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XR: Removed the obsolete and unused AR module, the UnityPlayer.initializeGoogleAr() method, and the use of the unity.arcore-enable manifest metadata key.
EditorXR
Fixed a crash when no wl_seat is present on the system.
EmbeddedLinuxFixUUM-148754
Fixed case where first touch input is dropped.
EmbeddedLinuxFixUUM-150086
Fixed empty publish section being shown.
EmbeddedLinuxFixUUM-144616
Fixed for Screen.SetResolution produces a blank screen when used with FullScreenMode.MaximizedWindow.
EmbeddedLinuxFixUUM-143541
Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene.
Linked bug report
UUM-148713: GameObjects no longer appear in Hierarchy V2 when reopening a Scene that was streamed as an Entity Scene during Play mode

How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…

Retrieved 2026-11-10
EntitiesFixUUM-148713
Fixed a memory leak in the EntityNameStorage by properly disposing NameStoreAccess.
Linked bug report
UUM-147280: "Leak Detected: Persistent allocates N individual allocations" logged when changing Editor Font with Entities package installed

Steps to reproduce: Create a new 3D URP project Install the Entities package (com.unity.entities) Go to Unity > Settings > Preferences > General Change the "Editor Font" property to a different option Observe the Console Actual results: A "Leak Detected: Persistent allocates N individual allocations" log is thrown in the Console Expected results: No leak occurs Reproducible with versions: 6000…

Retrieved 2026-11-10
EntitiesFixUUM-147280
Fixed a race condition in EntityId allocation pool initialization. This was likely to happen when loading a scene containing multiple SubScenes in the editor.
EntitiesFixUUM-147566
Fixed a NullReferenceException that occurred when pressing the "+" button in the Systems window search field with "Show All Worlds" enabled during Play Mode.
Linked bug report
UUM-146668: "NullReferenceException" is thrown in the Console when pressing the "+" button in the Systems window Search field with "Show All Worlds" enabled

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. Open Systems window (Window > Entities > Systems) 4. Click on a kebab button in Systems window and select “Show All Worlds” 5. Press “+” button in Search field 6. Observe the Console window Actual results: “NullReferenceException: Object reference not set t…

Retrieved 2026-11-09
EntitiesFixUUM-146668
Fixed an ArgumentNullException during Sub Scene import after clearing the Scene Asset of a Sub Scene.
EntitiesFix
Fixed an assertion failure and duplicate SubScene registration that occurred on domain reload in scenes containing multiple SubScenes.
EntitiesFixUUM-147566
Fixed an editor crash (SIGSEGV) that occurred when dragging a SubScene into another SubScene that references the same scene asset.
Linked bug report
UUM-142972: Editor crashes with SIGSEGV when dragging a Sub Scene into a duplicated Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager window and install Entities package 3. In Hierarchy window create a Sub Scene 4. Duplicate created Sub Scene 5. Drag first Sub Scene to duplicated Sub Scene 6. Observe the Editor Actual results: The Editor crashes with a SIGSEGV when draggin duplicated Sub Scene to original Sub Scene Expected re…

Retrieved 2026-11-09
EntitiesFixUUM-142972
Fixed an error "Failed to find Entity child node" in the New Hierarchy when removing child status from a GameObject that was added to an existing parent inside a Sub Scene.
Linked bug report
UUM-146762: "Failed to find Entity child node" error is thrown when removing child status from a GameObject inside a Sub Scene

Reproduction steps: 1. Create a new project 2. Install Unity Physics package (Window > Package Management > Package Manager) 3. Create new Sub Scene (New Sub Scene > Empty Scene…) 4. Create any GameObject inside the Sub Scene 5. Create a child GameObject for the newly created GameObject 6. Drag the child GameObject out to remove its child status 7. Observe the Console Actual result: "Failed to…

Retrieved 2026-11-09
EntitiesFixUUM-146762
Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.
Linked bug report
UUM-146725: "InvalidOperationException" and "ArgumentException" errors thrown in the Console when opening SampleScene after New Sub Scene is opened

Steps to reproduce: 1. Open the attached Unity project from Google Drive link “EntitiesErrors.zip” 2. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 3. Open SampleScene (Assets > Scenes > SampleScene.unity) 4. Observe the Console window Actual results: “InvalidOperationException” and “ArgumentException” errors thrown in the Console window Expected results: No errors t…

