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7000.0.0a1039 shown
7000.0.0a961 shown
Fixed an issue where a Tilemap did not instantiate the GameObjects of its tiles on every other scene load or Play mode entry. (UUM-155958) Fixed in 7000.0.0a10.
2DKnown issueCautionUUM-155958
6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-155070
Unsaved elements of a new UI Document are lost when entering and exiting Play Mode before the document is saved
7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List<T>
Linked bug report
UUM-155711: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List<T>

Steps to reproduce: Open the attached project Build the content: Window > Asset Management > Addressables > Groups > Build > New Build > Default Build Script Observe the Editor Actual result: The Editor crashes during the build. In batchmode the process exits with code 139 and the build never returns. Expected result: The build does not crash the Editor. The type is screened out before its ser…

Retrieved 2026-11-10
Known IssuesKnown issueBlockerUUM-155711
Fixed the Components list staying hidden for every archetype in the Entities Memory Profiler module after a World row was selected. (UUM-154785) Fixed in 7000.0.0a10.
EntitiesKnown issueCautionUUM-154785
Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
Known IssuesKnown issueBlockerUUM-144552
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Known IssuesKnown issueBlockerUUM-142773
Added LLVM 23 support.
BurstFeature
TvOS builds now use .NET 10 base class libraries.
Apple TVImprovementtvOS
Expand inlining heuristic to inline small simple methods.
IL2CPPImprovement
Improved inlining heuristic to expand set of possibly inlined methods.
IL2CPPImprovement
Improved performance of type checks when storing references into arrays.
IL2CPPImprovement
Volatile.Read and Volatile.Write use acquire and release semantics instead of a full memory barrier.
IL2CPPImprovement
Improved test result reporting speed for runs with many tests, which no longer slows down as the number of tests grows.
Test FrameworkImprovement
Improved dragging the label of angle fields in the UI Toolkit Authoring inspector, which now moves one degree per pixel in every unit and keeps fractional values.
UI ToolkitImprovement
Added: Added Application category which returns application category which settable in Player Settings.
AndroidAPI change
Added: Added BuildHistory.TryGetParentBuild and BuildHistory.GetChildBuilds to find the build a build ran inside and the builds it ran, recorded in the new BuildReportSummary.ParentBuildSessionGUID. (UUM-153441) First seen in 7000.0.0a3.
Build PipelineAPI changeUUM-153441
Added: Added API to get the event that triggered the shortcut in the ShortcutArguments.
EditorAPI changeUUM-153126
Added: Added HierarchyViewColumnDescriptor.MinWidth to set the minimum width of a custom Hierarchy column.
EditorAPI changeUUM-155402
Added: Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
EmbeddedLinuxAPI change
Obsoleted: Marked HierarchySearchProvider as obsolete with an error. To find entities by component, use the t: filter in the Hierarchy window.
EntitiesBreaking
Added: Enabled Upscaling Framework by default.
HDRPAPI change
Changed: PBXProject build property setters (SetBuildProperty, AddBuildProperty, UpdateBuildProperty and their ForConfig variants) now throw ArgumentNullException when given a null value.
iOSAPI change
Changed: SDKROOT, SUPPORTED_PLATFORMS, TARGETED_DEVICE_FAMILY, *_DEPLOYMENT_TARGET and ARCHS are no longer defined in the trampoline Xcode templates - the player build is now their only source. In the Swift trampoline these settings are written at project level only, so the targets inherit them.
iOSAPI change
Added: Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
QNXAPI change
Deprecated: UnityEngine.Experimental.Rendering.ShaderWarmup.WarmupShader method is now deprecated.
ShadersBreaking
Deprecated: UnityEngine.Experimental.Rendering.ShaderWarmup.WarmupShaderFromCollection method is now deprecated.
ShadersBreaking
Deprecated: UnityEngine.Experimental.Rendering.ShaderWarmupSetup struct is now deprecated.
ShadersBreaking
Deprecated: UnityEngine.Shader.WarmupAllShaders method is now deprecated.
ShadersBreaking
Deprecated: UnityEngine.ShaderVariantCollection.isWarmedUp property is now deprecated.
ShadersBreaking
Deprecated: UnityEngine.ShaderVariantCollection.warmedUpVariantCount property is now deprecated.
ShadersBreaking
Deprecated: UnityEngine.ShaderVariantCollection.WarmUp method is now deprecated.
ShadersBreaking
Deprecated: UnityEngine.ShaderVariantCollection.WarmUpProgressively method is now deprecated.
ShadersBreaking
Added: Enabled Upscaling Framework by default.
SRP CoreAPI change
Added: Added ScrollView.touchScrollDirection to make the content move opposite to the pointer when dragged with touch or a tracked device.
Linked bug report
UUM-139596: UITK WorldSpace ScrollView behaviour on Mobile

