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Silent crash when launching a project from an external drive with exFAT formatting
Linked bug report
UUM-156738: Silent crash when launching a project from an external drive with exFAT formatting

How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…

Retrieved 2026-11-10
Asset - DatabaseKnown issueBlockerUUM-156738
Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
Linked bug report
UUM-156125: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync

How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…

Retrieved 2026-11-10
Content BuildKnown issueCautionUUM-156125
“Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
Content BuildKnown issueCautionUUM-155070
Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize
Linked bug report
UUM-157106: Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize

How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…

Retrieved 2026-11-10
DirectX12Known issueBlockerUUM-157106
[macOS] Player libraries are code signed with bespoke entitlements
Linked bug report
UUM-156884: Player libraries are code signed with bespoke entitlements

Steps to reproduce: Build any project as a macOS Standalone player (IL2CPP or CoreCLR scripting backend) In Terminal, run: codesign -d --entitlements - --xml "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" Run: codesign -dv "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" (and on other dylib files) Actual results: The libraries carry Unity's Developer ID signature with the hardened runt…

Retrieved 2026-11-10
Editor InstallersKnown issueCautionmacOSUUM-156884
Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
Hierarchy V2Known issueCautionUUM-155256
Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
KernelKnown issueBlockerUUM-144552
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
Native Editor Application LifecycleKnown issueCautionUUM-142550
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Scripting BuildtimeKnown issueBlockerUUM-142773
Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>
Linked bug report
UUM-155957: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>

How to reproduce: Open the attached “IN-155447” project Open the “TestCrash” scene Select the “TestCrash” GameObject in the Hierarchy Observe the crash Reproducible with: 6000.6.0a7, 6000.6.5f1, 6000.7.0b3 (d45e8f6ab798), 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.26f1, 6000.6.0a6 Could not test with: 7000.0.0a2, 7000.0.0a4 (development versions) Fixed in: 7000.0.0a5 Reproducible on…

Retrieved 2026-11-10
SerializationKnown issueBlockerUUM-155957
RenderPass related Android errors are logged in Logcat and Console when physically rotating the device
Linked bug report
UUM-157974: RenderPass related Android errors are logged in Logcat and Console when physically rotating the device

How to reproduce: 1. Open the attached ‘IN-154071.zip” Project 2. Turn on Development Build and Script Debugging settings (File → Build Profiles ) 3. Build and Run on Android 4. Rotate the Device while the Player is running 5. Observe the Development Console and or Logcat Actual result: RenderPass related errors - “The dimensions or sample count of attachment don’t match RenderPass…” Expected …

Retrieved 2026-11-10
SRP FoundationKnown issueCautionAndroidUUM-157974
Improved the security of model import by updating the bundled Autodesk FBX SDK to 2020.3.11, addressing two buffer-overflow vulnerabilities in FBX file parsing.
Asset ImportSecurityUUM-155199
Mesh-related memory should now be correctly labeled in the memory profiler
GraphicsImprovementUUM-126926
Improved native memory attribution so several kernel, plugin and file system allocations are reported against a named root instead of Unrooted in the Memory Profiler.
ProfilerImprovementUUM-126921
Added: Added HierarchyViewColumnDescriptor.MinWidth to set the minimum width of a custom Hierarchy column.
EditorAPI changeUUM-155402
Added: Added ScrollView.touchScrollDirection to make the content move opposite to the pointer when dragged with touch or a tracked device.
Linked bug report
UUM-139596: UITK WorldSpace ScrollView behaviour on Mobile

R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…

Retrieved 2026-11-09
UI ToolkitAPI changeUUM-139596
Changed AsyncGPUReadback to reject a readback whose destination NativeArray is still in use by a running job, and report the error through the callback instead of proceeding.
GraphicsChange
PerformanceTestRunInfo.json and PerformanceTestRunSettings.json are no longer generated during player builds that do not include test assemblies, as they are only read by performance tests running inside the player. Stale files left behind by an aborted test build are removed before such builds instead of being included in them.
Performance Test FrameworkBreaking
"PhysicsComposer.AddLayer", "PhysicsComposer.ToPolygons", "CircleGeometry.ToPolygons" and "CapsuleGeometry.ToPolygons" now log the standard validation warning instead of throwing "ArgumentOutOfRangeException" when given no geometry, fewer than three vertices or an invalid "curveStride".
Linked bug report
UUM-156367: Crash on MimallocAllocator::Allocate when CircleGeometry.ToPolygons and PhysicsComposer.AddLayer are called with a curveStride of NaN

