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6000.7.0b4100 shown
Deprecated: Deprecated "PhysicsWorld.elementDepth" and "PhysicsWorld.SetElementDepth3D()" in favor of "PhysicsWorld.drawDepth" and "PhysicsWorld.SetDrawDepth3D()". The old names upgrade automatically. (UUM-155044) First seen in 6000.7.0a1.
Physics 2DBreakingUUM-155044
Changed the Project Auditor Suppressed Issues preference to also accept spaces as a delimiter between issue IDs, in addition to commas and semicolons.
EditorChange
Deprecated the Baked Occlusion Culling authoring workflow in the Editor. New projects no longer expose its authoring UI, while existing projects retain the workflow and baked data and display a deprecation notice. Consider migrating to GPU Occlusion Culling where supported.
GraphicsBreaking
Removed UnityWebRequest.enableProfilerBodyCapture. The Web Requests Profiler module now captures request and response bodies whenever the Profiler is recording, so there is no longer a setting to turn on. Remove any assignment to this property; no replacement is needed. (UUM-153039) First seen in 6000.7.0b1.
NetworkingUUM-153039
"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DChangeUUM-154721
Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DChangeUUM-154721
Loading a prefab or scene that stores prefab data in the format written by Unity 3.3 and earlier now logs a deprecation warning naming the asset. Save the asset to store it in the current format.
PrefabsChange
Changed theme style sheets to rank above Unity's built-in styles regardless of selector specificity; the previous behavior can be restored with the Legacy Theme Priority setting in Project Settings > UI Toolkit.
UI ToolkitChange
Fixed 2D projected shadows not rendering on some platforms. (UUM-151894) First seen in 6000.7.0b1.
Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. (UUM-152815) First seen in 6000.7.0b2.
Fixed Render Objects feature failing when depth buffer is disabled.
Linked bug report
UUM-153342: Rendering fails and errors are thrown each frame when Render Objects Renderer Feature is added with Depth/Stencil Buffer disabled

Steps to reproduce: Create and open a new URP 2D project Select the Renderer2D asset in Assets/Settings Untick the "Depth/Stencil Buffer" Add "Render Objects" Renderer Feature at the bottom Observe the Game/Scene view and Console Actual results: Game/Scene view fail to render, NullReferenceExceptions and "Render Graph Execution error" are thrown Expected results: Game/Scene views continue to r…

Retrieved 2026-11-10
Fixed the active Brush changing to the last selected Brush Pick when the Brush Pick filter was toggled on and off.
Fixed Tiles in the Tile Palette window rendering in solid grey after exiting Play mode when Domain Reload is disabled.
Updated error log when accessing index out of bounds meaningful. (UUM-154148) First seen in 6000.7.0b2.
Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
AndroidFixUUM-149857
Fixed SIGSEGV on Application.Quit() when the cursor was ever set.
AndroidFixUUM-153932
On tvOS, pressing the Menu button now exits fullscreen video playback in Full, Minimal, and CancelOnInput control modes, not just CancelOnInput. (UUM-149896) First seen in 6000.7.0a6.
Apple TVFixtvOSUUM-149896
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Asset BundlesFixUUM-141605
Fixed "ScriptableSingleton ... already exists" warnings appearing in the Console when a package creates its settings asset, for example after installing the XR Composition Layers package.
Asset PipelineFixXRUUM-147680
Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed.
Asset PipelineFixUUM-134447
Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping.
Asset PipelineFixUUM-142994
Fixed an issue on Windows where saving ProjectSettings.asset could fail while an asset import worker process was starting in a project without a ProjectVersion.txt file. (UUM-149390) First seen in 6000.7.0a5.
Asset PipelineFixWindowsUUM-149390
Fixed an issue where the Editor could crash during a domain reload or on quit while asset previews were loading.
Linked bug report
UUM-141036: Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Leaving the Editor idle Building the project Reproducible with versions: 6000.0.62f1-6000.0.73f1, 6000.3.0b4-6000.3.14f1, 6000.4.0b2-6000.4.4f1, 6000.5.0a6 (Sentry data) Reproducible on: Windows 11 (user) Notes: Not reproduced by CQA Sentry only collects …

Retrieved 2026-11-09
Asset PipelineFixUUM-141036
Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system.
Linked bug report
UUM-149880: Audio playback slows down when the microphone is being used by the system

