UUM-152815
Fixed in 7000.0.0a7Mentioned in 8 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. | |
| 7000.0.0a12 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. | |
| 7000.0.0a11 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. | |
| 7000.0.0a10 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. | |
| 7000.0.0a9 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. | |
| 6000.7.0b4 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. (UUM-152815) First seen in 6000.7.0b2. | |
| 7000.0.0a8 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. | |
| 7000.0.0a7 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. |