How to reproduce: 1. Open the attached “IN-155847“ project 2. In the top Menu bar, click “Repro” > “1 - CircleGeometry.ToPolygons with curveStride NaN (CRASHES the Editor)” 3. Observe the crash Reproducible with: 6000.3.17f1, 6000.3.26f1, 6000.6.6f, 6000.7.0b4, 7000.0.0a8 Could not test with: 6000.0.84f1 (“Repro” Menu item would not appear), 6000.3.15f1 (could not solve errors from downgrading…

Retrieved 2026-11-10
Physics 2DChangeUUM-156367
Changed touch dragging of ScrollView content on world-space panels so the content follows the finger pixel for pixel, regardless of the Pixels Per Unit setting.
Linked bug report
UUM-139596: UITK WorldSpace ScrollView behaviour on Mobile

R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…

Retrieved 2026-11-09
UI ToolkitChangeUUM-139596
Fix duplicate global light error when building a player
Fixed 2D lights changing position and orientation when rotating an Android device in projects built with Vulkan and Apply display rotation during rendering enabled.
Linked bug report
UUM-147359: 2D lights change position and orientation when rotating a device and project is built with Vulkan and PreTransform enabled

How to reproduce: 1. Open the attached "IN-147968" project 2. Open Build Profiles window (File > Build Profiles) 3. Swap to Android profile 4. Make sure the "default" scene is selected in Scene List 5. Build and Run to a device 6. Rotate the device and observe the spot lights Actual result: The spot lights change position and orientation depending on the devices rotation Expected result: The s…

Retrieved 2026-11-10
2DFixAndroidUUM-147359
Fixed a "No script asset for ShadowCasterPath" warning when you undo or redo a Shadow Caster 2D shape edit in Play mode.
Linked bug report
UUM-152935: "No script asset for ShadowCasterPath." warning is thrown after performing Undo action for ShadowCaster shape changes in Play Mode

Steps to reproduce: Open the attached project Open the SampleScene Enter Play mode Switch to Scene View Select the Triangle object in the Hierarchy Press the Edit Shape Button for the ShadowCaster2D component in the Inspector window Change the ShadowCaster's shape Perform an Undo action Observe the Console window Actual results: Undo action is performed correctly, however "No script asset for …

Retrieved 2026-11-10
Fixed IndexOutOfRangeException errors thrown while editing a Freeform Light 2D shape whose edges overlap.
Linked bug report
UUM-153123: IndexOutOfRangeException Errors are thrown when editing 2D Freeform light and shape's edges overlap

Steps to reproduce: Open the attached project Open the SampleScene Select the Freeform Light 2D object in the Hierarchy In the Inspector window, click the Edit Shape button In the Scene view, Edit the shape in a way, that edges overlap each other (Reference video attached) Actual results: Multiple IndexOutOfRangeException errors are thrown while editing the Shape Expected results: No errors or…

Retrieved 2026-11-10
Fixed URP 2D editor-only icons being included in player builds.
Android: Fixed an issue where the Target API Level dropdown in the Player Settings saved an API level 6 lower than the selected one, which made builds use the wrong target SDK version. If you set the Target API Level in 6000.6.3f1 or a later version without this fix, select it again.
AndroidFixUUM-151786
Fixed CanBuildWithSymlinkSources flakiness caused by parameterized runs sharing a temp export directory.
AndroidFixUUM-149303
Re-enabled Java heap leak check in AndroidPlayerUnloading integration tests
AndroidFix
Crash when calling AnimationUtility.SetAdditiveReferencePose` with a null clip or referenceClip.
Linked bug report
UUM-150816: Crash on AnimationClip::SetAdditiveReferencePose when the AnimationClip arguments for AnimationUtility.SetAdditiveReferencePose are null

How to reproduce: Open the attached "IN-150969" project In the menu bar, select "Bug Repro" > "AnimationUtility null clips" > "1. CrashSetAdditiveReferencePose" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No other environments te…

Retrieved 2026-11-10
AnimationFixUUM-150816
Fixed methods with an AnimationEventInfo parameter not being listed in the Function dropdown of the Animation Event Inspector.
Linked bug report
UUM-155319: Methods with an AnimationEventInfo parameter are missing from the "Function" dropdown when selecting a function for an Animation Event

How to reproduce: Open the attached "IN-154327" project In the Hierarchy, select the "Test" GameObject In the menu bar, select "Window" > "Animation" > "Animation" In the Animation window, select the event marker on the "New Animation" clip In the Inspector, open the "Function" dropdown and select "Methods" > "Test" Observe the listed methods Actual result: Only "OnEvent_NoParameter()" and "On…

