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7000.0.0a1283 shown
Added warnings when scripted change to maximum memory size results in memory size clamping or switch to WebAssembly 2023 target
Linked bug report
UUM-151511: WebGL.maximumMemorySize can report a value above 16384 when set using PlayerSettings.WebGL.maximumMemorySize

How to reproduce: 1. Open the attached “IN-151231_mms” project 2. In the toolbar, select Repro → Set Max Memory 20000 3. In the toolbar, select Repro → Check WebGL Max Memory 4. Observe the Console window Actual result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 20000” Expected result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemor…

Retrieved 2026-11-10
Fix Mouse and Touchscreen being registered on Input System startup when not present
Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early.
Linked bug report
UUM-151065: Build fails with an internal build system error instead of a validation error when threadsSupport is combined with Wasm64

How to reproduce: Extract the attached “IN-151229“ project Open a Terminal in the project’s directory Run the following command: & "<Path to Editor.exe>" -batchmode -projectPath "<project directory>" -buildTarget WebGL -executeMethod Repro.Run -logFile "<project directory>/repro.log" Wait for the building process to end Open and observe the contents of repro.log Actual result: An Internal buil…

Retrieved 2026-11-10
WebFixWebGLUUM-151065
Fixed Compass permission request to originate from a user gesture to work properly on Safari.
In Web builds that use AudioMixers, some audio errors were previously firing, and have now been resolved.
Fixed a bug where two views of the same WebGPU device filter became out of sync, resulting in an ArgumentOutOfRangeException exception.
WebGLFixUUM-153928
Fixed Screen.dpi returning 96 instead of the display's DPI in Web builds when the matchWebGLToCanvasSize template setting was disabled.
WebGLFix
Fixed WebGL builds reporting an incorrect Screen.currentResolution when the matchWebGLToCanvasSize template setting was disabled.
WebGLFixUUM-133885
Removed verbose log messages triggered when adding elements to a WebGPU device filter.
WebGLFixUUM-153805
WebGPU fix for incorrectly mapped ASTC sRGB formats.
WebGLFixUUM-154502
WebGPU: improve memory usage of uniform buffers and dynamic vertex buffers
WebGLFixUUM-152972
[WebGPU] improve cacheability of shaders by not including source location in the compiled shader.
WebGLFixUUM-151724
Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
WindowsFix
Fixed a crash on Windows when the Editor ran in batch mode and could not create its main window.
Linked bug report
UUM-153339: Crash on mono_gc_dirty when creating the main window during batch-mode Editor startup

A recurring crash issue in the Unity Editor has been observed without user reports Reproducible with versions: 6000.3.2f1-6000.3.23f1, 6000.6.0f1, 6000.7.0a5 (Sentry data) Reproducible on: Windows 10, Windows 11 Notes: Not reproduced by CQA Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments First few lines of StackT…

Retrieved 2026-11-11
WindowsFixUUM-153339
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
WindowsFix
Fixed Auto Graphics API being disabled and the graphics API list being forced to Direct3D11 when opening a project that has no recorded Editor version.
WindowsFixUUM-147208
Fixed display activation failing after introducing the GameWindow API.
Windows
Fixed lag when dragging an object over docked window tabs in the Windows Editor.
WindowsFixUUM-156431
Reduced size of Windows builds.
WindowsFixUUM-153350
Removed extraneous files under CoreCLR\native in builds when using Create Visual Studio solution build setting.
WindowsFixUUM-156109
Fixed an issue where URP scenes rendered black on Meta Quest 2 with Vulkan and MSAA, for example scenes with decals and no transparent objects.
Fixed incorrect "!" icon displayed in XR Plug-in Management Help Box, while in Light Mode
Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region.
Fixed regression where fragment density maps weren't attached to a Vulkan render pass.
XRFix
Fixed SubsystemWithProvider.Start not throwing an ArgumentNullException when called after the subsystem was destroyed, which restarted the destroyed provider.
Linked bug report
UUM-151411: SubsystemWithProvider.Start returns without throwing an exception when it is called after the subsystem has been destroyed

How to reproduce: Open the attached "IN-151360" project In the menu bar, select "Bug Repro" > "Start Subsystem After Destroy" Observe the Console Actual result: The "Start" call on the destroyed subsystem returns without throwing an exception Expected result: The "Start" call throws a NullArgumentException, as documented in the "SubsystemWithProvider" Scripting API ("Once a subsystem is Destro…