R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…

Retrieved 2026-11-09
UI ToolkitAPI changeUUM-139596
Added: Enabled Upscaling Framework by default.
URPAPI change
Changed Burst's default LLVM version to 23.
BurstChange
Changed the *Open in Hierarchy item in the Entity Inspector component menu to open the Hierarchy window filtered by the component type, and removed the Open in Search Window* item.
EntitiesBreaking
Removed the deprecated Entities Hierarchy window. Use the Hierarchy window to view and search entities instead.
EntitiesBreaking
Changed the Multiplayer Center genre selection screen to show the game genres side by side as cards, each with its architecture, complexity, and cost, so they can be compared at a glance.
MultiplayerChange
"PhysicsComposer.AddLayer", "PhysicsComposer.ToPolygons", "CircleGeometry.ToPolygons" and "CapsuleGeometry.ToPolygons" now log the standard validation warning instead of throwing "ArgumentOutOfRangeException" when given no geometry, fewer than three vertices or an invalid "curveStride".
Linked bug report
UUM-156367: Crash on MimallocAllocator::Allocate when CircleGeometry.ToPolygons and PhysicsComposer.AddLayer are called with a curveStride of NaN

How to reproduce: 1. Open the attached “IN-155847“ project 2. In the top Menu bar, click “Repro” > “1 - CircleGeometry.ToPolygons with curveStride NaN (CRASHES the Editor)” 3. Observe the crash Reproducible with: 6000.3.17f1, 6000.3.26f1, 6000.6.6f, 6000.7.0b4, 7000.0.0a8 Could not test with: 6000.0.84f1 (“Repro” Menu item would not appear), 6000.3.15f1 (could not solve errors from downgrading…

Retrieved 2026-11-10
Physics 2DChangeUUM-156367
UNITY_64 preprocessor symbol no longer gets defined when building for any platform.
ScriptingChange
Text serialized files such as scenes and prefabs no longer start with a %UNITY 7.0 line, so Unity 6 can open them again, and files saved with that line still load.
SerializationChange
Removed the Back To Front and Front To Back Render Face options from URP Shader Graphs. Shader Graphs and materials saved with these options now render front faces only.
ShadergraphBreaking
UnityEditor.Rendering.CoreBuildData.developmentBuild is now an error to use instead of a warning. It was already obsolete since Unity 6.6 and always returned false. Use UnityEditor.Rendering.CoreBuildData.useDiagnosticChecks instead.
SRP CoreChange
Built-in USS filter functions with missing or wrong-typed arguments now use the filter's default values and log a warning instead of an error.
UI ToolkitChangeUUM-155773
Changed touch dragging of ScrollView content on world-space panels so the content follows the finger pixel for pixel, regardless of the Pixels Per Unit setting.
Linked bug report
UUM-139596: UITK WorldSpace ScrollView behaviour on Mobile

R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…

Retrieved 2026-11-09
UI ToolkitChangeUUM-139596
UI Toolkit runtime panels no longer discard input events when the application is not focused; whether input is delivered while unfocused is now controlled by the input settings.
UI ToolkitChange
Fixed "Strip 2D Unused Variants" stripping a Light 2D shader variant that is still in use, which made some 2D lights render magenta in Player builds when another light was culled.
Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer.
Fixed a crash when entering Play Mode with a Tilemap whose tiles re-enter the Tilemap API during StartUp.
Fixed slow managed calls to Unity.Tilemaps.GridUtility methods on CoreCLR. (UUM-153898) First seen in 7000.0.0a9.
Fixed indexer logic to handle when low utilization and thermal values cause performanceAction to become StateAction.Increase, indicating we have headroom to increase quality.
Adaptive PerformanceFix
Fixed WebCamTexture taking several seconds to resume after the app regains focus or another app releases the camera, for example in split-screen mode.
AndroidFixUUM-155066
Dedicated discrete integer curve support in AnimationClip to fix support of a limited ranges of values for discrete integer properties.
AnimationFixUUM-149600
Fixed an issue where a "File exists" error was shown when creating a project or duplicating a folder on an exFAT drive on macOS.
Linked bug report
UUM-150634: A "File exists" error is thrown when creating a project on an external drive

How to reproduce: Ensure that an external drive is connected Create a new project in Unity Hub with the location set to the external drive Observe the Editor Launch Screen Actual result: A “Copying file failed” window pops up with a “File exists” error Expected result: Project is created without error pop-ups Reproducible with: 6000.0.5f1, 6000.0.83f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 60…

Retrieved 2026-11-12
Asset PipelineFixmacOSUUM-150634
Fixed edits to a .meta file being overwritten when the file was changed while its asset was importing out of process.
Asset PipelineFix
Fixed repeated out-of-process imports and repeated version control prompts when an AssetModificationProcessor declined saving a .meta file that an importer had upgraded.
Asset PipelineFix
Fixed a performance regression in audio processing caused by profiler instrumentation running when no profiler data was being captured.
AudioFixUUM-153489
Fixed an issue where the Build Analysis window listed a build started during another build, such as a content directory build started during a Player build, as an unrelated build instead of nesting it under the build it ran inside. (UUM-153441) First seen in 7000.0.0a3.
Build PipelineFixUUM-153441

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