Retrieved 2026-11-10
AnimationFixUUM-155319
Fixed an issue where the editor could hang if the Unity.DataStore process was killed.
Linked bug report
UUM-149968: Editor hangs and reports assets as corrupted when the Unity DataStore service process terminates

Steps to reproduce: Create a new 3D URP Project Wait for all background processes to finish In the Task Manager, end the Unity.DataStore.exe process Interact with the Editor for 10 seconds Actual results: Every artifact read blocks for 60 seconds waiting on the dead service and then fails with "Error loading the file 'VirtualArtifacts/Primary/<hash>'. File is either empty or corrupted, please …

Retrieved 2026-11-10
Asset PipelineFixUUM-149968
Fixed Editor crash when the Unity Version Control Diff window shows a modified prefab that contains nested prefab instances.
Linked bug report
UUM-155069: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances

How to reproduce 1. Open the attached “IN-153262” project 2. Ensure the com.unity.collab-proxy package is installed 3. Set up a new UVC Workspace 4. In the Project window, double click on the “Crash“ Prefab 5. Delete one of the nested “Capsule” Prefabs 6. In the Unity Version Control “Pending Changes“ window, right click “Assets\Crash.prefab” 7. Click “Diff” 8. Observe the crash Reproducible w…

Retrieved 2026-11-10
Asset PipelineFixUUM-155069
Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system
Linked bug report
UUM-149880: Audio playback slows down when the microphone is being used by the system

Reproduction steps: 1. Open the attached “IN-149275” Project 2. Use the microphone on the system (e.g. by starting a Slack Huddle, or by recording in OBS with the microphone enabled) 3. While the microphone is still being used, do any playback of a .wav file (eg. AudioSource in the scene or use the preview under the inspector) 4. Observe the audio being played about 3x slower or 3x faster 5. I…

Retrieved 2026-11-10
AudioFixmacOSUUM-149880
Fixed an assertion (m_ModifiedClips.empty()) that was logged on exiting Play Mode after playing an AudioSource whose clip had loaded while Unity Audio was toggled off and back on during Play Mode.
Linked bug report
UUM-148749: Assertion "m_ModifiedClips.empty()" is logged on Play Mode exit after playing an AudioSource when Unity Audio is enabled in Play Mode

Steps to reproduce: Open the attached Project Open Scene "EAF_Main" Open Project Settings > Audio and enable "Disable Unity Audio" Enter Play Mode In the same Project Settings disable the "Disable Unity Audio" flag In Play Mode press 1 on your keyboard to Play Audio Exit Play Mode Actual results: Error "Assertion failed on expression: 'm_ModifiedClips.empty()'" is logged Expected results: No A…

Retrieved 2026-11-10
AudioFixUUM-148749
Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.
Linked bug report
UUM-108870: LeakDetection will report false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled

Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Preferences > Jobs > Leak Detection Level > Enable With Stack Trace) 3. Click Tools > Reload Domain 4. Set Leak Detection Level to “Enabled” (Edit > Preferences > Jobs > Leak Detection Level > Enabled) 5. Repeat step 3 6. Observe the Console Expected result: No leak dete…

Retrieved 2026-11-09
CoreFixUUM-108870
Fix permissions on Burst MacOS tools, and remove chmod usages
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fix TMP_FontAsset leak when unloading AssetBundles or Entities content archives
EditorFixUUM-145538
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed concurrent access in Standard text in UITK
Linked bug report
UUM-151887: InvalidOperationException and NullReferenceExceptions are thrown when jobified text generation resolves a missing character through a font asset fallback chain

Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…

Retrieved 2026-11-10
EditorFixUUM-151887
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed issue with multiple scripts being used in the same string with Advanced Text.
Linked bug report
UUM-150208: Bengali text renders with dotted circles (◌) when the string starts with Latin characters and Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…

Retrieved 2026-11-10
EditorFixUUM-150208
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed the banner text being truncated in the WebGL build profile window at certain window sizes.
EditorFixWebGLUUM-144238
[6000.6] Graphics: re-evaluate the APV baking set when the active scene changes
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
Fixed performance metrics being reported without a sum, which prevented average values from being calculated.
Engine DiagnosticsFixUUM-155716
Fixed an ArgumentNullException during Sub Scene import after clearing the Scene Asset of a Sub Scene.
EntitiesFix
Fixed an issue where SubScene baking failed with an InvalidCastException when a baker used AddComponentObject to add a non-Component object, such as a GameObject, to an entity that also had a companion component.
Linked bug report
UUM-99059: Player build fails for an Entities scene

