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The Slope-Scale Depth Bias mode no longer produces shadow acne at low depth bias values or texel-aligned stripes on surfaces facing the light head-on. The slider now maps to a slope that never drops below the legacy mode's fixed slope, and a small fixed caster depth offset covers head-on receivers while the caster normal bias mode is active. The legacy mode is unchanged.
Fixed a crash in UnityYAMLMerge when merging a file with a malformed object header; the tool now reports the error and falls back to the configured text merge tool.
Version ControlFix
Allow renaming a category changing only the capitalisation
Linked bug report
UUM-151393: Cannot rename/change only the capitalisation of a property name when renaming a property in the Visual Effect Graph

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Color property with the default name by clicking the "+" button in the Blackboard Rename the "New Col…

Retrieved 2026-11-10
VFX GraphFixUUM-151393
Creating a property with a category name now works as expected instead of not showing the property
Linked bug report
UUM-151382: A new property whose default name matches a category title never appears in the blackboard until the graph is reopened

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "New bool" by clicking the "+" button in the Blackboard Create a new Bool property by …

Retrieved 2026-11-10
VFX GraphFixUUM-151382
Fix "InvalidOperationException: Sequence contains more than one matching element" error thrown when creating a new Property with an existing attribute name
Linked bug report
UUM-151379: "InvalidOperationException: Sequence contains more than one matching element" error is thrown when creating a new Property while a category with name "Position" exists

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "Position" by clicking the "+" button in the Blackboard Create a new Bool property by …

Retrieved 2026-11-10
VFX GraphFixUUM-151379
Fix depth collisions sliding
VFX GraphFixUUM-99470
Fixed a GPU crash or corrupted rendering with sorted Visual Effect Graph outputs when some instances of an effect were outside a camera's view, especially with several cameras.
VFX GraphFixUUM-149758
Fixed a subgraph operator output property with a Range mode which could not be expanded and whose port was invisible until an edge was dragged to it.
VFX GraphFixUUM-153543
Fixed numeric fields being dirtied when their labels are clicked on.
VFX GraphFixUUM-151050
Fixed renaming a category will move its position to the end of the list when saving
Linked bug report
UUM-151383: When renaming a category in the Blackboard the category stays in the same order but when the Graph is saved the category moves/reorders to the bottom

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create 3 new Categories by clicking the "+" button in the Blackboard Rename the first Category (top of the list) O…

Retrieved 2026-11-10
VFX GraphFixUUM-151383
Fixed the VFX Graph Discussions link in the Visual Effect Graph window opening a missing page.
VFX GraphFixUUM-154090
Fixed the Visual Effect Graph shader compilation preferences leaving visual effects compiled with the previous setting when the recompilation prompt was declined.
VFX GraphFix
Renaming a Category to a reserved name now logs an error message instead of failing silently
Linked bug report
UUM-151381: Renaming a Category to “Attributes” reverts to the default category name but does not throw any error or warning as to why

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph) Open the newly created Visual Effect Graph Create a new Category named "Attributes" by clicking the "+" button in the Blackboard Observe the Blackboard and t…

Retrieved 2026-11-10
VFX GraphFixUUM-151381
SDF baker: Prevent writing out of bounds past the triangleIDs buffer when a mesh exceeds the triangle list size estimate
Linked bug report
UUM-152713: MeshToSDFBaker writes out of bounds past the triangleIDs buffer when a mesh exceeds the triangle list size estimate

Steps to reproduce: 1. Open the attached user's project "IN-150840_SdfBakerOobRepro.zip" 2. Download the "SdfBakerRepro.cs" script and attach it to "GameObject" in the Hierarchy (Remove "SdfBakerOobRepro" component) 3. Set the "Mode" of the attached component to "Defect 3 only" 4. Set Player Settings > Other Settings > Graphics APIs for Windows to Vulkan only 5. Build a Windows standalone Play…

Retrieved 2026-11-10
VFX GraphFixUUM-152713
SDF baker: Prevent writing out of bounds past the voxel grid when a mesh face lies exactly on the bake box boundary
Linked bug report
UUM-152711: MeshToSDFBaker writes out of bounds past the voxel grid when a mesh face lies exactly on the bake box boundary

Steps to reproduce: 1. Open the attached user's project "IN-150840_SdfBakerOobRepro.zip" 2. Download the "SdfBakerRepro.cs" script and attach it to "GameObject" in the Hierarchy (Remove "SdfBakerOobRepro" component) 3. Set the "Mode" of the attached component to "Defect 2 only" 4. Set Player Settings > Other Settings > Graphics APIs for Windows to Vulkan only 5. Build a Windows standalone Play…

Retrieved 2026-11-10
VFX GraphFixUUM-152711
Fix seeking when looping with skipOnDrop disabled, which could stop playback on Android
VideoFixAndroidUUM-153527
Make VideoPlayer_TimeReference_Works pass by fixing the way we detect when to run loopPointReached.
VideoFixUUM-148456
Fixed exporting visionOS Xcode project fails after disabling Symlink Sources.
VisionOSFixUUM-154567
Added warnings when scripted change to maximum memory size results in memory size clamping or switch to WebAssembly 2023 target
Linked bug report
UUM-151511: WebGL.maximumMemorySize can report a value above 16384 when set using PlayerSettings.WebGL.maximumMemorySize

