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On Linux/Docker CI build, the editor sometimes crashes when building and during test runs. The crash happens when ToFileDescriptor is called inside pal_utilities.h:160 with the message 'Assertion `fd < sysconf(_SC_OPEN_MAX) && "Requested file descriptor exceeds maximum number of files allowed to be open at a time."' failed.'` Logging open fds shows this is {}not{} exceeding the maximum. Steps …
Retrieved 2026-11-09Steps to reproduce: Open 3D project or switch Behaviour Mode to 3D in Project Settings > Editor Add texture/image to Assets In Inspector, switch Texture Type from Default to Sprite Observe no Sprite subasset generated Note: In 2D editor mode, Sprite subasset is generated even when Sprite Mode is Multiple by default Actual results: Expected results: Reproducible with versions: 6000.6.0a5 Not re…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-145873” project 2. Open the scene “SampleScene” 3. Observe the Scene view Actual result: Pipe tiles have Walkway tiles' normal texture rendered on them Expected result: Pipe tiles should not have any normal texture rendered on them Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.4.12f1, 6000.5.1f1, 6000.6.0a7 Reproducible on: Windows 11 …
Retrieved 2026-11-09Reproduction steps: Open the attached "IN-145480_REPRO" project Open the "Assets/Scenes/SampleScene.unity" scene Make sure both the Game view and the Scene view are visible Enter Play Mode Observe the Console Actual result: The Console continuously prints "ArgumentException: An item with the same key has already been added" Expected result: No error is thrown Reproducible with: 6000.0.0b11, 60…
Retrieved 2026-11-10Steps to reproduce: Create a new Universal 2D project via Unity Hub Edit > Project Settings > Editor > "Enter Play Mode Settings": enable Enter Play Mode Options and disable Domain Reload In the Project Browser right click and Create > 2D > Sprites > Triangle and Select the texture In the Inspector click "Open Sprite Editor" (or Window > 2D > Sprite Editor) Draw a Cube Sprite container in the …
Retrieved 2026-11-09Steps to reproduce: Create and open a new 2D UPR project Create a Triangle Sprite png in the Project tab (Create -> 2D Sprite -> Triangle) Create a Tilemap grid in the Hierarchy Open it in the Tile Palette window Create a new Tile Palette Enable the Tile Palette Edit mode Drag the Triangle png into the canvas Create an asset from the png Observe the Console and Tile Palette Actual results: "Mi…
Retrieved 2026-11-09How to reproduce: Open attached "IN-145916_Rendererror.zip" project Enter Play mode Observe the Console Actual result: "Render Graph Execution error", ArgumentException "texture handle does not have a valid descriptor" errors are thrown in the Console Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Reproducible o…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-144029" project Open the SampleScene Open the Profiler. Window >Analysis> Profiler Enter Play mode Observe the Memory Profiler and see initial memory usage Hold spacebar for 30-70 seconds Observe the Memory Profiler and see how memory usage changed Actual Result: Light2D does not destroy runtime created mesh, causing a memory leak Expected result: Light2…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new 2D URP project 2. Open the “SampleScene” scene 3. Create a new GameObject with Animator and LineRenderer components 4. Create a Material using the Universal Render Pipeline/2D/Sprite-Lit-Default shader, and assign any texture to the “Diffuse” slot 5. Assign the Material to the LineRenderer. 6. Create an animation for the GameObject 7. Add the LineRenderer's …
Retrieved 2026-11-10Steps to reproduce: Create a new project via Unity Hub using the Universal 2D template Import the attached script RenderSprite_worldBounds_NaN_Repro.cs - drag it into the Project window (Assets folder) and let it compile. Open the sample scene. Create an empty GameObject: GameObject > Create Empty. Leave its Transform Position at (0,0,0). Select the GameObject, and in the Inspector click Add C…
Retrieved 2026-11-10From https://discussions.unity.com/t/inverted-normal-map-for-flipped-tile-in-chunk-tilemap/1717641 Steps to reproduce: Follow user's reproduction steps from discussions thread Actual results: Normals are inverted for flipped Tiles Expected results: Normals are not inverted for flipped Tiles Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): No…
Retrieved 2026-11-09Steps to reproduce: Create and open a new URP 2D project Select the Renderer2D asset in Assets/Settings Untick the "Depth/Stencil Buffer" Add "Render Objects" Renderer Feature at the bottom Observe the Game/Scene view and Console Actual results: Game/Scene view fail to render, NullReferenceExceptions and "Render Graph Execution error" are thrown Expected results: Game/Scene views continue to r…
