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How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Install the Entities package (com.unity.entities) Go to Unity > Settings > Preferences > General Change the "Editor Font" property to a different option Observe the Console Actual results: A "Leak Detected: Persistent allocates N individual allocations" log is thrown in the Console Expected results: No leak occurs Reproducible with versions: 6000…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. Open Systems window (Window > Entities > Systems) 4. Click on a kebab button in Systems window and select “Show All Worlds” 5. Press “+” button in Search field 6. Observe the Console window Actual results: “NullReferenceException: Object reference not set t…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager window and install Entities package 3. In Hierarchy window create a Sub Scene 4. Duplicate created Sub Scene 5. Drag first Sub Scene to duplicated Sub Scene 6. Observe the Editor Actual results: The Editor crashes with a SIGSEGV when draggin duplicated Sub Scene to original Sub Scene Expected re…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Unity Physics package (Window > Package Management > Package Manager) 3. Create new Sub Scene (New Sub Scene > Empty Scene…) 4. Create any GameObject inside the Sub Scene 5. Create a child GameObject for the newly created GameObject 6. Drag the child GameObject out to remove its child status 7. Observe the Console Actual result: "Failed to…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached Unity project from Google Drive link “EntitiesErrors.zip” 2. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 3. Open SampleScene (Assets > Scenes > SampleScene.unity) 4. Observe the Console window Actual results: “InvalidOperationException” and “ArgumentException” errors thrown in the Console window Expected results: No errors t…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager 3. Install packages: Entities and Netcode for Entities 4. When installed, enter Play Mode 5. Select Entity from ClientWorld in Hierarchy 6. In Inspector window expand Buffer foldout 7. Press “+ Add Element” 8. Expand: Element 0 > One Despawn > Tick 9. Change Tick Value to “1” 10. Observe the Con…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-133920" project 2. Open the Scene "SampleScene" 3. Enter Play mode 4. Observe the Console window 5. Exit Play mode 6. At the top of the window press Reproduction → Assign EntityPrefabReference 7. Enter Play mode again 8. Observe the Console window and the "My SO" ScriptableObject Actual result: From the DebugLog, you can see that EntityPrefabReference…
Retrieved 2026-11-09How to Reproduce: 1. Create a new Unity project 2. Install Entities package from Package Manager 3. Go to Window → Entities and click “Hierarchy (Deprecated)” 4. Observe the warning in the "Entities Hierarchy" window Actual Result: Warning says: "The Entities Hierarchy window is deprecated and will be removed in a future version. Entities have now been integrated into the new Hierarchy window.…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Install Entities package (Window > Package Management > Package Manager) 3. Window > Entities > Systems 4. Click on kebab menu and enable "Show All Worlds" option in the Systems window 5. Click on any item in the Systems window tree view 6. Trigger domain reload (e.g. Create > MonoBehaviour Script) 7. Click on any item in the Systems window tree v…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “repro_IN-87613“ project 2. Open the “Assets/Scenes/main.unity“ Scene 3. Open the Build Profiles window (“File → Build Profiles”) 4. Make sure that the “Architecture“ parameter is set as “Intel 64-bit“ 5. Make sure that the “Development Build“ is enabled 6. Press “Build“ Expected result: The build succeeds Actual result: The build fails with the “error …
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Install com.unity.entities package Go to Window > Entities > Systems Click the "+" icon in the search bar and add any query block RIght-click on the added block and Delete Observe the "x" at the end of the Search bar Actual results: The clear ("x") button is still displayed at the end of the search bar after the query block is deleted, even thoug…