Retrieved 2026-11-09
EntitiesFixUUM-146725
Fixed an InvalidOperationException ("does not exist in the hierarchy") being logged repeatedly in the console after switching away from a scene with an open Sub Scene and switching back.
EntitiesFix
Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading.
Linked bug report
UUM-142749: InvalidOperationException error gets thrown when domain reloads while filtering entities components

Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…

Retrieved 2026-11-09
EntitiesFixUUM-142749
Fixed an issue in the Systems window where the toolbar and search bar would shrink when viewing a large number of systems.
EntitiesFixUUM-146060
Fixed an issue where editing a read-only nested text field in the Entity Buffer Inspector threw an AccessViolationException. The read-only field is now properly disabled.
Linked bug report
UUM-148905: "AccessViolationException" error thrown when editing read-only nested field in Entity Buffer Inspector during Play Mode

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager 3. Install packages: Entities and Netcode for Entities 4. When installed, enter Play Mode 5. Select Entity from ClientWorld in Hierarchy 6. In Inspector window expand Buffer foldout 7. Press “+ Add Element” 8. Expand: Element 0 > One Despawn > Tick 9. Change Tick Value to “1” 10. Observe the Con…

Retrieved 2026-11-10
EntitiesFixUUM-148905
Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again.
Linked bug report
UUM-151571: ECS content builds produce non-deterministic RemoteContent files when consecutively building and publishing unchanged assets

How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…

Retrieved 2026-11-10
EntitiesFixUUM-151571
Fixed an issue where renaming a subscene asset in the Project view would not update the subscene name displayed in the Hierarchy window.
EntitiesFixUUM-143368
Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy.
Linked bug report
UUM-152665: Inspector window shows the authoring prefab instead of the entity's components when selecting an entity in the Entities Hierarchy window

How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …

Retrieved 2026-11-10
EntitiesFixUUM-152665
Fixed an issue where WeakReference fields showed "None" when assigned by GUID from code.
Linked bug report
UUM-134270: "EntityPrefabReference" field appears unassigned in Inspector when assigning a prefab through code

How to reproduce: 1. Open the attached "IN-133920" project 2. Open the Scene "SampleScene" 3. Enter Play mode 4. Observe the Console window 5. Exit Play mode 6. At the top of the window press Reproduction → Assign EntityPrefabReference 7. Enter Play mode again 8. Observe the Console window and the "My SO" ScriptableObject Actual result: From the DebugLog, you can see that EntityPrefabReference…

Retrieved 2026-11-09
EntitiesFixUUM-134270
Fixed an outdated deprecation warning in the Entities Hierarchy window that incorrectly referenced a Preferences toggle that no longer exists.
Linked bug report
UUM-146983: Outdated deprecation warning is displayed when opening the Entities Hierarchy window

How to Reproduce: 1. Create a new Unity project 2. Install Entities package from Package Manager 3. Go to Window → Entities and click “Hierarchy (Deprecated)” 4. Observe the warning in the "Entities Hierarchy" window Actual Result: Warning says: "The Entities Hierarchy window is deprecated and will be removed in a future version. Entities have now been integrated into the new Hierarchy window.…

Retrieved 2026-11-10
EntitiesFixUUM-146983
Fixed an ArgumentOutOfRangeException thrown when clicking items in the Systems window after domain reload.
Linked bug report
UUM-148748: “ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection” errors are thrown when clicking on items in the Systems window after domain reload with “Show All Worlds” enabled

Reproduction steps: 1. Create a new project 2. Install Entities package (Window > Package Management > Package Manager) 3. Window > Entities > Systems 4. Click on kebab menu and enable "Show All Worlds" option in the Systems window 5. Click on any item in the Systems window tree view 6. Trigger domain reload (e.g. Create > MonoBehaviour Script) 7. Click on any item in the Systems window tree v…

Retrieved 2026-11-10
EntitiesFixUUM-148748
Fixed an ObjectDisposedException and leaked world nodes in the Entities Hierarchy when a world is disposed.
EntitiesFixUUM-146293
Fixed and re-enable unstable System window search tests.
EntitiesFixUUM-147320
Fixed case of project build failing with "IL2CPP error C2039: __entity is not a member of BlobBuilder" error.
Linked bug report
UUM-86534: Build fails with the "IL2CPP error C2039: __entity is not a member of BlobBuilder" error when building a specific project

