UUM-148850
Fixed in 6000.6.0b9Mentioned in 17 release notes.
First fixed in 6000.6.0b9 (Aug 18, 2026); relisted in 16 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0b7 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0b6 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0b5 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0b4 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0b3 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0b2 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0b1 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0a6 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.6.0f1 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.3.23f1 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.6.0b10 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0a5 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.7.0a5 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.5.9f1 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.6.0b9 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. | |
| 6000.6.0b9 | Fixes GI | Fix | Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. |