Reduce processor workload
New rendering workflows can reduce some work on the main processor.
Unity 6.0
GPU Resident Drawer LTS · Long-term supportSupported now

What changed
Unity feature: GPU Resident Drawer
GPU Resident Drawer uses GPU instancing to reduce CPU draw-call work for compatible objects. GPU occlusion culling can then skip objects hidden behind other geometry.
Use it
- Keep BatchRendererGroup shader variants in Graphics settings and enable the SRP Batcher in URP.
- Set GPU Resident Drawer to Instanced Drawing and use the Forward+ rendering path.
Requirements and limits
- The 6.0 URP workflow requires compatible Mesh Renderers and compute-shader support. OpenGL ES is excluded, and build times can increase because more shader variants are kept.