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7000.0.0a11100 shown
Fixed an issue where the Build Analysis window listed a build started during another build, such as a content directory build started during a Player build, as an unrelated build instead of nesting it under the build it ran inside.
Build PipelineFixUUM-153441
Fixed build step labels in the Build Analysis window showing internal method names instead of readable text.
Build PipelineFixUUM-150888
Fixed builds added to the build history while the Build Analysis window was closed not appearing in the build list when the window was opened.
Build PipelineFix
Fixed content directory builds reusing cached scenes after the version argument of a PostProcessScene attribute changed.
Build PipelineFixUUM-156335
Fixed content directory builds reusing cached shaders after the BuildCallbackVersion of an IPreprocessShaders or IPreprocessComputeShaders callback was increased.
Build PipelineFixUUM-155222
Fixed IncrementalPlayerBuildTests on CoreCLR. (CBD-2066)
Build PipelineFix
Fixed issue where the embedded Addressables tab in the Build Analysis window copies UI elements.
Build PipelineFixUUM-155242
Fixed sequential command line builds started with -activeBuildProfile compiling scripts for the previously active platform.
Build PipelineFixUUM-150775
Fixed the Build Analysis window's Asset Table showing no message when a search matched no assets.
Build PipelineFixUUM-155320
Fixed the build count in the Build Analysis window footer not following the search filter. The footer now shows the number of matching builds while searching, and shows the build limit count only from 70% of the limit.
Linked bug report
UUM-150885: Build Analysis: Build count in the bottom left of the Build Analysis window does not update while searching

Steps to reproduce: Open a project on 6000.7.0a5 that has at least two completed build reports Open Window > Analysis > Build Analysis Note the build count in the bottom left of the build list - "2 of 50 builds" Type a term with no matches into the search field at the top of the build list, for example "test" Observe the build list and the count in the bottom left Actual results: The list show…

Retrieved 2026-11-11
Build PipelineFixUUM-150885
Fixed the Build Details section of the Build Analysis window not showing a build's related builds.
Build PipelineFixUUM-155781
Fixed the warning and error counts being cut off in the Build Analysis window's Build Steps list when a step had 100 or more messages.
Build PipelineFixUUM-153057
don't hang the Editor when a previous bee_backend is still running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Build SystemFixUUM-142773
Strip the AMD FidelityFX DLL from player builds when AMDUnityPlugin is not enabled.
Build SystemFixUUM-156516
Fixed a cross-thread memory deallocation error that could occur when resolving content IDs through the Accelerator.
Cache ServerFixServerUUM-145808
Fixed connecting to a Unity Accelerator when no port is specified in the cache server IP address: the default port now follows the TLS/SSL setting (10443 with TLS enabled, 10080 without).
Cache ServerFixServer
Fixed editor hangs when using TLS connections to a Unity Accelerator. One due to always failing certificate verification, which previously made the -cacheServerIgnoreTLSVerification command line argument mandatory for TLS and the other from closing the connection without a TLS close handshake. (EAD-2537)
Cache ServerFixServer
OrbitalFollow cameras using the InheritPosition blend hint with position damping now inherit the outgoing camera's direction correctly, and jerk less on the blend back.
Linked bug report
UUM-149754: Camera jerks when blending back to a Cinemachine Camera using InheritPosition with Orbital Follow position damping

How to reproduce: Open the attached "IN-149144" project Open "ReproScene" Enter Play mode Orbit "BaseCam_Inheriting" with the mouse so it frames the character from a clearly different position than "FarCam_NoBlendHint" Press "Enter" on the keyboard to switch to "FarCam_NoBlendHint" Press "Enter" again to switch back to "BaseCam_Inheriting" Observe the Game view during the blend back Actual res…

Retrieved 2026-11-12
CinemachineFixUUM-149754
Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.
Linked bug report
UUM-108870: LeakDetection will report false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled

Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Preferences > Jobs > Leak Detection Level > Enable With Stack Trace) 3. Click Tools > Reload Domain 4. Set Leak Detection Level to “Enabled” (Edit > Preferences > Jobs > Leak Detection Level > Enabled) 5. Repeat step 3 6. Observe the Console Expected result: No leak dete…

