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7000.0.0a11100 shown
Fixed Project Auditor reporting absolute on-disk file paths instead of project-relative paths for symlinked packages when MSBuild compilation is enabled.
EditorFixUUM-152886
Fixed Project Auditor warning that suppressed Roslyn analyzer IDs with two letters, such as CA1016, were in the wrong format.
EditorFixUUM-156940
Fixed Project Auditor writing a malformed Suppressed Issues list when suppressing an issue type, which inserted an empty entry if the field already ended in a delimiter and left duplicate issue IDs in place.
EditorFixUUM-152916
Fixed Project Auditor's Migrate to URP page listing shaders from Unity packages as issues that need manual review, which prevented the Fix Issues step from completing.
EditorFixUUM-155718
Fixed Project Auditor's shader analysis to exclude Unity compute shaders from user code scans.
EditorFixUUM-156745
Fixed rotate tool snapping imprecisions
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed selecting UITK shaders generating console warnings on macOS
EditorFixmacOSUUM-154299
Fixed tabs getting stuck when dragging across dock areas
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation.
EditorFixUUM-153712
Fixed the "Enable Grid Layout" setting not working at runtime
EditorFixUUM-150532
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Linked bug report
UUM-149668: Crash deleting GUIView's RenderTarget with CMD + Q" in Play and unsaved changes

How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…

Retrieved 2026-11-10
EditorFixUUM-149668
Fixed the Editor reporting a corrupted Library on startup after cancelling a project Editor version upgrade.
EditorFixUUM-135144
Fixed the Editor restarting in the previous theme after changing the Editor Theme and choosing Restart Editor.
EditorFixUUM-155654
Fixed the Game view rendering into its own render target, and the Editor becoming unresponsive, after the back buffer MSAA sample count changed.
Linked bug report
UUM-146735: Visual artifacts appear in the Game view when entering Play Mode in a Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …

Retrieved 2026-11-11
EditorFixUUM-146735
Fixed the ping button rendering too small to use in the Panel components list of the Profiler's UI Toolkit module.
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run.
EditorFixUUM-152590
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one.
EditorFixUUM-154765
Fixed the Project Auditor issue type and issue searches returning no results when a filter value contains a space, such as area="Build Size".
EditorFixUUM-152911
Fixed the Project Auditor Migrate to URP sub-pages showing a blank page instead of the report unavailable message when the project uses HDRP or a custom render pipeline.
EditorFixUUM-156280
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed TMP_FontAsset leak when unloading AssetBundles or Entities content archives.
EditorFix
Fixed toolbar preset save prompt not trimming leading or trailing spaces
EditorFixUUM-153033
Fixed UI elements with a non-zero Z position disappearing in the Scene view when the camera gets close to them.
Linked bug report
UUM-142311: World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position

Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…

Retrieved 2026-11-11
EditorFixUUM-142311
Fixed Undo behavior for Shader Variant Loading Settings Override toggle in Player Settings.
EditorFixUUM-152694
Fixed warnings when undoing "Auto Generate Animation" in Button.
EditorFixUUM-144075
Fixes WinEditor's LaunchScreen image corruption when dragging it between displays with different DPI scales
Linked bug report
UUM-151212: Launch screen redraws incorrectly with an additional loading line when moved across three monitors

Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…

Retrieved 2026-11-10
EditorFixUUM-151212
Graphics: re-evaluate the APV baking set when the active scene changes.
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
Greyed out New Analysis button when on Project Auditor Home Page
EditorFixUUM-152859
Hide Top Ten Issues in Project Auditor tabs if there are none present
EditorFixUUM-151946
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
Material variants with missing parents are in an invalid state and cannot be safely accessed from jobs
EditorFixUUM-151051
Memory allocated using malloc is now properly tracked.
EditorFixUUM-103530
Mitigate FPS lag during PlayMode in WinEditor with a high-polling mouse
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
EditorFixUUM-142550
mp4 files encoded on macOS no longer cut off audio that runs past the last video frame. Files encoded without a frame rate also no longer cut their last frame short.
EditorFixmacOSUUM-149418
Multiplayer Center: editor analytics packageInstalled event
EditorFixUUM-151830
Multiplayer: An issue where installing the Dedicated Server package did not enable the feature.
EditorFixServerUUM-153635
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807
Multiplayer: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up.
Linked bug report
UUM-151775: “Instances Status” dropdown shows empty list when no Build Profile is set for Local Instance of the active Play Mode Scenario