Reproduction steps: 1. Open the attached “repro_IN-87613“ project 2. Open the “Assets/Scenes/main.unity“ Scene 3. Open the Build Profiles window (“File → Build Profiles”) 4. Make sure that the “Architecture“ parameter is set as “Intel 64-bit“ 5. Make sure that the “Development Build“ is enabled 6. Press “Build“ Expected result: The build succeeds Actual result: The build fails with the “error …

Retrieved 2026-11-10
EntitiesFixUUM-86534
Fixed clear ("x") button in Entities search bars remaining visible after deleting all query blocks via right-click.
Linked bug report
UUM-146465: Clear ("x") button remains visible in the Entities Systems window search bar after deleting all query blocks

Steps to reproduce: Create a new 3D URP project Install com.unity.entities package Go to Window > Entities > Systems Click the "+" icon in the search bar and add any query block RIght-click on the added block and Delete Observe the "x" at the end of the Search bar Actual results: The clear ("x") button is still displayed at the end of the search bar after the query block is deleted, even thoug…

Retrieved 2026-11-09
EntitiesFixUUM-146465
Fixed Entities Memory Profiler showing duplicate components when multiple worlds share the same archetype.
Linked bug report
UUM-146419: Memory Profiler shows duplicate components when multiple worlds share the same archetype

The Entities Memory Profiler displays duplicate component entries for archetypes when multiple worlds exist. The number of duplicates scales with the number of worlds - with 3 worlds, each component is shown 3 times. Steps to Reproduce 1. Create multiple worlds (e.g., ServiceWorld, ServerWorld, ClientWorld) 2. Ensure they share common archetypes 3. Open the Profiler window and select the Entit…

Retrieved 2026-11-09
EntitiesFixUUM-146419
Fixed Entities, Worlds, and SubScenes appearing in the Hierarchy window when editing UI Toolkit assets.
EntitiesFixUUM-145824
Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.
Linked bug report
UUM-154731: Sub Scene GameObjects disappear from the Hierarchy after disabling and enabling an opened Sub Scene GameObject

Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…

Retrieved 2026-11-10
EntitiesFixUUM-154731
Fixed IDebugOnAdded callbacks receiving default values instead of the actual component value, and fixed ECB.Instantiate not firing OnAdded callbacks.
Linked bug report
UUM-145910: The "ref" input argument in IDebugOnAdded and IDebugOnRemoved does not reflect the component values set in the AddComponentData call

Reproduction steps: Open the attached “IN-146662” project Enter Play mode Observe the Console window Actual Result: An “Added 0, EXPECTED 1 or 2 from AddComponentData call” message is logged Expected result: The message says that 1 or 2 were added Reproducible with: 6000.6.0b1, 6000.7.0a1 Couldn’t test with: 6000.0.77f1, 6000.3.18f1, 6000.5.0b11 (IDebugOnAdded and IDebugOnRemoved do not exist)…

Retrieved 2026-11-09
EntitiesFixUUM-145910
Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler.
Linked bug report
UUM-146672: "Ignoring invalid [UpdateAfterAttribute]" warning is thrown in the Console when changing Type Of Worlds Shown to "None" in Entities Preferences window

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. Go to Edit > Preferences > Entities 4. Change Type Of Worlds Shown from “Live” to “None” 5. Observe the Console window Actual results: “Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Unity.Entities.Editor.ExplicitFilterSystem targeting …

Retrieved 2026-11-09
EntitiesFixUUM-146672
Fixed leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode.
Linked bug report
UUM-148849: Crash on void HierarchyStream::WriteAll when running tests with large Entity worlds and the new Hierarchy window open

How to reproduce: Open the attached project “IN-148540” Ensure that the new Hierarchy is enabled in Preferences Open the Test Runner window (Window → General → Test Runner) Run the “Entities Workspace → Unity.Entities.Editor.PerformanceTests.dll” tests Observe the crash Reproducible with: 6000.5.0a7, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not reproducible with: 6000.3.21f1, 6000.5.0a6 Could not te…

Retrieved 2026-11-10
EntitiesFixUUM-148849
Fixed NullReferenceException in the HierarchyEntityHandler when leaving the VisualElementEditingStage from the new Hierarchy.
Linked bug report
UUM-146747: "NullReferenceException" is thrown in the Console when navigating back from the UI Toolkit authoring Hierarchy to Editor Hierarchy with Element created in New Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Right-click on New Sub Scene (under Global Volume) and create Button element in Hierarchy (GameObject > UI Toolkit > Standard Elements > Button) 5. Press “Continue” in Open visual element editing stage pop-up 6. S…