Alternative repro steps for 6000.2.8f1 and 6000.3.0b6, Delete the Library folder as well as the package cache located in the Packages folder of the repro project. Notice that the player does not build (Windows), the errors are, InvalidOperationException: Failed to build EntityScene for 'Assets/Scenes/SampleScene/Subscene1.unity' Unity.Scenes.Editor.EntitySceneBuildUtility.PrepareAdditionalFile…

Retrieved 2026-11-10
EntitiesFixUUM-99059
Fixed unsaved changes in a Sub Scene being lost when changing its Scene Asset and pressing Cancel in the save prompt.
EntitiesFix
Fixed unsaved changes in a Sub Scene being lost without a save prompt when a duplicate Sub Scene that references the same scene was deleted or had its Scene Asset changed.
Linked bug report
UUM-154590: Unsaved changes in a Sub Scene are lost without a save prompt when a Sub Scene GameObject referencing it is deleted

How to reproduce: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create two Sub Scenes, "SubScene1" and "SubScene2", and add a few GameObjects to "SubScene2" 4. Save changes 5. Rename one of the GameObjects in "SubScene2" and do not save 6. In "SubScene1", create an empty GameObject, add a "Sub Scene" Component and set its Scene Ass…

Retrieved 2026-11-10
EntitiesFixUUM-154590
A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers.
Fixed an assert "Metal: memoryless texture requires 2D texture." that the Editor logged on Metal when it rendered single-pass XR to memoryless texture arrays.
GraphicsFixXRUUM-154442
Fixed an InvalidOperationException when a script disposed the destination NativeArray of an in-flight AsyncGPUReadback request on exiting Play Mode.
Linked bug report
UUM-143136: InvalidOperationException error thrown when deallocating a NativeArray on exiting Play mode after using AsyncGPUReadback.RequestIntoNativeArrayAsync

How to reproduce: 1. Open the attached "AsyncGPUReadbackUndisposable.zip" project 2. Open the "SampleScene" 3. Enter the Play mode 4. Exit Play mode 5. Observe the Console Actual result: "InvalidOperationException: The Unity.Collections.NativeArray1[System.Single] has been set to undisposable and cannot be deallocated." error is thrown in the Console Expected result: No errors are thrown in th…

Retrieved 2026-11-09
GraphicsFixUUM-143136
Fixed AsyncGPUReadback.RequestIntoNativeArray logging read/write access and undisposable errors for a NativeArray that was used by a completed job.
Linked bug report
UUM-102552: “AsyncGPUReadback - NativeArray does not have read/write access” error is thrown when using the AsyncGPUReadback:RequestIntoNativeArray after scheduling a job

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Play Mode 4. Select the “Job Tester” GameObject in the Hierarchy window 5. In the Inspector window, right-click click on Simple Array Job Tester(Script) and choose "Test Job" 6. Select the “Array Updater” GameObject in the Hierarchy window 7. In the Inspector window, rig…

Retrieved 2026-11-09
GraphicsFixUUM-102552
URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom.
Linked bug report
UUM-153167: XR Graphics: Quad view with decals and bloom effect causes white flashing

There are white flashes if using quad view + decals + bloom. Tested on Meta Quest 3. Repro: create a scene using decals and bloom or use attached project which is set up for this already configure project for Meta Quest make sure quad view is selected in the foveation feature settings build and run actual results: white flashes around the decals expected: no flashes

Retrieved 2026-11-10
GraphicsFixAndroidUUM-153167
URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom.
Linked bug report
UUM-153167: XR Graphics: Quad view with decals and bloom effect causes white flashing

There are white flashes if using quad view + decals + bloom. Tested on Meta Quest 3. Repro: create a scene using decals and bloom or use attached project which is set up for this already configure project for Meta Quest make sure quad view is selected in the foveation feature settings build and run actual results: white flashes around the decals expected: no flashes

Retrieved 2026-11-10
GraphicsFixAndroidUUM-153167
Fixed a dark outline appearing around geometry against the sky when MSAA and a cloud layer are enabled.
Linked bug report
UUM-150911: A dark outline appears on mesh borders with sky background when MSAA is enabled

How to reproduce: 1. Open the attached "IN-151203_63hd.zip" project 2. Open the "SampleScene" 3. In the Project Settings, enable any MSAA mode (Edit -> Project Settings -> Graphics -> HDRP -> Multisample Anti-Aliasing Quality) 4. In Game view, observe the border between the background sky and the visible cube Actual result: A dark outline appears on the border between the mesh and the backgrou…

