UUM-158185
Fixed in 7000.0.0a16Mentioned in 18 release notes.
First fixed in 7000.0.0a16 (Nov 5, 2026); relisted in 2 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Improvements Physics 2D | Improvement | Improved the performance of contact solving and of finding new contact pairs. (UUM-158185) First seen in 6000.7.0b7. | |
| 6000.7.0b8 | API Changes Physics 2D | API change | Added: Added "PhysicsHingeJoint.currentSpeed", the speed body B is currently turning relative to body A. (UUM-158185) First seen in 6000.7.0b7. | |
| 6000.7.0b8 | Changes Physics 2D | Change | A contact cancelled by a pre-contact callback is now updated every simulation step, so the callback is called every step while the shapes stay in contact. (UUM-158185) First seen in 6000.7.0b7. | |
| 6000.7.0b8 | Changes Physics 2D | Change | Contact and hinge joint solving were restructured, so simulation results can differ slightly from previous versions. (UUM-158185) First seen in 6000.7.0b7. | |
| 6000.7.0b8 | Changes Physics 2D | Change | Polygons created from vertices now keep vertices that are much closer together before welding them, and "PhysicsWorld.minPolygonEdgeLength" now reports this smaller distance. (UUM-158185) First seen in 6000.7.0b7. | |
| 6000.7.0b8 | Fixes Physics 2D | Fix | Fixed a joint between two kinematic bodies being handled incorrectly when either body was disabled and enabled again. (UUM-158185) First seen in 6000.7.0b7. | |
| 7000.0.0a16 | Improvements Physics 2D | Improvement | Improved the performance of contact solving and of finding new contact pairs. | |
| 7000.0.0a16 | API Changes Physics 2D | API change | Added: Added "PhysicsHingeJoint.currentSpeed", the speed body B is currently turning relative to body A. | |
| 7000.0.0a16 | Changes Physics 2D | Change | A contact cancelled by a pre-contact callback is now updated every simulation step, so the callback is called every step while the shapes stay in contact. | |
| 7000.0.0a16 | Changes Physics 2D | Change | Contact and hinge joint solving were restructured, so simulation results can differ slightly from previous versions. | |
| 7000.0.0a16 | Changes Physics 2D | Change | Polygons created from vertices now keep vertices that are much closer together before welding them, and "PhysicsWorld.minPolygonEdgeLength" now reports this smaller distance. | |
| 7000.0.0a16 | Fixes Physics 2D | Fix | Fixed a joint between two kinematic bodies being handled incorrectly when either body was disabled and enabled again. | |
| 7000.0.0a16 | Improvements Physics 2D | Improvement | Improved the performance of contact solving and of finding new contact pairs. | |
| 7000.0.0a16 | API Changes Physics 2D | API change | Added: Added "PhysicsHingeJoint.currentSpeed", the speed body B is currently turning relative to body A. | |
| 7000.0.0a16 | Changes Physics 2D | Change | A contact cancelled by a pre-contact callback is now updated every simulation step, so the callback is called every step while the shapes stay in contact. | |
| 7000.0.0a16 | Changes Physics 2D | Change | Contact and hinge joint solving were restructured, so simulation results can differ slightly from previous versions. | |
| 7000.0.0a16 | Changes Physics 2D | Change | Polygons created from vertices now keep vertices that are much closer together before welding them, and "PhysicsWorld.minPolygonEdgeLength" now reports this smaller distance. | |
| 7000.0.0a16 | Fixes Physics 2D | Fix | Fixed a joint between two kinematic bodies being handled incorrectly when either body was disabled and enabled again. |