Retrieved 2026-11-09
EntitiesFixUUM-146747
Fixed performance regressions related to transform hierarchy children access.
EntitiesFixUUM-138633
Fixed stale entity subscene nodes in the new Hierarchy when using the AutoLoadScene property on subscenes.
Linked bug report
UUM-143057: Two Sub Scenes are displayed under Editor World after toggling "Auto Load Scene" on a closed and reopened Sub Scene

Steps to reproduce: Create a new 3D URP project Make sure "Use new Hierarchy window" is enabled in Preferences > General Install Entities package (com.unity.entities) In the Hierarchy, right-click > New Sub Scene > Empty Scene and save it Select it In Hierarchy and click "Close" on the Sub Scene Component in the Inspector Click "Open" Uncheck "Auto Load Scene" Check again "Auto Load Scene" Obs…

Retrieved 2026-11-09
EntitiesFixUUM-143057
Fixed subscene reimport so that it no longer creates entities that are never removed.
Linked bug report
UUM-148293: "Import failed..." error and new accumulating entities are created when Reimporting a Sub Scene a few times

Steps to reproduce: Create a new 3D URP project Install Entities package (com.unity.entities) In the Hierarchy, right-click > New Sub Scene > Empty Scene and save it Select it In Hierarchy and click "Close" on the Sub Scene Component in the Inspector Fully expand Sub Scene under Editor World Select the Sub Scene in normal Hierarchy (not under Editor World) In the Inspector, click "Close" Click…

Retrieved 2026-11-10
EntitiesFixUUM-148293
Fixed the entity list foldout under a SubScene in the Hierarchy collapsing after an undo of reordering or reparenting SubScenes.
Linked bug report
UUM-147837: Entity list foldout under a Sub Scene in the Hierarchy closes when reordering that Sub Scene and pressing Undo

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Entities package (com.unity.entities) Create two Sub Scenes in the Hierarchy (Entities package installed) Under the "Editor World" section, expand the entity list foldout for each Sub Scene (the one showing the baked Entities, not its GameObject children) Reorder one of the Sub Scenes in the Hierarchy (d…

Retrieved 2026-11-10
EntitiesFixUUM-147837
Fixed the SubScene foldout icon disappearing in the Hierarchy window after undoing changes to the SubScene GameObject.
Linked bug report
UUM-143812: Hierarchy V2 SubScene foldout/expand icon disappears after undoing changes to the SubScene

Steps to reproduce: Create a new 3D URP project Make sure "Use new Hierarchy window" is enabled in Preferences Install the Entities package In the Hierarchy, right-click > New Sub Scene > Empty Scene and save it Right-click on the SubScene and select GameObject > Create Empty Select the SubScene and in the Inspector modify anything (e.g. change Position value) Click "Ctrl+Z" to undo Observe th…

Retrieved 2026-11-09
EntitiesFixUUM-143812
Fixed the Systems window world dropdown to exclude internal world types that could cause an ArgumentException when selected.
Linked bug report
UUM-148241: Entities Systems window throws “WorldProxy” error when switching to “LoadingWorld3” world

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Install Entities package via Package Manager window 3. In Hierarchy create new Sub Scene 4. Open Preferences window and go to Entities section 5. Enable “Show Advanced Worlds” 6. Open Systems window (Window > Entities > Systems) 7. Click on “Default World” dropdown 8. Select “LoadingWorld3” 9. Observe the Console wi…

Retrieved 2026-11-10
EntitiesFixUUM-148241
Fixed unsaved changes in a Sub Scene being lost when changing its Scene Asset and pressing Cancel in the save prompt.
EntitiesFix
Fixed unsaved changes in a Sub Scene being lost without a save prompt when a duplicate Sub Scene that references the same scene was deleted or had its Scene Asset changed.
Linked bug report
UUM-154590: Unsaved changes in a Sub Scene are lost without a save prompt when a Sub Scene GameObject referencing it is deleted

How to reproduce: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create two Sub Scenes, "SubScene1" and "SubScene2", and add a few GameObjects to "SubScene2" 4. Save changes 5. Rename one of the GameObjects in "SubScene2" and do not save 6. In "SubScene1", create an empty GameObject, add a "Sub Scene" Component and set its Scene Ass…