How to reproduce: 1. Open the attached “IN-151231_mms” project 2. In the toolbar, select Repro → Set Max Memory 20000 3. In the toolbar, select Repro → Check WebGL Max Memory 4. Observe the Console window Actual result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 20000” Expected result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemor…

Retrieved 2026-11-10
Fix Mouse and Touchscreen being registered on Input System startup when not present
Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early.
Linked bug report
UUM-151065: Build fails with an internal build system error instead of a validation error when threadsSupport is combined with Wasm64

How to reproduce: Extract the attached “IN-151229“ project Open a Terminal in the project’s directory Run the following command: & "<Path to Editor.exe>" -batchmode -projectPath "<project directory>" -buildTarget WebGL -executeMethod Repro.Run -logFile "<project directory>/repro.log" Wait for the building process to end Open and observe the contents of repro.log Actual result: An Internal buil…

Retrieved 2026-11-10
WebFixWebGLUUM-151065
Fixed Compass permission request to originate from a user gesture to work properly on Safari.
In Web builds that use AudioMixers, some audio errors were previously firing, and have now been resolved.
Fixed a bug where two views of the same WebGPU device filter became out of sync, resulting in an ArgumentOutOfRangeException exception.
WebGLFixUUM-153928
Fixed Screen.dpi returning 96 instead of the display's DPI in Web builds when the matchWebGLToCanvasSize template setting was disabled.
WebGLFix
Fixed WebGL builds reporting an incorrect Screen.currentResolution when the matchWebGLToCanvasSize template setting was disabled.
WebGLFixUUM-133885
Removed verbose log messages triggered when adding elements to a WebGPU device filter.
WebGLFixUUM-153805
WebGPU fix for incorrectly mapped ASTC sRGB formats.
WebGLFixUUM-154502
WebGPU: improve memory usage of uniform buffers and dynamic vertex buffers
WebGLFixUUM-152972
[WebGPU] improve cacheability of shaders by not including source location in the compiled shader.
WebGLFixUUM-151724
Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
WindowsFix
Fixed a crash on Windows when the Editor ran in batch mode and could not create its main window.
Linked bug report
UUM-153339: Crash on mono_gc_dirty when creating the main window during batch-mode Editor startup

A recurring crash issue in the Unity Editor has been observed without user reports Reproducible with versions: 6000.3.2f1-6000.3.23f1, 6000.6.0f1, 6000.7.0a5 (Sentry data) Reproducible on: Windows 10, Windows 11 Notes: Not reproduced by CQA Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments First few lines of StackT…

Retrieved 2026-11-11
WindowsFixUUM-153339
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
WindowsFix
Fixed Auto Graphics API being disabled and the graphics API list being forced to Direct3D11 when opening a project that has no recorded Editor version.
WindowsFixUUM-147208
Fixed display activation failing after introducing the GameWindow API.
Windows
Fixed lag when dragging an object over docked window tabs in the Windows Editor.
WindowsFixUUM-156431
Reduced size of Windows builds.
WindowsFixUUM-153350
Removed extraneous files under CoreCLR\native in builds when using Create Visual Studio solution build setting.
WindowsFixUUM-156109
Fixed an issue where URP scenes rendered black on Meta Quest 2 with Vulkan and MSAA, for example scenes with decals and no transparent objects.
Fixed incorrect "!" icon displayed in XR Plug-in Management Help Box, while in Light Mode
Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region.
Fixed regression where fragment density maps weren't attached to a Vulkan render pass.
XRFix
Fixed SubsystemWithProvider.Start not throwing an ArgumentNullException when called after the subsystem was destroyed, which restarted the destroyed provider.
Linked bug report
UUM-151411: SubsystemWithProvider.Start returns without throwing an exception when it is called after the subsystem has been destroyed

How to reproduce: Open the attached "IN-151360" project In the menu bar, select "Bug Repro" > "Start Subsystem After Destroy" Observe the Console Actual result: The "Start" call on the destroyed subsystem returns without throwing an exception Expected result: The "Start" call throws a NullArgumentException, as documented in the "SubsystemWithProvider" Scripting API ("Once a subsystem is Destro…

Retrieved 2026-11-11
Legacy Input Helpers: Fixed compiler warnings when this package is imported into Unity 7.
XRFix
OnDemandRendering.effectiveRenderFrameRate returns the correct refresh rate on XR devices instead of a default value.
XRFix
Quad Views: Fixed issue regarding post processing being applied to both the inner and outer passes separately.
Quad Views: Fixed issue where lights were culled within view when forward+ was enabled, causing artifacts in the periphery.
Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level.
XR Core Utilities: Fixed the Project Validation window so that it never tries to display NaN amount of progress to the Editor's progress bar.
XRFix
XR Plug-in Management: Fixed issues related to the AutoStaticsCleanup lifecycle attribute, ensuring that statics are properly reset as required by CoreCLR.
XRFix
XR Plug-in Management: Fixed the merge behavior of [ManifestRequirement.OverrideElements](xref:Unity.XR.Management.AndroidManifest.Editor.ManifestRequirement.OverrideElements), as used by IAndroidManifestRequirementProvider:
XRFix
Repeatable elements identified by name, such as meta-data, uses-feature and activity, with a "name" key only overwrite elements with a matching "name" key. Elements that can only occur once, such as application, are still overwritten in place when a "name" key is given.
FixesFix
Elements with conflicting true/false values for the "required" key resolve to "true".
FixesFix
Elements with conflicting values for the "version" key resolve to the highest provided version number.
FixesFix

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