Retrieved 2026-11-10Steps to reproduce: Create or open a project Open Preferences > 2D > Grid Brush Compare the font size of the page title "Grid Brush" against its section headers "Grid Brush Flood Fill Extents" and "Grid Brush Scene View Text" For reference, compare against Preferences > 2D > Physics ("Physics" title vs "Colliders"/"Contacts" headers) or Project Settings > Analysis > Project Auditor ("Project A…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-152053” project Open the “SampleScene” scene In the Project window navigate to the Assets\Settings folder and click on Renderer2D In the Inspector window change the Render Scale to some lower value Observe the Game view Actual result: Sprite resolution changes and it gets more pixelated Expected result: Sprite resolution does not change Reproducible with…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project using the Universal 2D template 2. In the Project window, right-click -> Create -> 2D -> Tiles -> Hexagonal Rule Tile 3. Select the created Asset 4. In the Scene view, observe the "Open Tile Palette" Overlay Expected results: The "Open Tile Palette" menu item fills the full width of the Overlay Actual results: The "Open Tile Palette" menu item is…
Retrieved 2026-11-10Reproduction steps: 1. Create a new Universal 2D project 2. Create any Sprite (Create > 2D > Sprite) 3. Edit > Project Settings… > Sprite Editor 4. Enable Sprite Frame field edit lock override and observe the info box that appears below it 5. Select newly created Sprite Asset and click “Open Sprite Editor” button 6. Close the Sprite Editor window and observe Project Settings > Sprite Editor Ac…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Observe the Sync Active Palette button next to the Tile Palette drop-down Scale the Tile Palette window horizontally and observe the button Actual results: The button gets easily cut off or covered as other elements are prioritised, leaving it inoperable despite free space being present Expected results: The Sync Active Palette button remains visib…
Retrieved 2026-11-10Steps to reproduce: Create a new 2D URP project Import the attached "TestTile" folder into the Assets In the Hierarchy, right-click > 2D Object > Tilemap > Rectangular Select the imported "TestTile.asset" from the Project window In the Inspector, assign the "TestSprite" into the Sprite property Select the "Tilemap" from the Hierarchy Drag the "TestTile" onto the Scene view Observe the Scene vi…
Retrieved 2026-11-09Steps to reproduce: Create a new 2D URP project Import the attached "TestTile" folder into the Assets In the Hierarchy, right-click > 2D Object > Tilemap > Rectangular Select the imported "TestTile.asset" from the Project window In the Inspector, assign the "TestSprite" into the Sprite property Select the "Tilemap" from the Hierarchy Drag the "TestTile" onto the Scene view Observe the Scene vi…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Window > 2D > Tile Palette > Create New Tile Palette > Create 3. Create > 2D > Sprite 4. Drag newly created Sprite into the Tile Palette window 5. Click “Paint with active brush” button and select Sprite tile in the Tile Palette window 6. Paint Sprite onto the grid in the Scene view 7. Click “Select an area of the grid” button and sel…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Create any Tilemap (Window > 2D > Tile Palette > Create New Tilemap) 3. Duplicate the Tilemap GameObject in the Hierarchy until a scrollbar appears in the Tilemap dropdown 4. Enter any text in the Tilemap dropdown search bar to produce some or no results 5. Observe the Tilemap dropdown Actual result: Scrollbar remains visible in the d…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Create any Tilemap (Window > 2D > Tile Palette > Create New Tilemap) 3. Duplicate the Tilemap GameObject in the Hierarchy until a scrollbar appears in the Tilemap dropdown 4. Enter any text in the Tilemap dropdown search bar to produce some or no results 5. Observe the Tilemap dropdown Actual result: Scrollbar remains visible in the d…
Retrieved 2026-11-09Steps to reproduce: Create a new 2D project Go Assets > Create > 2D > Sprites > Triangle Select it and click "Open Sprite Editor" In the Sprite Editor, click on the lock (Toggle Sprite Editor locks.) icon Lock any item Close Sprite Editor Re-open Sprite Editor and observe the locks Actual results: Locked properties are not retained and are editable again Expected results: Locked properties are…
Retrieved 2026-11-09Steps to reproduce: Open the project at [Internal link] Buid & run for Android Tap the UI Controls button Check the Toggle Element Turn TalkBack on Tap the Toggle Element Actual results: TalkBack announces a redundant "checked" on top of the "on" state. Expected results: TalkBack only announces the "on" state. Reproducible with versions: 6000.0+ Tested on (OS): Android, iOS
Retrieved 2026-11-10Steps to reproduce: Open the project at [Internal link] Buid & run for Android Tap the UI Controls button Turn TalkBack on Navigate by swipe all controls down to Slider Element Navigate backwards up to Text Field Element Actual results: TalkBack is very slow to navigate away from Dropdown Element regardless of the navigation direction. Expected results: TalkBack navigation is snappy for all ac…
Retrieved 2026-11-10