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7000.0.0a9100 shown
Fixed builds added to the build history while the Build Analysis window was closed not appearing in the build list when the window was opened.
Build PipelineFix
Fixed the build count in the Build Analysis window footer not following the search filter. The footer now shows the number of matching builds while searching, and shows the build limit count only from 70% of the limit.
Linked bug report
UUM-150885: Build Analysis: Build count in the bottom left of the Build Analysis window does not update while searching

Steps to reproduce: Open a project on 6000.7.0a5 that has at least two completed build reports Open Window > Analysis > Build Analysis Note the build count in the bottom left of the build list - "2 of 50 builds" Type a term with no matches into the search field at the top of the build list, for example "test" Observe the build list and the count in the bottom left Actual results: The list show…

Retrieved 2026-11-11
Build PipelineFixUUM-150885
Strip the AMD FidelityFX DLL from player builds when AMDUnityPlugin is not enabled.
Build SystemFixUUM-156516
OrbitalFollow cameras using the InheritPosition blend hint with position damping now inherit the outgoing camera's direction correctly, and jerk less on the blend back.
Linked bug report
UUM-149754: Camera jerks when blending back to a Cinemachine Camera using InheritPosition with Orbital Follow position damping

How to reproduce: Open the attached "IN-149144" project Open "ReproScene" Enter Play mode Orbit "BaseCam_Inheriting" with the mouse so it frames the character from a clearly different position than "FarCam_NoBlendHint" Press "Enter" on the keyboard to switch to "FarCam_NoBlendHint" Press "Enter" again to switch back to "BaseCam_Inheriting" Observe the Game view during the blend back Actual res…

Retrieved 2026-11-12
CinemachineFixUUM-149754
Fixed the -force-d3d12-debug command line argument reporting a missing Windows "Graphics Tools" optional feature when the D3D12 debug layer library was absent from the build instead.
DX12FixWindowsUUM-137188
Added Platform Define Support for Multi-Target Platform.
EditorFixUUM-151085
Added warning on "New Analysis" for imported Project Auditor reports.
EditorFixUUM-153096
AutoStaticsCleanup generator errors are now visible in console.
EditorFixUUM-155160
Ensure some memory areas missing roots are now rooted. Editor: MonoScriptInfoScraper and some il2cpp initialisation.
EditorFixUUM-126934
Fixed a crash on startup when the Unity Editor Software Terms had not been accepted and the terms file was missing, empty, or could not be read.
Linked bug report
UUM-154911: Crash in SoftwareTerms when opening a project while Software Terms file is missing and hasn't been accepted

How to reproduce: Open the Windows Registry Editor Navigate to the Unity Editor 5.x Key (Computer\HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x) Locate all Values with “Terms” in their Name Set their Value Data to 0 (Double click → Edit DWORD) and click OK Close the Windows Registry Editor Open the Resources folder in the File Explorer (Editor Folder Location\Data\Resources) D…

Retrieved 2026-11-12
EditorFixUUM-154911
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed bug where InstantiateAsync would not account for parent transform scale when Instantiate would.
Linked bug report
UUM-154591: InstantiateAsync and Instantiate produce different scales when created with identical InstantiateParameters

How to reproduce: Create and open a new 3D project Import the “AsyncScaleMinimal“ script (In the internal notes) Add the imported Script into the Scene Enter Play mode Observe the cubes in the Game or Scene view Actual result: One cube is bigger than the other one Expected result: Both cubes are the same size Reproducible with: 6000.0.33f1, 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b2, 700…

Retrieved 2026-11-12
EditorFixUUM-154591
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed dragging multiple objects of the same type dropping them one by one when the drop target rejects them as a group, and the drag showing as allowed while hovering.
EditorFix
Fixed GameObjects not baking correctly when their properties change.
EditorFixUUM-142039
Fixed Hierarchy and Scene View search synchronisation.
EditorFixUUM-150981
Fixed issue with OS Fallbacks overriding the assigned sprite asset.
EditorFixUUM-155771
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed process handle leak on Windows when the Editor launches and terminates external processes. (UUM-155924) First seen in 7000.0.0a8.
EditorFixWindowsUUM-155924
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run.
EditorFixUUM-152590
Fixed UI elements with a non-zero Z position disappearing in the Scene view when the camera gets close to them.
Linked bug report
UUM-142311: World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position

Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…

Retrieved 2026-11-11
EditorFixUUM-142311
Fixed UI guideline inconsistency for Sprit Editor window preference. (UUM-155944) First seen in 7000.0.0a8.
EditorFixUUM-155944
Fixed warnings when undoing "Auto Generate Animation" in Button.
EditorFixUUM-144075
Graphics: re-evaluate the APV baking set when the active scene changes.
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
Project Auditor: allow users migrating to URP to select their target pipeline, and run converter issues without using the separate UI window.
EditorFixUUM-151636
Project Auditor: correctly recognize good URP quality asset settings.
EditorFixUUM-151717
Project Auditor: don't show blank group when Target Framework version is unknown.
EditorFixUUM-154764
Project Auditor: ensure UI correctly pluralizes "seconds" when listing analysis times.
EditorFixUUM-155736
Project Auditor: Fixed a NullReferenceException thrown when a null rule list, or a list containing a null Rule, was passed to AnalysisParams.WithAdditionalDiagnosticRules.
EditorFixUUM-150696
Project Auditor: remember expanded state in the issue tables.
EditorFixUUM-147207
Stop missing animation trigger warnings being logged on every transition, on every keystroke of invalid transition names.
Linked bug report
UUM-144071: "Parameter does not exist" warning is spammed every repaint when entering a non-existent trigger name on a Button with Transition set to Animation

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> UI (Canvas) -> Button - TextMeshPro 3. In the Inspector, under the Button Component, change the Transition to Animation -> Auto Generate Animation 4. Under any "Trigger" enter any string that doesn't match any existing parameter 5. Observe the Console Expected results: Only one warning is thrown Actual results:…

Retrieved 2026-11-12
EditorFixUUM-144071
Updated TMP assets to make the assets compatible with ATG and reduce the default build size.
EditorFixUUM-154834
Fixed managed stack frames in IL2CPP crash reports showing no file name or line number when Cloud Diagnostics crash reporting is enabled in non-development builds.
Engine DiagnosticsFixUUM-155430
Fixed an InvalidOperationException in the Entity Inspector when inspecting an entity that has a TransformRef. (UUM-155791) First seen in 7000.0.0a7.
EntitiesFixUUM-155791
Fixed EntityManager.Debug.IsSharedComponentManagerEmpty returning true while unmanaged shared component values were still in use.
EntitiesFix
Fixed a horizontal scrollbar that appeared in the inspector when a state machine transition was selected, even when the content fit the inspector width.
Graph ToolkitFixUUM-149802
Fixed a NullReferenceException thrown when setting the Title, Subtitle, Tooltip, DefaultColor or FillAmount of a Node created from script before setting its Position.
Linked bug report
UUM-150194: NullReferenceException is thrown when setting the Title of a programmatically created GraphToolkit Node before setting its Position

How to reproduce: Open the attached “GraphToolkitSetTitleError.zip” project In the Project window, double-click the "Sandbox Graph" asset In the top toolbar of the Graph window, click the "Add Custom node" button Observe the Console and Graph editor view Actual result: “NullReferenceException: Object reference not set to an instance of an object” is thrown, and the node is not created Expected…

Retrieved 2026-11-11
Graph ToolkitFixUUM-150194
Fixed an issue where short portal names were cut off because the portal node did not keep a minimum width.
Linked bug report
UUM-133912: Short Portal names are cut off

Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select the Wire between "New Variable" and "UniformNode" Right-click and select the Convert To Portals option Delete the name of the Portal and observe the Portal node width Change the name of the Portal to "Test" Observe the Portal nodes again Actual results: The Portal node width is shorter compared to when no nam…

Retrieved 2026-11-12
Graph ToolkitFixUUM-133912
Fixed the name of the Graph Toolkit Window in the Overlay Preferences.
Graph ToolkitFixUUM-132386
Fixed a CPU performance regression when submitting draw calls in Scriptable Render Pipelines.
GraphicsFixUUM-153988
Fixed a crash on Vulkan when pre-warming pipeline state objects with GraphicsStateCollection.WarmUpProgressively.
GraphicsFixUUM-154071
Fixed SystemInfo.supportsConservativeRaster returning false and conservative rasterization being unavailable on Vulkan on GPUs that report a maxExtraPrimitiveOverestimationSize of 0, such as AMD GPUs.
Linked bug report
UUM-143199: SystemInfo.supportsConservativeRaster evaluates to false when maxExtraPrimitiveOverestimationSize==0