Retrieved 2026-11-10
HDRPFixUUM-150911
Fixed water surfaces that disappeared for a moment in the Editor when a scene had water surfaces with different band counts.
HDRPFixUUM-141715
Fix missing GC write barrier in Thread.VolatileWrite(ref object, object).
IL2CPPFixUUM-155582
Fixed a crash when calling GetType() through a boxed Nullable<T> that has no value, in generic code built with Faster (smaller) builds.
IL2CPPFixUUM-152751
Fixed issue where memory from a thread object could be kept alive by the GC past its exit
Linked bug report
UUM-149541: Memory from the last exited managed thread is not freed when IL2CPP is used

How to reproduce: Open the attached project “IN-150912” Ensure that IL2CPP is selected as the Scripting Backend in “Project Settings → Player → Other Settings” Build and run the project Press ‘Space’ in the Player Observe the payload status text at the top of the Player Actual result: Payload 3 shows “alive = True” Expected result: Payload 3 shows “alive = False” Reproducible with: 6000.0.0f1,…

Retrieved 2026-11-10
IL2CPPFixUUM-149541
This fixes Windows' Xbox Game Bar and macOS overlays (Spotlight et al). On Windows, Steam/Discord/NVIDIA overlays work as always.
Linked bug report
UUM-150045: Keys remain stuck as "pressed" when focus shifts to any overlay

Steps to reproduce: 1. Open attached project “IN-151262” 2. Make sure “Assets/FPS/Scenes/MainScene” is selected in the scene list 3. Enter the Play mode 4. Press "W" to start running forward 5. With "W" still held press ALT + Windows Key + G to bring up the Xbox Game Bar overlay (This works with other overlays as well) 6. Observe the Game view 7. Refocus Unity, press some other keys to except …

Retrieved 2026-11-10
Input SystemFixWindowsmacOSUUM-150045
Fixed a crash when application:openURL or application:continueUserActivity was called before Unity initialized.
Linked bug report
UUM-151801: Application crashes when "application:openURL:options" runs before Engine initializes

How to reproduce: 1. Open the attached “IN-152919” project 2. Open Build Profiles and switch to iOS (File > Build Profiles) 3. Build the project 4. Open the built project in Xcode 5. Deploy to a device 6. Observe the device Actual result: The app crashes at startup Expected result: The app launches successfully to a sample scene Reproducible with: 6000.0.23f1, 6000.0.83f1, 6000.3.24f1, 6000.6.…

Retrieved 2026-11-10
Fixed the secondary display mirroring the device screen instead of showing its own camera view on iOS 27.
Fixed crash in NativeSlice caused by 32bit integer overflow.
KernelFixUUM-154594
Fixed crash in UnsafeList::RemoveRange() if count overflows a 32bit integer.
KernelFixUUM-155334
FixedString operator==(String) threw ArgumentException when the string exceeded the FixedString capacity.
Linked bug report
UUM-129279: ArgumentException is thrown when comparing FixedString64Bytes with a String where the FixedString64Bytes is on the left-hand side of ==

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/test.unity“ Scene 3. Enter the Play Mode 4. Observe the Console window Expected result: No errors are thrown Actual result: “ArgumentException: FixedString32Bytes: Truncation while copying….” error is thrown Reproducible with: 2.5.7, 2.6.0-pre.4 (6000.0.56f1, 6000.2.2f1, 6000.3.0b1) Reproducible on: Windows 11 Not …

Retrieved 2026-11-09
KernelFixUUM-129279
Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.
macOSFixWindows
Stopped a crash when using a default GCHandle
Linked bug report
UUM-153835: Crash on "ves_icall_System_GCHandle_GetAddrOfPinnedObject" when calling "GCHandle.AddrOfPinnedObject()" on a default-initialized GCHandle

Reproduction steps: 1. Open the attached "IN-154843" project 2. In the menu bar, navigate to "Bug" > "Crash Editor" 3. Observe the crash Reproducible with: 6000.0.0f1 (7bea50d699a2), 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b3, 7000.0.0a1 Reproducible environment: Ubuntu 24.04.5 LTS, Windows 11 (Reporter) Not reproducible environment: No other environments tested Workaround: Check "GCHand…

Retrieved 2026-11-10
MonoFixUUM-153835
Restored the Multiplayer Center menu item for projects. First open attempt will installs the package and opens the Multiplayer Center window.
MultiplayerFix
Unity Transport: Fix a small memory leak that would occur when creating TLS/DTLS sessions.
Linked bug report
UUM-151755: Memory leaks when destroying a TLS client in Unity Transport

How to reproduce: 1. Open the attached “IN-152098” project 2. Download the Memory Profiler package 3. Open Window->Analysis->Memory profiler 4. Select “Capture New Snapshot” 5. Open Window->General->Test Runner 6. Run the “UnityTlsServer_DestroyClientLeak” test 4-7 times 7. Repeat steps 3-4 8. Compare the two snapshots Actual result: Destroying a TLS client doesn't fully free the memory it all…