Reproduction steps: 1. Open the attached “IN-149275” Project 2. Use the microphone on the system (e.g. by starting a Slack Huddle, or by recording in OBS with the microphone enabled) 3. While the microphone is still being used, do any playback of a .wav file (eg. AudioSource in the scene or use the preview under the inspector) 4. Observe the audio being played about 3x slower or 3x faster 5. I…

Retrieved 2026-11-10
AudioFixmacOSUUM-149880
Fixed the Player.log location.
Bug ReporterFix
Improved the resilience pipeline when fetching the Editor version for a bug report.
Bug ReporterFix
Fixed an issue in the Build Analysis window where all columns of a table could be hidden, which left an empty list that could still be scrolled and selected.
Build PipelineFixUUM-143786
Fixed an issue where a BuildFailedException thrown during AssetPostprocessor.OnProcessScene was not automatically failing the build. (UUM-153802) First seen in 6000.7.0a6.
Build PipelineFixUUM-153802
Fixed an issue where Build Details showed a "Content Options" row for Player builds and a "Build Options" row for Content Directory builds that always read "None". (UUM-153612) First seen in 6000.7.0b2.
Build PipelineFixUUM-153612
Fixed a grammatical error in the warning shown on the Install URP step of the Migrate to URP wizard. (UUM-154221) First seen in 6000.7.0b3.
EditorFixUUM-154221
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed an issue where Build Profile Configurations in the Platform Browser could overlap the Packages section after resizing the window. (UUM-147306) First seen in 6000.7.0a3.
EditorFixUUM-147306
Fixed Built-In Render Pipeline to URP migration wizard from accepting HD Render Pipeline assets. (UUM-151685) First seen in 6000.7.0b1.
EditorFixUUM-151685
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed Project Auditor writing a malformed Suppressed Issues list when suppressing an issue type, which inserted an empty entry if the field already ended in a delimiter and left duplicate issue IDs in place. (UUM-152916) First seen in 6000.7.0b1.
EditorFixUUM-152916
Fixed rotate tool snapping imprecisions.
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View.
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed tabs getting stuck when dragging across dock areas.
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation. (UUM-153712) First seen in 6000.7.0b2.
EditorFixUUM-153712
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one. (UUM-154765) First seen in 6000.7.0b3.
EditorFixUUM-154765
Fixed the Project Auditor issue type and issue searches returning no results when a filter value contains a space, such as area="Build Size". (UUM-152911) First seen in 6000.7.0b1.
EditorFixUUM-152911
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed toolbar preset save prompt not trimming leading or trailing spaces.
EditorFixUUM-153033
Greyed out New Analysis button when on Project Auditor Home Page.
EditorFixUUM-152859
Hide Top Ten Issues in Project Auditor tabs if there are none present. (UUM-151946) First seen in 6000.7.0a6.
EditorFixUUM-151946
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
Multiplayer: An issue where installing the Dedicated Server package did not enable the feature. (UUM-153635) First seen in 6000.7.0b2.
EditorFixServerUUM-153635
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807
OnCodeLoaded Scripting API documentation updated.
EditorFixUUM-155081
Project Auditor: Direct users to the new Build Analysis window, to avoid showing stale data within Project Auditor. (UUM-148130) First seen in 6000.7.0a4.
EditorFixUUM-148130
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-142324
Project Auditor: Direct users to the new Build Analysis window. (UUM-154222) First seen in 6000.7.0b3.
EditorFixUUM-154222
Project Auditor: Don't report already-converted items in the URP migration wizard. (UUM-152949) First seen in 6000.7.0b1.
EditorFixUUM-152949
Project Auditor: Ensure ignoring issues in one page does not impact other unrelated pages. (UUM-149142) First seen in 6000.7.0a5.
EditorFixUUM-149142
Project Auditor: Fix CoreCLR migration sentence. (UUM-151872) First seen in 6000.7.0a6.
EditorFixUUM-151872
Project Auditor: fix tree view scrollbar to remain constant when selection changes.
EditorFixUUM-147228
Project Auditor: Support RSP files when performing Code analysis.
EditorFixUUM-147287
Removed empty parentheses from SRP Batcher compatibility reason in the shader Inspector.
EditorFixUUM-152574
Skip post-build audit when Project Auditor Rules package isn't installed.
Linked bug report
UUM-152518: "InvalidOperationException" is thrown after every build when "Log number of issues after Build" is enabled even though Project Auditor is not used