Retrieved 2026-11-09The Entities Memory Profiler displays duplicate component entries for archetypes when multiple worlds exist. The number of duplicates scales with the number of worlds - with 3 worlds, each component is shown 3 times. Steps to Reproduce 1. Create multiple worlds (e.g., ServiceWorld, ServerWorld, ClientWorld) 2. Ensure they share common archetypes 3. Open the Profiler window and select the Entit…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…
Retrieved 2026-11-10Reproduction steps: Open the attached “IN-146662” project Enter Play mode Observe the Console window Actual Result: An “Added 0, EXPECTED 1 or 2 from AddComponentData call” message is logged Expected result: The message says that 1 or 2 were added Reproducible with: 6000.6.0b1, 6000.7.0a1 Couldn’t test with: 6000.0.77f1, 6000.3.18f1, 6000.5.0b11 (IDebugOnAdded and IDebugOnRemoved do not exist)…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. Go to Edit > Preferences > Entities 4. Change Type Of Worlds Shown from “Live” to “None” 5. Observe the Console window Actual results: “Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Unity.Entities.Editor.ExplicitFilterSystem targeting …
Retrieved 2026-11-09How to reproduce: Open the attached project “IN-148540” Ensure that the new Hierarchy is enabled in Preferences Open the Test Runner window (Window → General → Test Runner) Run the “Entities Workspace → Unity.Entities.Editor.PerformanceTests.dll” tests Observe the crash Reproducible with: 6000.5.0a7, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not reproducible with: 6000.3.21f1, 6000.5.0a6 Could not te…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Right-click on New Sub Scene (under Global Volume) and create Button element in Hierarchy (GameObject > UI Toolkit > Standard Elements > Button) 5. Press “Continue” in Open visual element editing stage pop-up 6. S…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Make sure "Use new Hierarchy window" is enabled in Preferences > General Install Entities package (com.unity.entities) In the Hierarchy, right-click > New Sub Scene > Empty Scene and save it Select it In Hierarchy and click "Close" on the Sub Scene Component in the Inspector Click "Open" Uncheck "Auto Load Scene" Check again "Auto Load Scene" Obs…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Install Entities package (com.unity.entities) In the Hierarchy, right-click > New Sub Scene > Empty Scene and save it Select it In Hierarchy and click "Close" on the Sub Scene Component in the Inspector Fully expand Sub Scene under Editor World Select the Sub Scene in normal Hierarchy (not under Editor World) In the Inspector, click "Close" Click…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Entities package (com.unity.entities) Create two Sub Scenes in the Hierarchy (Entities package installed) Under the "Editor World" section, expand the entity list foldout for each Sub Scene (the one showing the baked Entities, not its GameObject children) Reorder one of the Sub Scenes in the Hierarchy (d…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Make sure "Use new Hierarchy window" is enabled in Preferences Install the Entities package In the Hierarchy, right-click > New Sub Scene > Empty Scene and save it Right-click on the SubScene and select GameObject > Create Empty Select the SubScene and in the Inspector modify anything (e.g. change Position value) Click "Ctrl+Z" to undo Observe th…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Install Entities package via Package Manager window 3. In Hierarchy create new Sub Scene 4. Open Preferences window and go to Entities section 5. Enable “Show Advanced Worlds” 6. Open Systems window (Window > Entities > Systems) 7. Click on “Default World” dropdown 8. Select “LoadingWorld3” 9. Observe the Console wi…
Retrieved 2026-11-10How to reproduce: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create two Sub Scenes, "SubScene1" and "SubScene2", and add a few GameObjects to "SubScene2" 4. Save changes 5. Rename one of the GameObjects in "SubScene2" and do not save 6. In "SubScene1", create an empty GameObject, add a "Sub Scene" Component and set its Scene Ass…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “IN-147407“ project 2. Open Entities Hierarchy window (Window > Entities > Hierarchy) 3. Observe the Entities Hierarchy and Console windows Actual result: The Entities Hierarchy window opens with no content and a console error “ArgumentException: An item with the same key has already been added. Key: Test” logged Expected result: The Entities Hierarchy …