Retrieved 2026-11-10
EntitiesFixUUM-154590
In the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
EntitiesFixUUM-145926
Made the EntityId hash its full 64-bits value, reduces the risk of collisions in hash containers.
EntitiesFixUUM-145687
NullReferenceException in AsyncLoadSceneOperation.ScheduleSceneRead() when loading subscenes containing UnityObjectRef with invalid EntityIds.
EntitiesFixUUM-146245
Only record user-initiated selection in Systems window navigation history.
EntitiesFixUUM-150002
Overwrite duplicate keys in the case TypeManager.AllTypes yields multiple entries with the same FullName, preventing an exception.
Linked bug report
UUM-147907: ArgumentException is thrown and Entities Hierarchy window is empty when opened with a shared component containing a System.Guid field

Reproduction steps: 1. Open the attached “IN-147407“ project 2. Open Entities Hierarchy window (Window > Entities > Hierarchy) 3. Observe the Entities Hierarchy and Console windows Actual result: The Entities Hierarchy window opens with no content and a console error “ArgumentException: An item with the same key has already been added. Key: Test” logged Expected result: The Entities Hierarchy …

Retrieved 2026-11-10
EntitiesFixUUM-147907
Removed per frame GC Allocations in ComponentSystemGroup.
EntitiesFixUUM-151683
StableTypeHash of ECS types were inconsistent between Mono and CoreCLR.
EntitiesFix
Systems window "Show Full Player Loop" dropdown now works correctly. The setting has been split into two independent toggles: "Show Player Loop" (controls visibility of Unity player loop subsystems) and "Show All Worlds" (controls world filtering).
Linked bug report
UUM-138413: Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”

Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Unity > Settings > General > Use new Hierarchy window) Install the Entities package (com.unity.entities) Open the Entities Systems window (Window > Entities > Systems) Click the kebab button on the right side and select "Show Full Player Loop" Click the "Show Full Player Loop" drop…

Retrieved 2026-11-09
EntitiesFixUUM-138413
Systems window "Show Full Player Loop" should be disabled by default.
EntitiesFixUUM-146280
Fixed baked directional lights authored inside Entities subscenes not driving HDRP's Physically Based Sky.
Entities GraphicsFixUUM-137400
Fixed corrupted compute-deformation of skinned meshes in subscenes.
Entities GraphicsFixUUM-146932
Fixed Physically Based Sky rendering incorrectly in HDRP for directional lights authored inside Entities subscenes.
Entities GraphicsFixUUM-137400
Fixed static entities not updating lighting when light probes change and the entity does not.
Entities GraphicsFixUUM-151337
Added a Screen Space Reflections (SSR) renderer feature to URP.
GIFix
Added Enlighten realtime GI deprecation warning to lighting window and lighting settings inspector.
GIFix
Changed the default lightmap denoiser from Optix to OpenImage in Advanced filtering mode.
Linked bug report
UUM-142567: Optix denoiser is set as default when it should be obsolete when using custom lightmap filtering

How to reproduce: 1. Create a new project 2. Open the Lighting tab through Window → Rendering → Lighting 3. Under Lighting Settings tab in Light Setting Asset Press “New” 4. Under Lightmapper settings change Filtering to “Advanced” 5. Observe the default denoiser options Actual result: The default denoiser is Optix Expected result: OpenImage is selected as the default denoiser Reproducible wit…

Retrieved 2026-11-09
Disabled surface cache GI in material previews and thumbnails.
GIFix
Fix to respect double sided gi / render face flags in surface cache GI.
GIFix
Fixed "Kernel 'histogram' not found" errors and the lightmap scheduling fallback warning that occurred when viewing lightmaps in preview mode with the Editor running on a graphics API without the histogram compute shader variant, such as Vulkan.
Linked bug report
UUM-151644: Lightmap preview scheduling fails when Internal-Histogram.compute cannot load

Steps to reproduce: When the editor runs on a graphics API other than D3D11/D3D12 (observed with -force-vulkan on AMD, for instance in the Light Transport AMD Nightly CI jobs), baking with the Progressive Lightmapper logs Kernel 'histogram' not found from ComputeShader::FindKernel. ProgressiveRuntimeManager::GenerateAtlasIndexHistogramAsync (Editor/Src/GI/Progressive/PVRRuntimeManager.cpp) the…