Retrieved 2026-11-10
NetworkingFixUUM-151755
Fixed the Editor becoming unresponsive when the package trust window appeared during Editor initialization.
Linked bug report
UUM-153544: Package Manager renders empty after canceling the missing signature prompt for Mobile Dependency Resolver when installing Ads

How to reproduce: 1. Create a new Unity project 2. Go to Window -> Services -> Ads Mediation (Level Play) -> Install 3. When "Mobile Dependency Resolver required" pop-up appears, click "Import" 4. When prompted about a missing signature on Mobile Dependency Resolver, click Cancel 4. Open the Package Manager 5. Observe the results Expected results: The Package Manager renders normally Actual re…

Retrieved 2026-11-10
Package ManagerFixUUM-153544
Repeat test-player builds no longer assign a fresh GUID to the PerformanceTestRunInfo.json/PerformanceTestRunSettings.json assets on every build. Previously, deleting these assets' .meta files as part of post-build cleanup caused Unity to assign a new GUID on the next build, which the data pipeline treated as a change and triggered a full asset rebuild even when nothing else changed. The .meta files are now cached in Library/ between builds and restored before the assets are rewritten, scoped to builds with test assemblies.
Performance Test FrameworkFix
Fixed Rigidbody.mass accepting a NaN value, which made the body pass through all colliders.
Linked bug report
UUM-154143: Rigidbody.mass accepts NaN and the body then passes through every collider, while the neighbouring velocity setters refuse NaN and say so

Steps to reproduce: Open the attached project "F41_NaNSetters" Open the menu QA > 1 - Rigidbody.mass NaN falls through colliders Observe the Console Alternatively, in any project: set Rigidbody.mass from a division like totalMass / childCount where both are zero, on a sphere with a collider, then drop it onto a ground collider and step the simulation. Actual results: Rigidbody.mass stores NaN …

Retrieved 2026-11-10
PhysicsFixUUM-154143
Added missing public argument validation for various Physics Core 2D methods.
Linked bug report
UUM-156367: Crash on MimallocAllocator::Allocate when CircleGeometry.ToPolygons and PhysicsComposer.AddLayer are called with a curveStride of NaN

How to reproduce: 1. Open the attached “IN-155847“ project 2. In the top Menu bar, click “Repro” > “1 - CircleGeometry.ToPolygons with curveStride NaN (CRASHES the Editor)” 3. Observe the crash Reproducible with: 6000.3.17f1, 6000.3.26f1, 6000.6.6f, 6000.7.0b4, 7000.0.0a8 Could not test with: 6000.0.84f1 (“Repro” Menu item would not appear), 6000.3.15f1 (could not solve errors from downgrading…

Retrieved 2026-11-10
Physics 2DFixUUM-156367
Fixed a crash or memory corruption that could occur after setting "PhysicsChain.friction", "PhysicsChain.bounciness", "PhysicsChain.frictionMixing" or "PhysicsChain.bouncinessMixing".
Physics 2DFix
Fixed the player window not resizing when the resolution or fullscreen mode changed, which left the rendered content stretched or misplaced.
Fixed a console performance regression introduced by the virtual-memory EntityId allocator. EntityId (instance ID) allocation and release are significantly faster, especially under multithreaded create/destroy churn, and committed memory no longer grows under sustained object churn.
ScriptingFixUUM-148756
Fixed Analyzer UAC1016 error flagging a Dictionary with generic types as cannot be serialized incorrectly
SerializationFixUUM-155167
Fixed an issue where property changes were not correctly re-evaluated in the the Timeline, after being added.
Linked bug report
UUM-150294: Timeline does not re-evaluate Inspector property changes when that property is added after the the clip was selected

How to reproduce: Open the attached project “IN-151771” In the Project window, open the “Assets/Scenes/ArrayProperty/SampleScene_ArrayProperty” scene In the Hierarchy, select the “Director” GameObject In the Timeline window, select the first track In the Inspector, expand the “Multi Setting Timeline Clip” component so that the “Template → Values” array is visible Change the value on “Element 0…

Retrieved 2026-11-10
TimelineFixUUM-150294
Fixed an issue where scrubbing the timeline while in recording mode could trigger additional graph rebuilds
Linked bug report
UUM-150705: Editor performance drops significantly when dragging the Timeline playhead over a specific clip with the Inspector open