Steps to reproduce: Create a new 3D URP project Open Edit > Preferences > Analysis > Project Auditor Enable "Log number of issues after Build" property Build the project with any empty scene Observe the Console after build Actual results: "InvalidOperationException: Install the Project Auditor Rules package before using Project Auditor" error is thrown after each build Expected results: No err…

Retrieved 2026-11-10
EditorFixUUM-152518
The Platform Browser now requires the package licenses to be agreed to before a build profile can be created. (UUM-153301) First seen in 6000.7.0a1.
EditorFixUUM-153301
Updated Content Directories to take Application.backgroundLoadingPriority into account when loading.
EditorFixUUM-154823
Fixed an entity sometimes showing the name of a previously destroyed entity that reused its index, and fixed the live baking diff reporting a name change when nothing had changed. (UUM-146522) First seen in 6000.7.0a2.
EntitiesFixUUM-146522
Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again.
Linked bug report
UUM-151571: ECS content builds produce non-deterministic RemoteContent files when consecutively building and publishing unchanged assets

How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…

Retrieved 2026-11-10
EntitiesFixUUM-151571
Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy.
Linked bug report
UUM-152665: Inspector window shows the authoring prefab instead of the entity's components when selecting an entity in the Entities Hierarchy window

How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …

Retrieved 2026-11-10
EntitiesFixUUM-152665
Fixed and re-enable unstable System window search tests.
EntitiesFixUUM-147320
Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.
Linked bug report
UUM-154731: Sub Scene GameObjects disappear from the Hierarchy after disabling and enabling an opened Sub Scene GameObject

Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…

Retrieved 2026-11-10
EntitiesFixUUM-154731
Fixed the entity list foldout under a SubScene in the Hierarchy collapsing after an undo of reordering or reparenting SubScenes.
Linked bug report
UUM-147837: Entity list foldout under a Sub Scene in the Hierarchy closes when reordering that Sub Scene and pressing Undo

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Entities package (com.unity.entities) Create two Sub Scenes in the Hierarchy (Entities package installed) Under the "Editor World" section, expand the entity list foldout for each Sub Scene (the one showing the baked Entities, not its GameObject children) Reorder one of the Sub Scenes in the Hierarchy (d…

Retrieved 2026-11-10
EntitiesFixUUM-147837
Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0.
Linked bug report
UUM-154597: Crash on GpuBvh.Build when GpuBvhBuildOptions.maxLeafSize is 0 or when the primitive span is empty

Steps to reproduce: Open the attached project Select Bug > "Control - valid options and 8 primitives". The Console shows "CONTROL OK - built 96 nodes" and the Editor is fine. Select Bug > "Crash A - default-constructed GpuBvhBuildOptions". The Editor dies. Reopen the project, then select Bug > "Crash B - empty primitive span, valid options". It dies again, on a different stack. Actual result: …

Retrieved 2026-11-10
Fixed speckles/white spots with APV.
Linked bug report
UUM-133626: White flickering artifacts are present on dynamic objects when doing rotation/movement and using APV

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Closely observe the Game view while the car rotates Expected result: No artifacts are present Actual result: White artifacts are flickering Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5 Reproducible on: Play Mode Windows Standalone Pla…

Retrieved 2026-11-11
Fixed Surface Cache Global Illumination permanently leaving some screen pixels without a patch. (UUM-153981) First seen in 6000.7.0b3.
Prevent MissingReferenceException in Surface Cache. (UUM-154099) First seen in 6000.7.0b4.
Context menus closing will no longer block keyboard shortcuts in Graph Windows. (UUM-149835) First seen in 6000.7.0a6.
Graph ToolkitFixWindowsUUM-149835
Added warning when the specified Keyword Declaration Override does not match any Keyword Declaration in the project.
GraphicsFixUUM-151445
Fixed crash when importing Texture2DArrays with small dimensions and many elements.
Linked bug report
UUM-153670: Crash on CachedWriter::Write when importing a tiny non-power-of-two Texture2DArray from a package

How to reproduce: 1. Create a new project (any pipeline) 2. Download the attached “IN-153687” package 3. Drag the “IN-153687” package into the Assets folder 4. Click “Import“ 5. Observe the crash Reproducible with: 6000.6.0a6, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.6.0a5 Reproduced on: Windows 11 Not reproduced on: No other environment tested N…