Retrieved 2026-11-10
Fixed "Unknown filter" logs in Lighting Search saved queries.
Fixed a bug where "Refresh Virtual Offset Debug" throws an exception if the last bake didn't have Virtual Offset enabled.
Linked bug report
UUM-147479: “NullReferenceException” and “GUI Error” are thrown in the Console when clicking "Refresh Virtual Offset Debug" in the Lighting window

Steps to reproduce: 1. Open attached Unity project from Google Drive link “LightingWindow.zip” 2. In docked Lighting window select “Adaptive Probe Volumes” 3. In Probe Invalidity Settings press on “Refresh Virtual Offset Debug” button 4. Observe the Console window Actual results: “GUI Error” and “NullReferenceException” errors thrown in the Console window Expected results: No errors are thrown…

Retrieved 2026-11-10
Fixed a bug where APV bake fails when scene contains a VFXRenderer.
Linked bug report
UUM-150965: APV: "InvalidCastException: Specified cast is not valid" is thrown during Generate Lighting when a static GameObject has a MeshFilter and a Visual Effect (VFXRenderer) Component

Steps to reproduce: Create a new 3D (URP) project In Edit > Project Settings > Quality > current URP asset, make sure Light Probe System is set to Adaptive Probe Volumes Create a Cube (GameObject > 3D Object > Cube), and with the Cube selected press Add Component and add a Visual Effect component With the Cube selected, enable the Static checkbox in the top right of the Inspector (Contribute G…

Retrieved 2026-11-10
Fixed a crash that occurred when extracting shadow casters with null material.
Linked bug report
UUM-132304: Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data

How to reproduce: 1. Open the attached “IN-122165” project 2. Open the “MK_Sbox24” scene 3. Move around in the scene view for ~10 seconds 4. Observe the crash Reproducible with: 6000.0.19f1, 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a5 Could not test with: 6000.0.18f1 (a different crash occurs when opening the project) Reproduced on: Windows 10 (user reported), Windows 11 Not reproduced on:…

Retrieved 2026-11-09
Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes.
Linked bug report
UUM-143885: Crash on PPtr<T>::operator when baking Reflection Probes after baking Probe Volumes multiple times with specific lighting data

How to reproduce: 1. Open the attached “IN-143424” project 2. Open the “APV” scene 3. Open the Lighting window and open the Adaptive Probe Volume tab 4. Enable then disable “Dilation” in the Probe Invalidity Settings 5. Click the arrow on the right side of the “Generate Lighting Button” 6. Click “Clear Baking Data” then “Bake Probe Volumes“ 7. Once baking has finished, click “Bake Reflection P…

Retrieved 2026-11-09
Fixed a crash when generating lighting for an object with a transparent material that uses an unreadable texture, such as a TextMesh Pro font material.
Linked bug report
UUM-148232: Crash on PVRJobAddInstanceProperties::Execute when baking GI on a Lightmap Static GameObject using an incompatible material

How to reproduce: Open the attached “IN-147078“ project Open the “New Scene“ Scene Open the lighting window (Window > Rendering > Lighting) Click “Generate Lighting“ Observe the Crash Reproducible with: 6000.0.0f1, 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Remove the incompatible materi…

Retrieved 2026-11-10
Fixed a crash when opening the Profiler (Standalone Process) window in projects created from templates that include the Tutorials framework.
Linked bug report
UUM-149676: Standalone Profiler crashes on InteractiveLightBaking_Get_Custom_PropLightmapResolutionScale when opened on AR/VR/MR and learning pathway template projects

Steps to reproduce: Create and open a new project using AR Mobile template Go to Window > Analysis > Profiler (Standalone Process) Observe the Standalone Profiler Actual results: Standalone Profiler crashes Expected results: Standalone Profiler does not crash Reproducible with versions: 6000.6.0b2, 6000.6.0b8, 6000.7.0a5 Not reproducible with versions: 6000.3.21f1, 6000.5.8f1, 6000.6.0b1 Teste…

Retrieved 2026-11-10
Fixed a heap-buffer-overflow read when deduplicating overlapping Light Probes from multiple loaded scenes.
Fixed a warning that appeared when canceling an Adaptive Probe Volume (APV) bake.
Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances.
Fixed an gradient-in-loop shader warning that would occur in SSR bilateral upscale.
Linked bug report
UUM-144964: Gradient instruction used in a loop with varying iteration at DeclareNormalsTexture Shader warning is thrown after building URP Template project