Retrieved 2026-11-09
CoreFixUUM-108870
Fixed batch mode Editor invocations appearing to hang for up to 10 minutes when their output is captured by a parent process.
CoreCLRFixUUM-148363
Fixed CoreCLR native debug symbol files being included in the Mac and Linux Editor installers and in Linux Player builds, reducing installer and build size.
CoreCLRLinuxUUM-151753
Fixed CoreCLR player builds including runtime files that are never loaded, such as standalone garbage collectors, ETW message resources, import libraries, and a duplicate debugger access library.
CoreCLRFixUUM-147611
Fixed incorrect code generation when the JIT removed a BITCAST over a narrow (byte or ushort) load, which could leave garbage in the upper bits instead of correctly zero- or sign-extending the value (upstream dotnet/runtime #133597).
CoreCLRFixUUM-153231
Fixed Localization and Smart Strings links in the documentation
DocumentationFixUUM-152984
Fix regex patterns in .buginfo, which fell through to the wrong team.
DX12FixUUM-153607
Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state.
DX12FixUUM-154995
Fixed a DirectX 12 validation error caused by incorrect resource-state tracking on async command lists.
DX12FixUUM-144862
Fixed a graphics validation error (category 9, id 538) at BeginRenderPass for render pass input attachments when using split-threaded native graphics jobs.
DX12FixUUM-144553
Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.
Linked bug report
UUM-150682: Crash on GfxVersionList::Impl::ReleaseFromGfxVersionList when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…

Retrieved 2026-11-10
DX12FixWindowsUUM-150682
Fixed errors being thrown when an empty texture is displayed in the Editor while using the Direct3D12 graphics API.
Linked bug report
UUM-144444: Errors are thrown when an empty texture is selected in Object Picker on DX12

Steps to reproduce: Create and open a new project Change the Graphics API to Direct3D12 in 'Edit -> Project Settings -> Player' Create a new Script with a line "[SerializeField] private Object obj;" in it Instantiate the Script in Hierarchy Import TextMeshPro Examples and Extras Open the Object Picker in the Script instance Select any one "Font Texture" from the list in Object Picker (it's of …

Retrieved 2026-11-11
DX12FixUUM-144444
Fixed fields in the D3D12 Device Filter Inspector overflowing their section when the Inspector window was resized.
DX12FixUUM-134380
Fixed foldouts on a D3D12 Device Filter List asset collapsing when the asset was deselected and reselected in the Project window.
DX12FixUUM-141433
Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading.
DX12FixUUM-154103
Fixed IUnityGraphicsD3D12::GetNextFrameFenceValue() returning a fence value that could complete before the commands a native plugin recorded into Unity's current command list when graphics jobs are enabled.
DX12FixUUM-156768
Fixed Player Settings showing unusable D3D12 device filtering settings for platforms that don't support Direct3D12.
DX12FixUUM-149251
Fixed terrain ShaderGraph splatmap layers beyond the 4th failing to render on DX12 in the Deferred and Deferred+ rendering paths when Rendering Layers or Decal Layers were enabled.
DX12FixUUM-151879
Fixed the -force-d3d12-debug command line argument reporting a missing Windows "Graphics Tools" optional feature when the D3D12 debug layer library was absent from the build instead.
DX12FixWindowsUUM-137188
Handle out of memory on very large texture creations
Linked bug report
UUM-157106: Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize

How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…

Retrieved 2026-11-10
DX12FixUUM-157106
The Editor no longer crashes with an out-of-memory failure or a GPU device reset when a single repaint renders a scene with extreme per-frame draw volume. Direct3D 12 now submits GPU work mid-frame once more than 1 GiB of upload scratch memory has accumulated; the threshold can be changed, or set to 0 to disable it, with the d3d12-scratch-flush-threshold boot config parameter. The first time a mid-frame flush runs, the Editor or Player log names that parameter.
DX12FixUUM-93272
Add duospace tag support to ATG
EditorFixUUM-146098
add UaaL support for Swift Project type in iOS/tvOS
EditorFixiOStvOS
Added Caption Bar support to the Android window insets API. Use AndroidWindowInsets.Type.CaptionBar to query the caption bar and control whether your application window renders behind it.
EditorFixAndroid
Added missing Apple and Android app support to the localization module.
EditorAndroid
Added Platform Define Support for Multi-Target Platform.
EditorFixUUM-151085
Added warning on "New Analysis" for imported Project Auditor reports.
EditorFixUUM-153096
AutoStaticsCleanup generator errors are now visible in console.
EditorFixUUM-155160
Avoid having multiple errors when changing the technical name of a custom package already in the project manifest.
EditorFixUUM-141424
Derived platform defines are now available in asmdef define constraints.
EditorFixUUM-151203
Disable Show Tutorial Window button since Universal 2D Project does not provide one.
EditorFixUUM-150083
Don't include the NET analyzers twice in Project Auditor code analysis.
EditorFixUUM-156937
Ensure some memory areas missing roots are now rooted. Editor: MonoScriptInfoScraper and some il2cpp initialisation.
EditorFixUUM-126934
Fix broken profiles when multiple build profile variants share a package
EditorFixUUM-148423
Fix layout properties preview inspector window to use the same calculations as runtime layout.
EditorFixUUM-154313
Fix permissions on Burst MacOS tools, and remove chmod usages
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fix Project Auditor empty-state message for filtered vs. empty categories
EditorFixUUM-152980
Fix use case: reparent into a layout group, then undo
EditorFixUUM-130685
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed a camera with Target Eye set to None rendering with the XR eye texture's size and aspect ratio instead of the window's while an XR display is active.
Linked bug report
UUM-152503: Camera's projection matrix ignores the window aspect ratio when the Target Eye is set to "None"