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Unity > Settings > General > Use new Hierarchy window) Install the Entities package (com.unity.entities) Open the Entities Systems window (Window > Entities > Systems) Click the kebab button on the right side and select "Show Full Player Loop" Click the "Show Full Player Loop" drop…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. Open the Lighting tab through Window → Rendering → Lighting 3. Under Lighting Settings tab in Light Setting Asset Press “New” 4. Under Lightmapper settings change Filtering to “Advanced” 5. Observe the default denoiser options Actual result: The default denoiser is Optix Expected result: OpenImage is selected as the default denoiser Reproducible wit…
Retrieved 2026-11-09Steps to reproduce: When the editor runs on a graphics API other than D3D11/D3D12 (observed with -force-vulkan on AMD, for instance in the Light Transport AMD Nightly CI jobs), baking with the Progressive Lightmapper logs Kernel 'histogram' not found from ComputeShader::FindKernel. ProgressiveRuntimeManager::GenerateAtlasIndexHistogramAsync (Editor/Src/GI/Progressive/PVRRuntimeManager.cpp) the…
Retrieved 2026-11-10Steps to reproduce: 1. Open attached Unity project from Google Drive link “LightingWindow.zip” 2. In docked Lighting window select “Adaptive Probe Volumes” 3. In Probe Invalidity Settings press on “Refresh Virtual Offset Debug” button 4. Observe the Console window Actual results: “GUI Error” and “NullReferenceException” errors thrown in the Console window Expected results: No errors are thrown…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D (URP) project In Edit > Project Settings > Quality > current URP asset, make sure Light Probe System is set to Adaptive Probe Volumes Create a Cube (GameObject > 3D Object > Cube), and with the Cube selected press Add Component and add a Visual Effect component With the Cube selected, enable the Static checkbox in the top right of the Inspector (Contribute G…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-122165” project 2. Open the “MK_Sbox24” scene 3. Move around in the scene view for ~10 seconds 4. Observe the crash Reproducible with: 6000.0.19f1, 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a5 Could not test with: 6000.0.18f1 (a different crash occurs when opening the project) Reproduced on: Windows 10 (user reported), Windows 11 Not reproduced on:…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-143424” project 2. Open the “APV” scene 3. Open the Lighting window and open the Adaptive Probe Volume tab 4. Enable then disable “Dilation” in the Probe Invalidity Settings 5. Click the arrow on the right side of the “Generate Lighting Button” 6. Click “Clear Baking Data” then “Bake Probe Volumes“ 7. Once baking has finished, click “Bake Reflection P…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-147078“ project Open the “New Scene“ Scene Open the lighting window (Window > Rendering > Lighting) Click “Generate Lighting“ Observe the Crash Reproducible with: 6000.0.0f1, 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Remove the incompatible materi…
Retrieved 2026-11-10Steps to reproduce: Create and open a new project using AR Mobile template Go to Window > Analysis > Profiler (Standalone Process) Observe the Standalone Profiler Actual results: Standalone Profiler crashes Expected results: Standalone Profiler does not crash Reproducible with versions: 6000.6.0b2, 6000.6.0b8, 6000.7.0a5 Not reproducible with versions: 6000.3.21f1, 6000.5.8f1, 6000.6.0b1 Teste…
Retrieved 2026-11-10Steps to reproduce: Create a new URP 3D Template project Build and Run the project Observe the Console window Actual results: Shader warning in 'Hidden/Universal Render Pipeline/ComputeScreenSpaceReflection': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at ShaderLibrary/DeclareNormalsTexture.hlsl is thrown Expected results: No errors or warnings are…
Retrieved 2026-11-09Steps to reproduce: Open the “IN-143603” project Open the “APV_TestScene” scene Open the Lighting window: Window > Rendering > Lighting Go to the Adaptive Probe Volumes tab Press Generate Lighting and wait until it finishes Select the Baking Set that is already currently active from the Current Baking Set field Observe the lighting Actual result: The APV/GI lighting becomes incorrect Expected …