How to reproduce: Create a new project using the “Universal 3D” template Change the graphics API to Vulkan in the Project Settings > Player Create a new MonoBehaviour script in the project with the code line “Debug.Log(SystemInfo.supportsConservativeRaster);” added to the Start() method of the MonoBehaviour class Create an empty GameObject in the Scene Hierarchy and add the newly created scrip…

Retrieved 2026-11-12
GraphicsFixUUM-143199
SystemInfo.supportsParallelPSOCreation now correctly returns true on Android devices with a single core enabling parallel PSO creation.
GraphicsFixAndroidUUM-153032
Fixed GC marking on InlineArray types.
IL2CPPFix
Fixed issue where RuntimeTypeHandle equality checks may fail.
IL2CPPFix
Fixed missing GC write barrier in Thread.VolatileWrite(ref object, object).
IL2CPPFixUUM-155582
Raise ArrayTypeMismatchException if invalid generic delegate is stored in covariant array.
IL2CPPFixUUM-155605
Fixed long Editor tooltips, such as the backup confirmation toggle in Project Auditor, showing empty space to the right of their wrapped text.
IMGUIFixUUM-152749
Fixed the error "type is not a supported string value" that was logged in the Console when viewing binding properties in the Input Actions Editor.
Input SystemFixUUM-155527
Fixed the Input Debugger device window showing a blank window after the device was disconnected and reconnected.
Input SystemFixUUM-144312
This fixes Windows' Xbox Game Bar and macOS overlays (Spotlight et al). On Windows, Steam/Discord/NVIDIA overlays work as always.
Linked bug report
UUM-150045: Keys remain stuck as "pressed" when focus shifts to any overlay

Steps to reproduce: 1. Open attached project “IN-151262” 2. Make sure “Assets/FPS/Scenes/MainScene” is selected in the scene list 3. Enter the Play mode 4. Press "W" to start running forward 5. With "W" still held press ALT + Windows Key + G to bring up the Xbox Game Bar overlay (This works with other overlays as well) 6. Observe the Game view 7. Refocus Unity, press some other keys to except …

Retrieved 2026-11-10
Input SystemFixWindowsmacOSUUM-150045
Bump ProxyHelper version to allow running on case-sensitive filesystem.
Linked bug report
UUM-155895: Fails to launch when installed on case-sensitive APFS on macOS

How to reproduce: 1. Format a volume as APFS (Case-sensitive) 2. Install Unity Editor on this volume (if a Unity Editor is already installed on another volume, it can be just copied to the new volume, otherwise, install through Unity Hub) 3. Launch the installed Editor 4. Observe that the Editor immediately terminates Actual result: The Editor fails to start Expected result: The Unity Editor l…

Retrieved 2026-11-11
LicenseUUM-155895
Fixed the license error dialog looping on Retry and close when two Editors of the same version required incompatible Licensing Client versions.
LicenseUUM-153121
Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.
macOSFixWindows
Unity Transport: Fix a small memory leak that would occur when creating TLS/DTLS sessions.
Linked bug report
UUM-151755: Memory leaks when destroying a TLS client in Unity Transport

How to reproduce: 1. Open the attached “IN-152098” project 2. Download the Memory Profiler package 3. Open Window->Analysis->Memory profiler 4. Select “Capture New Snapshot” 5. Open Window->General->Test Runner 6. Run the “UnityTlsServer_DestroyClientLeak” test 4-7 times 7. Repeat steps 3-4 8. Compare the two snapshots Actual result: Destroying a TLS client doesn't fully free the memory it all…

Retrieved 2026-11-10
NetworkingFixUUM-151755
ComputePenetration between a scaled Sphere and Convex Mesh Collider will now return the correct result.
PhysicsFixUUM-139615
Fixed Rigidbody.mass accepting a NaN value, which made the body pass through all colliders.
Linked bug report
UUM-154143: Rigidbody.mass accepts NaN and the body then passes through every collider, while the neighbouring velocity setters refuse NaN and say so

Steps to reproduce: Open the attached project "F41_NaNSetters" Open the menu QA > 1 - Rigidbody.mass NaN falls through colliders Observe the Console Alternatively, in any project: set Rigidbody.mass from a division like totalMass / childCount where both are zero, on a sphere with a collider, then drop it onto a ground collider and step the simulation. Actual results: Rigidbody.mass stores NaN …