Steps to reproduce: 1. Open the attached user's project "PassthroughMatrixBug.zip" 2. Open the "Scenes/SampleScene" Scene 3. Make sure the OpenXR provider is enabled with "Initialize XR on Startup" checked (Edit > Project Settings > XR Plug-in Management) 4. Enable the OpenXR "Mock Runtime" Feature in the OpenXR Settings 5. Select the "XRRig/Camera Offset/XR Camera/PassThroughCamera" GameObjec…

Retrieved 2026-11-12
EditorFixXRUUM-152503
Fixed a crash on closing the Editor shortly after saving.
EditorFixUUM-143428
Fixed a crash on startup when the Unity Editor Software Terms had not been accepted and the terms file was missing, empty, or could not be read.
Linked bug report
UUM-154911: Crash in SoftwareTerms when opening a project while Software Terms file is missing and hasn't been accepted

How to reproduce: Open the Windows Registry Editor Navigate to the Unity Editor 5.x Key (Computer\HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x) Locate all Values with “Terms” in their Name Set their Value Data to 0 (Double click → Edit DWORD) and click OK Close the Windows Registry Editor Open the Resources folder in the File Explorer (Editor Folder Location\Data\Resources) D…

Retrieved 2026-11-12
EditorFixUUM-154911
Fixed a crash that could occur when undoing the addition of a Visual Effect component to a GameObject.
Linked bug report
UUM-136309: Crash on ClearPerMaterialCustomProperties when undoing the addition of Visual Effects Component to the GameObject for a few times

How to reproduce: 1. Create a new Unity project and install the VFX package 2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effect Graph -> Any VFX Graph 3. In the Hierarchy, create an Empty GameObject 4. Drag the created VGX Graph from the Assets to the created GameObject Inspector to add the Component 5. Press "Ctrl + Z"/"Command + Z" to undo the action 6. Repeat …

Retrieved 2026-11-09
EditorFixUUM-136309
Fixed a crash when closing the Inspector tab while an in-editor tutorial is running.
EditorFixUUM-153247
Fixed a flaky Android startup integration test (AndroidInitActivity.TestStartup_ARM64IL2CPP) and re-enabled it.
EditorFixAndroidUUM-153001
Fixed a grammatical error in the warning shown on the Install URP step of the Migrate to URP wizard.
EditorFixUUM-154221
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed account dropdown display when entering play mode
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed an Inspector tracker leak that logged SerializedObjectNotCreatableException errors on domain reload after closing an Inspector window with a serialized lock state.
EditorFixUUM-131816
Fixed an issue where Build Profile Configurations in the Platform Browser could overlap the Packages section after resizing the window.
EditorFixUUM-147306
Fixed an issue where BuildPlayerOptions.previousBuildReportDirectories remained empty even though build reports should have been added.
Linked bug report
UUM-149360: BuildPlayerOptions.previousBuildReportDirectories remains empty when AddPreviousBuildReportDirectory is called

Reproduction steps: 1. Open the attached “IN-150358” project 2. Run custom build script (BugHunt > Run Oracle) 3. Wait for the player build triggered by the runner to finish 4. Open the Editor.log 5. Find the line BUGHUNT_DBG idea304 PrepareForBuild AddPrevious path=... hit=1 6. Inspect the next line BUGHUNT_DBG idea304 after Add dirs=... sawPath=... Actual result: BuildPlayerOptions.previousB…