Steps to reproduce: Create a new URP 3D Template project Build and Run the project Observe the Console window Actual results: Shader warning in 'Hidden/Universal Render Pipeline/ComputeScreenSpaceReflection': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at ShaderLibrary/DeclareNormalsTexture.hlsl is thrown Expected results: No errors or warnings are…

Retrieved 2026-11-09
Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function.
Linked bug report
UUM-145389: APV data becomes incorrect when reselecting the currently active Baking Set

Steps to reproduce: Open the “IN-143603” project Open the “APV_TestScene” scene Open the Lighting window: Window > Rendering > Lighting Go to the Adaptive Probe Volumes tab Press Generate Lighting and wait until it finishes Select the Baking Set that is already currently active from the Current Baking Set field Observe the lighting Actual result: The APV/GI lighting becomes incorrect Expected …

Retrieved 2026-11-09
Fixed an issue with punctual light sample index clamp in Surface Cache path tracing.
Linked bug report
UUM-147818: Incorrect punctual light index clamp when sampling lights in PathTracing.hlsl

How to reproduce: Create an empty URP project and open it In the Project tab, type “PathTracing” in the Search bar In the Project tab, next to the “Search”, click “In Packages” among other scope options In the Project tab find the document “Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/PathTracing.hlsl” and open it in the code editor Go to 147th line of code and observ…

Retrieved 2026-11-10
Fixed case of the Static Batching message box in the Surface Cache Global Illumination Renderer Feature inspector not matching the icon size and text alignment of the other message boxes.
GIFix
Fixed cone spot shadows missing with camera-relative culling.
Linked bug report
UUM-147026: Cone Spot Light does not cast shadows when Camera-Relative Culling Shadows is enabled

Steps to reproduce: Open the attached “IN-148001“ project Open the OutdoorsScene Select the “Spot Light” GameObject in the Scene or Hierarchy Change the spot light type from Area to Spot Go to Project Settings > Graphics and enable Camera-Relative Culling: Shadows Observe the spot light shadows in both Scene and Game views Actual result: The Cone-shaped spot light does not cast shadows when Ca…

Retrieved 2026-11-10
Fixed crash when baking lighting for a scene placed in StreamingAssets.
Linked bug report
UUM-149240: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder

How to reproduce: Create a new project using the “Universal 3D” template In the Project window, create a new folder called “StreamingAssets” Create and open a new Scene in the “StreamingAssets” folder In the Hierarchy, right click and select “Light → Reflection Probe” In the Inspector, under the “Reflection Probe” component click “Bake” Observe the crash Reproducible with: 6000.0.11f1, 6000.0.…

Retrieved 2026-11-09
Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0.
Linked bug report
UUM-154597: Crash on GpuBvh.Build when GpuBvhBuildOptions.maxLeafSize is 0 or when the primitive span is empty

Steps to reproduce: Open the attached project Select Bug > "Control - valid options and 8 primitives". The Console shows "CONTROL OK - built 96 nodes" and the Editor is fine. Select Bug > "Crash A - default-constructed GpuBvhBuildOptions". The Editor dies. Reopen the project, then select Bug > "Crash B - empty primitive span, valid options". It dies again, on a different stack. Actual result: …

Retrieved 2026-11-10
Fixed Global Illumination APV task left Not Responding on cancel.
Linked bug report
UUM-144776: Global Illumination Task becomes Not Responding when quickly cancelling Adaptive Probe Volume Baking

Steps to reproduce: Open the attached Project In the "BakeProbeScene" Scne select the Adaptive Probe Volume Game Object In the Inspector in quick succession click the "Bake Probe Volumes" Button a couple times to quickly Bake and Cancel Observe the GI Background Task Actual results: The GI Background Task is not responding Expected results: The GI Background Task is cancelled successfully Repr…

Retrieved 2026-11-09
Fixed Lighting window "New" creating assets in immutable folders.
Fixed MissingComponentException for MeshRenderers without a MeshFilter.
GIFix
Fixed nullptr PPtr error changing reflection resolution with null skybox.
Fixed objects whose lightmap UVs collapse to a point or a line being removed from baked lighting with an "Instance with invalid UV bounds was removed" warning.
Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning.
Linked bug report
UUM-148666: 'Every triangle in the Mesh UV layout has zero area' warning is thrown in the Console when baking lighting in a scene with a model that does not have UV2 unwrapped