Retrieved 2026-11-11
Legacy Input Helpers: Fixed compiler warnings when this package is imported into Unity 7.
XRFix
OnDemandRendering.effectiveRenderFrameRate returns the correct refresh rate on XR devices instead of a default value.
XRFix
Quad Views: Fixed issue regarding post processing being applied to both the inner and outer passes separately.
Quad Views: Fixed issue where lights were culled within view when forward+ was enabled, causing artifacts in the periphery.
Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level.
XR Core Utilities: Fixed the Project Validation window so that it never tries to display NaN amount of progress to the Editor's progress bar.
XRFix
XR Plug-in Management: Fixed issues related to the AutoStaticsCleanup lifecycle attribute, ensuring that statics are properly reset as required by CoreCLR.
XRFix
XR Plug-in Management: Fixed the merge behavior of [ManifestRequirement.OverrideElements](xref:Unity.XR.Management.AndroidManifest.Editor.ManifestRequirement.OverrideElements), as used by IAndroidManifestRequirementProvider:
XRFix
Repeatable elements identified by name, such as meta-data, uses-feature and activity, with a "name" key only overwrite elements with a matching "name" key. Elements that can only occur once, such as application, are still overwritten in place when a "name" key is given.
FixesFix
Elements with conflicting true/false values for the "required" key resolve to "true".
FixesFix
Elements with conflicting values for the "version" key resolve to the highest provided version number.
FixesFix
6000.6.7f117 shown
Silent crash when launching a project from an external drive with exFAT formatting
Linked bug report
UUM-156738: Silent crash when launching a project from an external drive with exFAT formatting

How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…

Retrieved 2026-11-10
Asset - DatabaseKnown issueBlockerUUM-156738
Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
Linked bug report
UUM-156125: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync

How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…

Retrieved 2026-11-10
Content BuildKnown issueCautionUUM-156125
“Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
Content BuildKnown issueCautionUUM-155070
Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize
Linked bug report
UUM-157106: Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize

How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…

Retrieved 2026-11-10
DirectX12Known issueBlockerUUM-157106
[macOS] Player libraries are code signed with bespoke entitlements
Linked bug report
UUM-156884: Player libraries are code signed with bespoke entitlements

Steps to reproduce: Build any project as a macOS Standalone player (IL2CPP or CoreCLR scripting backend) In Terminal, run: codesign -d --entitlements - --xml "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" Run: codesign -dv "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" (and on other dylib files) Actual results: The libraries carry Unity's Developer ID signature with the hardened runt…

Retrieved 2026-11-10
Editor InstallersKnown issueCautionmacOSUUM-156884
Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
Hierarchy V2Known issueCautionUUM-155256
Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
KernelKnown issueBlockerUUM-144552
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
Native Editor Application LifecycleKnown issueCautionUUM-142550
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Scripting BuildtimeKnown issueBlockerUUM-142773
Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>
Linked bug report
UUM-155957: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>

How to reproduce: Open the attached “IN-155447” project Open the “TestCrash” scene Select the “TestCrash” GameObject in the Hierarchy Observe the crash Reproducible with: 6000.6.0a7, 6000.6.5f1, 6000.7.0b3 (d45e8f6ab798), 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.26f1, 6000.6.0a6 Could not test with: 7000.0.0a2, 7000.0.0a4 (development versions) Fixed in: 7000.0.0a5 Reproducible on…

Retrieved 2026-11-10
SerializationKnown issueBlockerUUM-155957
RenderPass related Android errors are logged in Logcat and Console when physically rotating the device
Linked bug report
UUM-157974: RenderPass related Android errors are logged in Logcat and Console when physically rotating the device

How to reproduce: 1. Open the attached ‘IN-154071.zip” Project 2. Turn on Development Build and Script Debugging settings (File → Build Profiles ) 3. Build and Run on Android 4. Rotate the Device while the Player is running 5. Observe the Development Console and or Logcat Actual result: RenderPass related errors - “The dimensions or sample count of attachment don’t match RenderPass…” Expected …

Retrieved 2026-11-10
SRP FoundationKnown issueCautionAndroidUUM-157974
Improved the security of model import by updating the bundled Autodesk FBX SDK to 2020.3.11, addressing two buffer-overflow vulnerabilities in FBX file parsing.
Asset ImportSecurityUUM-155199
Mesh-related memory should now be correctly labeled in the memory profiler
GraphicsImprovementUUM-126926
Improved native memory attribution so several kernel, plugin and file system allocations are reported against a named root instead of Unrooted in the Memory Profiler.
ProfilerImprovementUUM-126921
Added: Added HierarchyViewColumnDescriptor.MinWidth to set the minimum width of a custom Hierarchy column.
EditorAPI changeUUM-155402
Added: Added ScrollView.touchScrollDirection to make the content move opposite to the pointer when dragged with touch or a tracked device.
Linked bug report
UUM-139596: UITK WorldSpace ScrollView behaviour on Mobile

R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…

Retrieved 2026-11-09
UI ToolkitAPI changeUUM-139596
Changed AsyncGPUReadback to reject a readback whose destination NativeArray is still in use by a running job, and report the error through the callback instead of proceeding.
GraphicsChange

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