Retrieved 2026-11-10
PhysicsFixUUM-154143
Added missing "PhysicsWorld.DrawPoint" overload accepting a span of points to draw.
Physics 2DFixUUM-155896
Added missing public argument validation for various Physics Core 2D methods.
Linked bug report
UUM-156367: Crash on MimallocAllocator::Allocate when CircleGeometry.ToPolygons and PhysicsComposer.AddLayer are called with a curveStride of NaN

How to reproduce: 1. Open the attached “IN-155847“ project 2. In the top Menu bar, click “Repro” > “1 - CircleGeometry.ToPolygons with curveStride NaN (CRASHES the Editor)” 3. Observe the crash Reproducible with: 6000.3.17f1, 6000.3.26f1, 6000.6.6f, 6000.7.0b4, 7000.0.0a8 Could not test with: 6000.0.84f1 (“Repro” Menu item would not appear), 6000.3.15f1 (could not solve errors from downgrading…

Retrieved 2026-11-10
Physics 2DFixUUM-156367
Fixed a leftover split handle in the CPU Usage module New Timeline view after turning off Jobs Info.
ProfilerUUM-155721
Fixed an issue where selecting a sample in the CPU Usage module's New Timeline view did not select it in the Timeline and Hierarchy views, and vice versa.
ProfilerUUM-153387
Fixed an issue where the New Timeline view's Zoom when changing event setting had no effect.
ProfilerFix
Fixed the Jobs Profiler Jobs Info table flickering between rows and an empty list while profiling in Live mode.
ProfilerFixUUM-153408
Added performance of three expensive [OnCodeLoaded] sites.
ScriptingFixUUM-154552
Fixed errors logged on every domain reload when code coverage is enabled in the CoreCLR Editor. (UUM-155271) First seen in 7000.0.0a7.
ScriptingFixUUM-155271
Improved performance of statics analyzer.
ScriptingFixUUM-155033
Fixed Search's ObjectField multi-value display.
SearchFixUUM-147741
Fixed an Editor crash when increasing the size of an array field in the Inspector.
SerializationFixUUM-154303
Fixed a possible Editor crash when several graphics jobs requested the same warmed-up shader variant at the same time.
ShadersFix
Renamed the Volume override "Toggle All" and "Toggle None" actions to "Enable All" and "Disable All", and updated the ALL/NONE tooltips to match.
SRP CoreFixUUM-152524
Enabled CanCallNativeStaticLibrary test for tvos.
TestsFixtvOSUUM-153120
Fixed an issue where UI elements, such as Sliced and Tiled Images and Text, were not updated when the Canvas Reference Pixels Per Unit, Scale Factor, Pixel Perfect or Render Camera changed after they were first drawn.
Linked bug report
UUM-151004: Sliced Image renders with incorrectly scaled borders when "Canvas.referencePixelsPerUnit" changes after the mesh is built

Reproduction steps: Open the attached "IN-152321" project Open the "Assets/SampleScene.unity" scene Enter Play Mode In the Game view, click the "G REPRODUCE - scaler applies refPPU late" button Observe the red shape in the top-right of the Game view and the Console window Actual result: The shape renders as two end caps meeting in the centre. The last mesh build in the Console reports "refPPU=…

Retrieved 2026-11-11
uGUIFixUUM-151004
Fixed Blocking Objects raycasts in GraphicRaycaster being silently skipped in IL2CPP builds due to code stripping.
uGUIFixUUM-145465
Fixed a crash when the Editor sat idle in UI Staging Mode with filters applied to an element.
UI ToolkitFixUUM-156183
Fixed a NullReferenceException and broken UI Builder styling when the filter property uses a USS variable with an invalid value.
UI ToolkitFixUUM-155765
Fixed a NullReferenceException when applying an SVG sprite's custom pivot in the Sprite Editor, which also left the pivot unchanged.
UI ToolkitFixUUM-148882
Fixed a per-element style lookup that ran on the panel attach and repaint paths even when no element used -unity-curvature.
UI ToolkitFixUUM-153392
Fixed a USS file failing to import and losing all of its styles when a function such as linear-gradient() had an empty argument.
Linked bug report
UUM-155939: USS file fails to import and all of its styles are lost when a linear-gradient() with an empty first argument is added to it

Steps to reproduce: Open the attached project In the Project window, right-click "Assets/UI/Theme.uss" and select Reimport Observe the Console "Assets/UI/Theme.uss" holds three ordinary rules, the last of which is a valid gradient with one stray comma in front of it: .panel { flex-direction: column; padding: 8px; background-color: rgb(40, 40, 40); } .title { font-size: 16px; color: rgb(220, 22…