Retrieved 2026-11-12
EditorFixUUM-149360
Fixed an issue where Project Auditor showed the Optimization page and highlighted the wrong sidebar entry after starting an analysis from the Migrate to URP tab.
EditorFixUUM-155263
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where the Code and Shaders Compiler Messages views in Project Auditor overwrote each other's saved column widths, grouping, and sorting.
EditorFixUUM-156118
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed an issue where Umbra menu items reappeared after a domain reload when legacy Umbra culling was disabled.
EditorFixUUM-154630
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed bug where InstantiateAsync would not account for parent transform scale when Instantiate would.
Linked bug report
UUM-154591: InstantiateAsync and Instantiate produce different scales when created with identical InstantiateParameters

How to reproduce: Create and open a new 3D project Import the “AsyncScaleMinimal“ script (In the internal notes) Add the imported Script into the Scene Enter Play mode Observe the cubes in the Game or Scene view Actual result: One cube is bigger than the other one Expected result: Both cubes are the same size Reproducible with: 6000.0.33f1, 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b2, 700…

Retrieved 2026-11-12
EditorFixUUM-154591
Fixed Built-In Render Pipeline to URP migration wizard from accepting HD Render Pipeline assets
EditorFixUUM-151685
Fixed concurrent access in Standard text in UITK.
Linked bug report
UUM-151887: InvalidOperationException and NullReferenceExceptions are thrown when jobified text generation resolves a missing character through a font asset fallback chain

Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…

Retrieved 2026-11-10
EditorFixUUM-151887
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed dragging multiple objects of the same type dropping them one by one when the drop target rejects them as a group, and the drag showing as allowed while hovering.
EditorFix
Fixed EditorWindow.HasOpenInstances returning true during a windows OnDestroy callback.
EditorFixWindowsUUM-155158
Fixed error from Jetbrains.Annotations when trying to use SourceTemplate Attribute
Linked bug report
UUM-84741: The "Target" Source Template is missing when using the Unity JetBrains.Annotations library subset

Reproduction steps: 1. Open the attached “TargetExpressionBug” project 2. Open the “Assets/Scenes/SampleScene” scene 3. Observe the Console logs Expected Result: No errors are thrown in the Console Actual Result: “The type or namespace name 'Target' could not be found” error is thrown in the Console Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.24f1 Reproducible on: Windows 11 Pro Not re…

Retrieved 2026-11-12
EditorFixUUM-84741
Fixed GameObjects not baking correctly when their properties change.
EditorFixUUM-142039
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed Hierarchy and Scene View search synchronisation.
EditorFixUUM-150981
Fixed hover events not firing when moving between adjacent links
EditorFixUUM-156714
Fixed issue where filtered Scene View picking ignored BatchRendererGroup objects.
EditorFixUUM-144180
Fixed issue where inter-process communication on POSIX systems can miss bytes due to incorrect state machine logic.
EditorFixUUM-153080
Fixed issue with multiple scripts being used in the same string with Advanced Text.
Linked bug report
UUM-150208: Bengali text renders with dotted circles (◌) when the string starts with Latin characters and Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…

Retrieved 2026-11-10
EditorFixUUM-150208
Fixed issue with OS Fallbacks overriding the assigned sprite asset.
EditorFixUUM-155771
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed Localization key metadata changes not appearing in the Inspector until the GameObject was reselected.
EditorFixUUM-153809
Fixed player builds failing with error CS0117 when scripts use UnityEngine.Device.SystemInfo.processorModel, processorManufacturer, or supportsMachineLearning.
Linked bug report
UUM-154729: Player build fails with CS0117 when code uses UnityEngine.Device.SystemInfo.processorModel, processorManufacturer or supportsMachineLearning

Steps to reproduce: Open the attached project Note that Assets/Scripts/DeviceInfoProbe.cs compiles with no errors in the Editor Run QA > Build macOS Player (repro), or File > Build Profiles, select macOS and press Build Read the Console Actual results: The player build fails to compile with "error CS0117: 'SystemInfo' does not contain a definition for 'processorModel'", the same for 'processor…

Retrieved 2026-11-12
EditorFixUUM-154729
Fixed Project Auditor group labels showing more ignored issues than items, and hiding some issues, after the Project Auditor window was closed and reopened.
EditorFixUUM-156583
Fixed Project Auditor reporting "CSC" as the location of assembly-level code findings when MSBuild compilation is enabled.
EditorFixUUM-152890
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748

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