Retrieved 2026-11-10
GraphicsFixUUM-153670
Fixed overlapping labels in the HDRP Quality Settings panel where quality level tags overlapped with asset names. (UUM-151061) First seen in 6000.7.0a6.
HDRPFixUUM-151061
Fixed the text cursor being vertically misaligned in an empty text field.
Linked bug report
UUM-145875: Caret is vertically misaligned on custom Editor windows when using GUI.TextField

Steps to reproduce: 1. Create a new project 2. Import the attached “EditorWindowTemp.cs“ script 3. Open Window → CaretBug 4. Click on the TextField Actual result: Caret is misaligned with the TextField Expected result: Caret is aligned properly Reproducible with: 6000.5.0a3, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.78f1, 6000.3.18f1, 6000.5.0a2 Reproducible on: macOS Se…

Retrieved 2026-11-09
IMGUIFixUUM-145875
Fixed an overlapping memory copy when removing an element from an InputControlList, which AddressSanitizer reported as memcpy-param-overlap. (UUM-151624) First seen in 6000.7.0b1.
Input SystemFixUUM-151624
Fixed misaligned labels in the Input Actions editor properties pane.
Input SystemFix
Fixed polling for interaction phases (such as WasPerformedThisFrame) being missed during Update due to interaction timeouts sometimes occurring during the later before-render period when a before-render device (such as an XR HMD) is added. This means that timeouts and interactions like Hold may now wait to perform until the next frame instead of the earliest chance during before-render.
Input SystemFixXRUUM-147719
Fixed building UnityFramework directly via command line.
Fixed GameAssembly ignoring the target OS version from Player Settings.
Fixed UnityPlayer's UIApplicationDelegate and UISceneDelegate event methods being inaccessible when implementing a custom app or scene delegate. (UUM-153722) First seen in 6000.7.0b3.
Fixed UnityPlayer.topMostController being incorrectly exposed as public API. (UUM-153723) First seen in 6000.7.0b3.
Preserve the movie pause state after returning from background. (UUM-149894) First seen in 6000.7.0a6.
Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
macOSFixUUM-154511
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
macOSFix
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
macOSFixUUM-151097
Fixed the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
MultiplayerFix
Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets.
Linked bug report
UUM-153993: Unity Transport UDP NetworkDriver stops receiving packets when the application resumes after device sleep

How to reproduce: Open the attached "IN-153250" project Open the "SleepWake" scene Enter Play mode In the Game view, click Start Server with UDP port 7777 Build the same project for iOS Open the "Unity-iPhone.xcodeproj" in Xcode Build to a mobile device on the same LAN and allow Local Network access On the mobile device, type the desktop's LAN IPv4 address and port 7777, then tap Connect Obser…

Retrieved 2026-11-10
MultiplayerFixiOSUUM-153993
Removing unneeded features in remote settings.
N/A \(internal\)Fix
Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing.
Linked bug report
UUM-153848: Exporting a signed .unitypackage fails when the uncompressed package content exceeds 2 GB

Steps to reproduce: Create a project with assets totaling more than 2 GB of uncompressed content (e.g. several large binary files) Sign in to the Editor with an organization so that package signing is active Select the assets and use Assets > Export Package... to export a .unitypackage Actual results: Signing fails with "IOException: Stream was too long." (or OutOfMemoryException on memory-con…

Retrieved 2026-11-10
Package ManagerFixUUM-153848
"ManifoldPoint.pointA" and "ManifoldPoint.pointB" both now return of the contact point on each shape. (UUM-153874) First seen in 6000.7.0b2.
Physics 2DFixUUM-153874
"PhysicsShape.CastRay" and "PhysicsChain.CastRay" both now use the maximum fraction of the ray. (UUM-153697) First seen in 6000.7.0b1.
Physics 2DFixUUM-153697
"PhysicsWorld.DrawQueryResult" now uses "drawNormal" to decide whether to draw normals, instead of "drawPoint".
Physics 2DFix
"PhysicsWorld.DrawShapes" now logs a single warning naming "PhysicsWorld.DrawShapes" when given invalid shapes, instead of one warning per shape naming "PhysicsShape.Draw". (UUM-153949) First seen in 6000.7.0b2.
Physics 2DFixUUM-153949
"PhysicsWorld.drawTarget", "PhysicsBody.drawTarget", "PhysicsShape.drawTarget" and "PhysicsJoint.drawTarget" now log a warning and keep their current value when assigned a value that is not a valid "PhysicsWorld.DrawTarget".
Physics 2DFixUUM-154002

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