Retrieved 2026-11-09How to reproduce: Create an empty URP project and open it In the Project tab, type “PathTracing” in the Search bar In the Project tab, next to the “Search”, click “In Packages” among other scope options In the Project tab find the document “Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/PathTracing.hlsl” and open it in the code editor Go to 147th line of code and observ…
Retrieved 2026-11-10Steps to reproduce: Open the attached “IN-148001“ project Open the OutdoorsScene Select the “Spot Light” GameObject in the Scene or Hierarchy Change the spot light type from Area to Spot Go to Project Settings > Graphics and enable Camera-Relative Culling: Shadows Observe the spot light shadows in both Scene and Game views Actual result: The Cone-shaped spot light does not cast shadows when Ca…
Retrieved 2026-11-10How to reproduce: Create a new project using the “Universal 3D” template In the Project window, create a new folder called “StreamingAssets” Create and open a new Scene in the “StreamingAssets” folder In the Hierarchy, right click and select “Light → Reflection Probe” In the Inspector, under the “Reflection Probe” component click “Bake” Observe the crash Reproducible with: 6000.0.11f1, 6000.0.…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Select Bug > "Control - valid options and 8 primitives". The Console shows "CONTROL OK - built 96 nodes" and the Editor is fine. Select Bug > "Crash A - default-constructed GpuBvhBuildOptions". The Editor dies. Reopen the project, then select Bug > "Crash B - empty primitive span, valid options". It dies again, on a different stack. Actual result: …
Retrieved 2026-11-10Steps to reproduce: Open the attached Project In the "BakeProbeScene" Scne select the Adaptive Probe Volume Game Object In the Inspector in quick succession click the "Bake Probe Volumes" Button a couple times to quickly Bake and Cancel Observe the GI Background Task Actual results: The GI Background Task is not responding Expected results: The GI Background Task is cancelled successfully Repr…
Retrieved 2026-11-09How to reproduce: 1. Open the attached "IN-148577_AStarVizIssue.zip" project 2. Open the “OutdoorsScene” 3. Go to the Lighting tab 4. At the bottom of the Lighting tab, press "Generate Lighting" 5. Observe the Console Actual result: Warning messages are thrown in the Console: 'Every triangle in the Mesh UV layout has zero area' Expected result: No warning messages are thrown Reproducible with:…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Closely observe the Game view while the car rotates Expected result: No artifacts are present Actual result: White artifacts are flickering Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5 Reproducible on: Play Mode Windows Standalone Pla…
Retrieved 2026-11-11Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Lighting window (Window > Rendering > Lighting) Open the Adaptive Probe Volumes tab in the Lighting window Click the "Open" button in the Adaptive Probe Volumes tab Change Light Probe System to "Adaptive Probe Volumes" Change Baking Mode to "Baking Set" Remove the SampleScene in the "Scenes in Baking Set" l…
Retrieved 2026-11-10Steps to reproduce: Create a new URP project Open any graph or the attached "Sample Graph.cs" Add any variable to the Blackboard Observe the arrow next to the variable Actual results: The collapsed row shows a left-facing foldout/expand arrow Expected results: A collapsed variable shows a foldout arrow that clearly indicates it can be expanded, such as a right-facing arrow, matching common Uni…
Retrieved 2026-11-09Steps to reproduce: Download and import the attached "gtk-subgraph-centering.unitypackage" Create and open a graph (Assets > Create > Graph > Basic Graph) Create a node Create a subgraph from the node Open the subgraph Actual results: The contents of the subgraph is positioned somewhere north-west of the center of the window Expected results: The contents of the subgraph is positioned in the c…
Retrieved 2026-11-09Steps to Reproduce: 1. Open the attached “GTK Test Issues.zip” project 2. Open the "TestGraph" graph 3. Modify “Option 1” on IntegerNode 4. Observe that “Option2” is changed to match 5. Modify “Option 1” on EnumNode 6. Observe “Option 2” on the EnumNode Actual Result: The value of “Option 2” is not set on EnumNode Expected Result: “Option 2” is set to match “Option 1” on the EnumNode Reproduci…
Retrieved 2026-11-09