How to reproduce: 1. Open the attached "IN-148577_AStarVizIssue.zip" project 2. Open the “OutdoorsScene” 3. Go to the Lighting tab 4. At the bottom of the Lighting tab, press "Generate Lighting" 5. Observe the Console Actual result: Warning messages are thrown in the Console: 'Every triangle in the Mesh UV layout has zero area' Expected result: No warning messages are thrown Reproducible with:…

Retrieved 2026-11-09
Fixed speckles/white spots with APV.
Linked bug report
UUM-133626: White flickering artifacts are present on dynamic objects when doing rotation/movement and using APV

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Closely observe the Game view while the car rotates Expected result: No artifacts are present Actual result: White artifacts are flickering Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5 Reproducible on: Play Mode Windows Standalone Pla…

Retrieved 2026-11-11
Fixed the custom environment reflection cubemap being forgotten when changing Source in the Lighting window.
Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone.
Linked bug report
UUM-147477: Cannot re-add a scene to the “Scenes in Baking Set” list in the Lighting window when adding a scene and then pressing the undo shortcut

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Lighting window (Window > Rendering > Lighting) Open the Adaptive Probe Volumes tab in the Lighting window Click the "Open" button in the Adaptive Probe Volumes tab Change Light Probe System to "Adaptive Probe Volumes" Change Baking Mode to "Baking Set" Remove the SampleScene in the "Scenes in Baking Set" l…

Retrieved 2026-11-10
Fixed the Unity Compute Light Baker information box in Graphics settings not hiding when the Default Light Baker setting was reverted with Reset or Undo.
Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead.
GIFixWindowsUUM-149122
Move SurfaceCache debug settings to the Rendering Debugger.
GIFix
Refactored MaterialGlobalIlluminationFlags and emissive material settings to reflect how we expect the user to use the flags.
Skip APV sampling when MeshRenderer.lightProbeUsage is Off in URP.
When the Screen Space Reflection renderer feature in URP is not present on the active renderer asset, the SSR volume override now displays a warning InfoBox with an "Open" button that selects the active renderer asset.
GIFix
Changed orientation blackboard variable and node foldouts to face right instead of left.
Linked bug report
UUM-139425: Left-facing foldout arrow is shown after the label when Graph Toolkit variables are collapsed

Steps to reproduce: Create a new URP project Open any graph or the attached "Sample Graph.cs" Add any variable to the Blackboard Observe the arrow next to the variable Actual results: The collapsed row shows a left-facing foldout/expand arrow Expected results: A collapsed variable shows a foldout arrow that clearly indicates it can be expanded, such as a right-facing arrow, matching common Uni…

Retrieved 2026-11-09
Graph ToolkitFixUUM-139425
Expose Frame selection and Disconnect All Transitions shortcuts in the state's contextual menu.
Graph ToolkitFix
Fixed bug where opening a subgraph for the first time would not always frame its contents.
Linked bug report
UUM-131387: Graph view is not centered when opening a local subgraph for the first time

Steps to reproduce: Download and import the attached "gtk-subgraph-centering.unitypackage" Create and open a graph (Assets > Create > Graph > Basic Graph) Create a node Create a subgraph from the node Open the subgraph Actual results: The contents of the subgraph is positioned somewhere north-west of the center of the window Expected results: The contents of the subgraph is positioned in the c…

Retrieved 2026-11-09
Graph ToolkitFixUUM-131387
Fixed case of an error erroneously appearing on ports when Graph.IsConnectionAllowed was overridden to permit connections between incompatible types. CheckNodeErrors now delegates type validation to CanAssignTo, consistent with how connection creation already behaves.
Graph ToolkitFixUUM-150703
Fixed Copy/Paste of values in fields inside of nodes.
Graph ToolkitFixUUM-151929
Fixed options and ports TrySetValue with Enum.
Linked bug report
UUM-146236: INodeOption.TrySetValue does not set the value when the type is an Enumeration

Steps to Reproduce: 1. Open the attached “GTK Test Issues.zip” project 2. Open the "TestGraph" graph 3. Modify “Option 1” on IntegerNode 4. Observe that “Option2” is changed to match 5. Modify “Option 1” on EnumNode 6. Observe “Option 2” on the EnumNode Actual Result: The value of “Option 2” is not set on EnumNode Expected Result: “Option 2” is set to match “Option 1” on the EnumNode Reproduci…

Retrieved 2026-11-09
Graph ToolkitFixUUM-146236

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