VersionSectionRiskImpactNote
6000.7.0b8Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0b7Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0b6Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0b5Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0b4Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0b3Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0b2Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0b1Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0a6Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0a5Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0a4Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0a3Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.6.0b4Fixes
Entities
FixFixed an issue in the editor when every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created. (UUM-145926) First seen in 6000.6.0b3.
6000.7.0a2Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.
6000.7.0a2Fixes
Entities
FixIn the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created.

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