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …

Retrieved 2026-11-10
EditorFixUUM-151775
Offer Save when starting a new analysis from the Home page after analysis finished
EditorFixUUM-153097
OnCodeLoaded Scripting API documentation updated
EditorFix
Project Auditor: add OnRenderImage to list of known MonoBehaviour methods.
EditorFix
Project Auditor: allow users migrating to URP to select their target pipeline, and run converter issues without using the separate UI window.
EditorFixUUM-151636
Project Auditor: always start at the Summary screen when opening the window.
EditorFixUUM-138137
Project Auditor: correctly recognize good URP quality asset settings.
EditorFixUUM-151717
Project Auditor: Direct users to the new Build Analysis window, to avoid showing stale data within Project Auditor.
EditorFixUUM-148130
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-142324
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-154222
Project Auditor: Don't report already-converted items in the URP migration wizard.
EditorFixUUM-152949
Project Auditor: don't show blank group when Target Framework version is unknown.
EditorFixUUM-154764
Project Auditor: ensure GameObject issues have a Location assigned.
EditorFix
Project Auditor: Ensure ignoring issues in one page does not impact other unrelated pages.
EditorFixUUM-149142
Project Auditor: Ensure obsolete API upgrade detection works on methods.
EditorFixUUM-143475
Project Auditor: ensure UI correctly pluralizes "seconds" when listing analysis times.
EditorFixUUM-155736
Project Auditor: Fix "Export: All" to export all items.
EditorFixUUM-145624
Project Auditor: Fix CoreCLR migration sentence.
EditorFixUUM-151872
Project Auditor: fix tree view scrollbar to remain constant when selection changes.
EditorFixUUM-147228
Project Auditor: fix URP scanning via blocking Audit script call.
EditorFixUUM-153070
Project Auditor: Fixed a NullReferenceException thrown when a null rule list, or a list containing a null Rule, was passed to AnalysisParams.WithAdditionalDiagnosticRules.
EditorFixUUM-150696
Project Auditor: initial support for Code analysis when using MSBuild.
EditorFixUUM-152875
Project Auditor: preserve UI selections across Domain Reloads.
EditorFixUUM-151301
Project Auditor: preserve user globalconfig files during Code Analysis.
EditorFixUUM-156838
Project Auditor: remember expanded state in the issue tables.
EditorFixUUM-147207
Project Auditor: Remove unused variable that was contributing to domain reload time.
EditorFixUUM-155384
Project Auditor: Support RSP files when performing Code analysis.
EditorFixUUM-147287
Project Auditor: The BinaryFormatter is incompatible with CoreCLR so we want to flag it in the migration view.
EditorFixUUM-156484
Removed empty parentheses from SRP Batcher compatibility reason in the shader Inspector.
EditorFixUUM-152574
Skip post-build audit when Project Auditor Rules package isn't installed
Linked bug report
UUM-152518: "InvalidOperationException" is thrown after every build when "Log number of issues after Build" is enabled even though Project Auditor is not used

Steps to reproduce: Create a new 3D URP project Open Edit > Preferences > Analysis > Project Auditor Enable "Log number of issues after Build" property Build the project with any empty scene Observe the Console after build Actual results: "InvalidOperationException: Install the Project Auditor Rules package before using Project Auditor" error is thrown after each build Expected results: No err…

Retrieved 2026-11-10
EditorFixUUM-152518
Stop missing animation trigger warnings being logged on every transition, on every keystroke of invalid transition names.
Linked bug report
UUM-144071: "Parameter does not exist" warning is spammed every repaint when entering a non-existent trigger name on a Button with Transition set to Animation

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, right-click -> UI (Canvas) -> Button - TextMeshPro 3. In the Inspector, under the Button Component, change the Transition to Animation -> Auto Generate Animation 4. Under any "Trigger" enter any string that doesn't match any existing parameter 5. Observe the Console Expected results: Only one warning is thrown Actual results:…