How to reproduce: Open the attached project “IN-152135” In the Project window, open the “Assets/Scenes/AnimatedProperty/SampleScene_AnimatedProperty” scene Ensure that the Inspector, Timeline and Profiler windows are visible on screen In the Hierarchy, select the “SuperDirector” GameObject In the Timeline window, select the last “Setting” clip Ensure that the target mode in the Profiler window…

Retrieved 2026-11-10
TimelineFixUUM-150705
Fixed crash when calling SetSecondaryTexture/Size with invalid index
Linked bug report
UUM-154589: Crash on CanvasRenderer::SetSecondaryTexture when the index was not allocated by SetSecondaryTextureCount

Steps to reproduce: Open the attached project (CanvasSecondaryCrash.zip) in 6000.3.24f1, 6000.6.3f1, 6000.7.0b2 or 7000.0.0a1. Select Bug > "Control - allocate 2 slots first, then index 0 and 1". Observe "CONTROL OK" in the Console; the Editor is fine. Select Bug > "Crash - SetSecondaryTexture(0) on a fresh CanvasRenderer". Actual result: The Editor process terminates with SIGSEGV inside UI::C…

Retrieved 2026-11-10
uGUIFixUUM-154589
Fixed RectMask2D softening the edges of clipped content when its softness is zero
Linked bug report
UUM-150815: Edges are softened when a RectMask2D with 0 softness is used

How to reproduce: Open the attached project “IN-152255” Open the “Assets/Scenes/RectMask2D_ClipEdgeAA“ scene Enter Play Mode Observe the Game View Actual result: Edges on the left most square are not white Expected result: Edges on all squares are white Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: macOS 26.5.2 (M4 Max) Not reprod…

Retrieved 2026-11-10
uGUIFixUUM-150815
Fixed a USS file failing to import and losing all of its styles when a function such as linear-gradient() had an empty argument.
Linked bug report
UUM-155939: USS file fails to import and all of its styles are lost when a linear-gradient() with an empty first argument is added to it

Steps to reproduce: Open the attached project In the Project window, right-click "Assets/UI/Theme.uss" and select Reimport Observe the Console "Assets/UI/Theme.uss" holds three ordinary rules, the last of which is a valid gradient with one stray comma in front of it: .panel { flex-direction: column; padding: 8px; background-color: rgb(40, 40, 40); } .title { font-size: 16px; color: rgb(220, 22…

Retrieved 2026-11-10
UI ToolkitFixUUM-155939
Fixed an issue where a TextField displayed a replacement character when Max Length cut the text in the middle of an emoji.
Linked bug report
UUM-155098: Emoji is displayed with a replacement character in a TextField when Max Length cuts the text in the middle of the emoji

Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open the UI Builder window 4. Drag and drop a TextField Element into the Hierarchy 5. Select the TextField and set Max Length field to 3 in the Inspector 6. Set Value field to two emojis (e.g. "😀😀") 7. Observe the TextField in the Viewport Actual result: TextField displ…

Retrieved 2026-11-10
UI ToolkitFixUUM-155098
Fixed blank unit dropdown on Animation window Length rows.
Linked bug report
UUM-148568: Animation window unit dropdown shows empty value for UI Toolkit Label for Properties

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Label object (Right-click > UI Toolkit > Standard Elements > Label) 3. Open Animation window (Window > Animation > Animation) 4. Select “Label” in Hierarchy window and press “Create” in Animation window to create Animation clip 5. In Animation window add “Bottom” Property 6. Expand “Bottom” prope…

Retrieved 2026-11-10
UI ToolkitFixUUM-148568
Fixed Panel Renderer fields not resetting when the component is reset.
Linked bug report
UUM-154983: Panel Renderer component’s fields are not reset when resetting the component

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154983
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
Linked bug report
UUM-154720: PanelRenderer ignores Transform.SetParent changes when initial UI creation is complete

How to reproduce: Open the attached “IN-154554“ project Enter Play mode Observe the Console window Actual result: The first and second test’s fail (Full actual logs in internal notes) Expected result: All three test’s pass (Full expected logs in internal notes) Reproducible with: 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Could not test with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1 (Couldn’t …

Retrieved 2026-11-10
UI ToolkitFixUUM-154720
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
Linked bug report
UUM-154720: PanelRenderer ignores Transform.SetParent changes when initial UI creation is complete

How to reproduce: Open the attached “IN-154554“ project Enter Play mode Observe the Console window Actual result: The first and second test’s fail (Full actual logs in internal notes) Expected result: All three test’s pass (Full expected logs in internal notes) Reproducible with: 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Could not test with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1 (Couldn’t …

Retrieved 2026-11-10
UI ToolkitFixUUM-154720
Fixed scaled elements looking blurry when a filter is applied to them.
Linked bug report
UUM-155303: Scaled UI Toolkit elements show up blurry when any UI Toolkit filter is added

