UUM-151625
Fixed in 7000.0.0a9Mentioned in 6 release notes.
First fixed in 7000.0.0a9 (Oct 13, 2026); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes 2D | Fix | Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer. | |
| 7000.0.0a12 | Fixes 2D | Fix | Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer. | |
| 7000.0.0a11 | Fixes 2D | Fix | Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer. | |
| 7000.0.0a10 | Fixes 2D | Fix | Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer. | |
| 7000.0.0a9 | Fixes 2D | Fix | Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer. | |
| 7000.0.0a9 | Fixes 2D | Fix | Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer. |