Reduce processor workload

New rendering workflows can reduce some work on the main processor.

Unity 6.0
LTS · Long-term supportSupported now
GPU Resident Drawer
Fantasy Kingdom in Unity 6 created with the universal render pipeline URP

What changed

Unity feature: GPU Resident Drawer

GPU Resident Drawer uses GPU instancing to reduce CPU draw-call work for compatible objects. GPU occlusion culling can then skip objects hidden behind other geometry.

Use it

  1. Keep BatchRendererGroup shader variants in Graphics settings and enable the SRP Batcher in URP.
  2. Set GPU Resident Drawer to Instanced Drawing and use the Forward+ rendering path.

Requirements and limits

  • The 6.0 URP workflow requires compatible Mesh Renderers and compute-shader support. OpenGL ES is excluded, and build times can increase because more shader variants are kept.
All Unity 6.0 features

Launch guide · Reviewed Oct 24, 2026. Images and source material from Unity; rights remain with their owners.

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