How to reproduce: Create and open a new project Import the “ScaleFilterbug.uxml“ into the project Instantiate the UXML in Scene Observe the Game view Actual results: The label text is blurry Expected results: The label text is not blurry Reproducible with: 6000.3.0a1, 6000.3.25f1, 6000.6.5f1, 6000.7.0b4, 7000.0.0a5 Could not test with: 6000.0.0f1, 6000.0.85f1, 6000.2.0b2 (No UI Toolkit filters…

Retrieved 2026-11-10
UI ToolkitFixUUM-155303
Fixed the content of a ListView or TreeView with horizontal scrolling moving horizontally when scrolling vertically.
Linked bug report
UUM-147817: UI Toolkit Horizontal scroller visible content moves left based on the vertical scroller position

Steps to reproduce: Open the "UiToolkitUXIssue.zip" project Open the "SampleScene" Open the 'Window -> UI Toolkit -> Debugger' window Enable 'Pick Element' in the UI Toolkit Debugger Select the top left square in the Game view Select the second-to-last item in the UI Toolkit Debugger (because of another bug) Scroll to the top and observe the horizontal scroller Actual results: The scroller is …

Retrieved 2026-11-10
UI ToolkitFixUUM-147817
Fixed the Panel Renderer Inspector not showing World-Space values after Undo.
Linked bug report
UUM-154985: World Space Panel Renderer Inspector does not refresh when undoing a change

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Panel Settings asset (Assets > Create > UI Toolkit > Panel Settings) Select the "Assets/New Panel Settings.asset" asset in the Project window Change Render Mode to "World Space" in the Inspector window Create a new Panel Renderer GameObject in the Hierarchy window (Right-click > UI Toolkit > Panel Rende…

Retrieved 2026-11-10
UI ToolkitFixUUM-154985
UI Builder: Fixed the data source path completer popup in the binding window sometimes staying open after the window was moved.
UI ToolkitFixUUM-132416
Allow renaming a category changing only the capitalisation
Linked bug report
UUM-151393: Cannot rename/change only the capitalisation of a property name when renaming a property in the Visual Effect Graph

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Color property with the default name by clicking the "+" button in the Blackboard Rename the "New Col…

Retrieved 2026-11-10
VFX GraphFixUUM-151393
Creating a property with a category name now works as expected instead of not showing the property
Linked bug report
UUM-151382: A new property whose default name matches a category title never appears in the blackboard until the graph is reopened

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "New bool" by clicking the "+" button in the Blackboard Create a new Bool property by …

Retrieved 2026-11-10
VFX GraphFixUUM-151382
Fix "InvalidOperationException: Sequence contains more than one matching element" error thrown when creating a new Property with an existing attribute name
Linked bug report
UUM-151379: "InvalidOperationException: Sequence contains more than one matching element" error is thrown when creating a new Property while a category with name "Position" exists

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "Position" by clicking the "+" button in the Blackboard Create a new Bool property by …

Retrieved 2026-11-10
VFX GraphFixUUM-151379
Fixed renaming a category will move its position to the end of the list when saving
Linked bug report
UUM-151383: When renaming a category in the Blackboard the category stays in the same order but when the Graph is saved the category moves/reorders to the bottom

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create 3 new Categories by clicking the "+" button in the Blackboard Rename the first Category (top of the list) O…

Retrieved 2026-11-10
VFX GraphFixUUM-151383
Renaming a Category to a reserved name now logs an error message instead of failing silently
Linked bug report
UUM-151381: Renaming a Category to “Attributes” reverts to the default category name but does not throw any error or warning as to why

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "Attributes" by clicking the "+" button in the Blackboard Observe the Blackboard and t…

Retrieved 2026-11-10
VFX GraphFixUUM-151381
SDF baker: Prevent writing out of bounds past the triangleIDs buffer when a mesh exceeds the triangle list size estimate
Linked bug report
UUM-152713: MeshToSDFBaker writes out of bounds past the triangleIDs buffer when a mesh exceeds the triangle list size estimate

Steps to reproduce: 1. Open the attached user's project "IN-150840_SdfBakerOobRepro.zip" 2. Download the "SdfBakerRepro.cs" script and attach it to "GameObject" in the Hierarchy (Remove "SdfBakerOobRepro" component) 3. Set the "Mode" of the attached component to "Defect 3 only" 4. Set Player Settings > Other Settings > Graphics APIs for Windows to Vulkan only 5. Build a Windows standalone Play…

Retrieved 2026-11-10
VFX GraphFixUUM-152713

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