Retrieved 2026-11-10
UI ToolkitFixUUM-155939
Fixed an Editor crash when exiting Play mode with the Hierarchy window open and a UIDocument whose list items are cloned from the document's own UXML.
UI ToolkitFixUUM-155728
Fixed ArgumentNullException and MissingReferenceException errors thrown when interacting with a deleted USS asset that was open in UI Builder.
UI ToolkitFixUUM-152731
Fixed custom backdrop filters that blend their output showing content from other elements and flickering.
UI ToolkitFixUUM-155789
Fixed IResolvedStyle missing the gridTemplateColumns, gridTemplateRows, gridAutoColumns and gridAutoRows properties.
UI ToolkitFixUUM-153571
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
Linked bug report
UUM-154720: PanelRenderer ignores Transform.SetParent changes when initial UI creation is complete

How to reproduce: Open the attached “IN-154554“ project Enter Play mode Observe the Console window Actual result: The first and second test’s fail (Full actual logs in internal notes) Expected result: All three test’s pass (Full expected logs in internal notes) Reproducible with: 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Could not test with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1 (Couldn’t …

Retrieved 2026-11-10
UI ToolkitFixUUM-154720
Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill.
UI ToolkitFixWebGLUUM-155233
Fixed Style Rule Inspector affordances, override bars, and list edits not refreshing after property changes on a selector target.
UI ToolkitFixUUM-155840
Fixed TextMeshPro text on a sub-mesh not reappearing after the sub-mesh GameObject was disabled and enabled again.
UI ToolkitFixUUM-152706
Fixed the Add and Remove buttons in the Gradient Editor staying enabled when the maximum or minimum number of color stops was reached.
UI ToolkitFixUUM-155714
Fixed the background gradient in the UI Toolkit Inspector defaulting to white-to-white instead of the black-to-white default used by UI Builder.
UI ToolkitFixUUM-155715
Fixed the content of a ListView or TreeView with horizontal scrolling moving horizontally when scrolling vertically.
Linked bug report
UUM-147817: UI Toolkit Horizontal scroller visible content moves left based on the vertical scroller position

Steps to reproduce: Open the "UiToolkitUXIssue.zip" project Open the "SampleScene" Open the 'Window -> UI Toolkit -> Debugger' window Enable 'Pick Element' in the UI Toolkit Debugger Select the top left square in the Game view Select the second-to-last item in the UI Toolkit Debugger (because of another bug) Scroll to the top and observe the horizontal scroller Actual results: The scroller is …

Retrieved 2026-11-10
UI ToolkitFixUUM-147817
Fixed the gradient angle field in the UI Builder and UI Toolkit Authoring inspectors, which only accepted degrees; it now offers degrees, gradians, radians and turns, and keeps the chosen unit in the stylesheet.
UI ToolkitFixUUM-155655
Fixed the invert and contrast filters producing colors that were too bright on translucent pixels, such as after opacity in a backdrop-filter chain or on the anti-aliased edges of filtered elements.
UI ToolkitFixUUM-155804
Fixed the Localization Tables and Scene Controls windows ignoring built-in localization in projects that use it.
UI ToolkitFixWindowsUUM-155905
Fixed the UI Builder Set Variable list on a selector not showing variables declared in another USS file on the same UXML.
UI ToolkitFixUUM-148120
Fixed the UI Toolkit editing stage opening while the legacy Hierarchy was in use, which left the Hierarchy window empty or showing the wrong scene.
UI ToolkitFixUUM-156413
Fixed the variable suggestion list being cut off when setting a variable on a stop in the Gradient Editor.
UI ToolkitFixUUM-155717
Fixed translucent backdrop-filter output drawing opaque or too dark in the Game view, for example under the default URP HDR settings. (UUM-149705) First seen in 7000.0.0a8.
UI ToolkitFixUUM-149705
Fixed USS filter functions with more than four arguments not applying; the extra arguments are now ignored and a warning is logged.
UI ToolkitFixUUM-155773
UI Builder: Fixed the data source path completer popup in the binding window sometimes staying open after the window was moved.
UI ToolkitFixUUM-132416
Fixed Project Auditor URP settings issues for Quality Levels naming the Quality Level instead of the assigned URP asset.

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