Retrieved 2026-11-12
EditorFixUUM-144071
The Platform Browser now requires the package licenses to be agreed to before a build profile can be created.
EditorFixUUM-153301
Updated Content Directories to take Application.backgroundLoadingPriority into account when loading
EditorFixUUM-154823
Updated included VCRedist to 14.51.36247 for the Windows Editor.
EditorFixWindowsUUM-156578
Updated TMP assets to make the assets compatible with ATG and reduce the default build size.
EditorFixUUM-154834
Volume Profile Editor - Reset was invalidating the UI. Recreate the UI when needed.
EditorFixUUM-150343
When graphics jobs is enabled the Editor now draw renderers whose shader variant compiled during the frame. Asset previews and one-shot renders which were previously blank due to a missing shader should now draw as expected via the SRP Batcher fallback path
EditorFixUUM-147205
[Android] Display an error informing users of the reason a device went offline during apk installation on Unity 7.0.
EditorFixAndroidUUM-151550
[Android] Fix On Demand Rendering frame and pacing times.
EditorFixAndroidUUM-147724
GLES: Fix ScreenSpaceOverlay UI too dark with forceSRGBBlit
EmbeddedLinuxFixUUM-147345
Fixed managed stack frames in IL2CPP crash reports showing no file name or line number when Cloud Diagnostics crash reporting is enabled in non-development builds.
Engine DiagnosticsFixUUM-155430
Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene.
Linked bug report
UUM-148713: GameObjects no longer appear in Hierarchy V2 when reopening a Scene that was streamed as an Entity Scene during Play mode

How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…

Retrieved 2026-11-10
EntitiesFixUUM-148713
Fixed an ArgumentNullException during Sub Scene import after clearing the Scene Asset of a Sub Scene.
EntitiesFix
Fixed an entity sometimes showing the name of a previously destroyed entity that reused its index, and fixed the live baking diff reporting a name change when nothing had changed.
EntitiesFixUUM-146522
Fixed an integer overflow when an Entities allocator budget is set close to 2 GB.
EntitiesFixUUM-155036
Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading.
Linked bug report
UUM-142749: InvalidOperationException error gets thrown when domain reloads while filtering entities components

Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…

Retrieved 2026-11-09
EntitiesFixUUM-142749
Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again.
Linked bug report
UUM-151571: ECS content builds produce non-deterministic RemoteContent files when consecutively building and publishing unchanged assets

How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…

Retrieved 2026-11-10
EntitiesFixUUM-151571
Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy.
Linked bug report
UUM-152665: Inspector window shows the authoring prefab instead of the entity's components when selecting an entity in the Entities Hierarchy window

How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …

Retrieved 2026-11-10
EntitiesFixUUM-152665
Fixed changing the unit of an Entities allocator budget in Memory Settings resetting the value to 1 MB.
EntitiesFixUUM-155118
Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.
Linked bug report
UUM-154731: Sub Scene GameObjects disappear from the Hierarchy after disabling and enabling an opened Sub Scene GameObject

Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…

Retrieved 2026-11-10
EntitiesFixUUM-154731
Fixed IDebugOnAdded callbacks receiving default values instead of the actual component value, and fixed ECB.Instantiate not firing OnAdded callbacks.
Linked bug report
UUM-145910: The "ref" input argument in IDebugOnAdded and IDebugOnRemoved does not reflect the component values set in the AddComponentData call

Reproduction steps: Open the attached “IN-146662” project Enter Play mode Observe the Console window Actual Result: An “Added 0, EXPECTED 1 or 2 from AddComponentData call” message is logged Expected result: The message says that 1 or 2 were added Reproducible with: 6000.6.0b1, 6000.7.0a1 Couldn’t test with: 6000.0.77f1, 6000.3.18f1, 6000.5.0b11 (IDebugOnAdded and IDebugOnRemoved do not exist)…

Retrieved 2026-11-09
EntitiesFixUUM-145910
Fixed memory corruption in Players without safety checks when an Entities allocator budget is used up.
EntitiesFixUUM-155107
Fixed the "archetypes", "archetype budget" and "query budget" labels in the Entities Memory Profiler module not being localized.
EntitiesUUM-155010
Fixed the Components list staying hidden for every archetype in the Entities Memory Profiler module after a World row was selected.
EntitiesUUM-154785
Fixed the Entities allocator budgets in Memory Settings not being applied in Edit Mode and during baking.
EntitiesFixUUM-155114
Fixed the Entities Memory Profiler module showing budget percentages with a space before the percent sign.
EntitiesUUM-155020
Fixed the entity differ missing changes in dynamic buffer elements after the first one when using referential equality.
EntitiesFix

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