelated Reproducible with versions: 6000.6.0a1, 6…
Retrieved 2026-11-09Steps to reproduce: Open the “IN-146116” project Open Window > Rendering > Render Pipeline Converter Go to the Pipeline Tools tab Enable Convert Built-in and URP (Universal Renderer) Materials to Mesh 2D-Lit-Default Click Scan Observe the assets list Actual result: Assets are shown in an mixed order, and there is no way to order the list Expected result: Assets should be ordered by project pat…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-139306” project 2. Open the “GameScene” (Assets > Scenes > MyScenes) 3. Enter Play mode 4. Observe the crash Reproducible with: 2023.1.0a16, 6000.0.73f1, 6000.3.14f1, 6000.4.3f1, 6000.5.0b5, 6000.6.0a3 Reproduced on: Windows 10 (user reported), Windows 11 Not reproduced on: No other environment tested Note: Sometimes the crash also occurs when closing…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Prototype_Level2_NuclearEstate.unity“ Scene 3. Enter the Play Mode 4. Observe the Crash Reproducible with: 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Couldn't test with: 6000.0.83f1 (Could not resolve compilation errors) Reproducible on: Windows 11 Not reproducible on: No other environment tested Note:…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-150569” project 2. Open the “SampleScene” 3. Enter Play mode 4. Observe the crash Reproducible with: 6000.0.23f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.22f1 (could not solve errors from downgrading) Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack…
Retrieved 2026-11-10Reproduction steps: Open the attached “IN-151812” project Make sure package issues are resolved Close the Editor Open a terminal at the project root Run the “run_addressables_repro.sh” script Observe the test results in the Terminal Actual Result: A crash of the editor occurs Expected Result: A crash of the editor would not occur, and the situation of a non power of two value would be handled …
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> 3D Object -> Terrain 3. With the Terrain GameObject selected, in the Inspector, Paint Terrain -> Paint Texture -> Edit Terrain Layers -> Create Layer 4. Expant the Terrain Layer settings and make any changes 5. Press "Ctrl + Z"/"Command + Z" to undo and observe the results Expected results: The changes on the T…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create UI Shader Graph and open it (Create > Shader Graph > URP > UI Shader Graph) 3. In Shader Graph window > Graph Inspector > Universal > change Material to "TerrainLit" 4. Observe the Console window Actual results: "TerrainLit" is available as a Material option in UI Shader Graph's Graph Settings and selecting i…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template In the Project window, right-click and select Create > Terrain Layer Select the new Terrain Layer asset In the Inspector, assign any texture to the the Mask Map Click on the "Channel Remapping" foldout's title Observe the Inspector window Actual results: The foldout does not open/expand Expected results: The foldout…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open Assets/Scenes/Wiz.unity Select the "WizTerrain" GameObject in the Hierarchy In the Inspector, click the "Paint Trees" button In the Trees section, select the second tree, "Tree1" Click "Edit Trees..." and select "Edit Tree". The Edit Tree window opens on Tree1 In the Edit Tree window, set "Bend Factor" to 0.999, but do NOT press Apply yet Leav…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-134106“ project 2. Open the “OutdoorsScene“ scene 3. In the Hierarchy, select the “Terrain“ GameObject 4. In the Inspector, select the “Paint Details“ tool in the Terrain Component 5. In Scene view, click on the “Terrain” GameObject 6. Observe the Editor Actual result: The Editor is stuck in an endless loading loop Expected result: The Editor does not…
Retrieved 2026-11-09Steps to reproduce: Open any Project Create a Terrain Game Object in a Scene, create 2 Terrain Layers in the Project Browser Select the Terrain Game Object and in the Inspector switch the Terrain Component's Mode to Paint Texture Click on the "Edit Terrain Layers" Button and add one of the Layers Select the added Layer and click the button again and choose "Replace Layer" In the Opened Object …
Retrieved 2026-11-09