Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue with cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed Brush Pick Overlay closing when switching brushes in the Tile Palette Brushes dropdown. (UUM-142944) First seen in 6000.6.0a5.
Fixed error when opening Brush Pick Overlay without any Brush Picks. (UUM-143242) First seen in 6000.6.0a6.
2DFixWindowsUUM-143242
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed the scene marked as modified after using the Select Tool in the Tile Palette and switching to another tool such as Paint.
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Vector graphics tessellation and clipping now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
2DFix
Disallow negative values for performance action delay and thermal action delay.
Adaptive PerformanceFixUUM-135803
Added a Search Field to filter properties in the Animation Window.
AnimationFix
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
AnimationFixUUM-142098
Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.
AnimationFixUUM-142312
Fixed an issue where the display of trigger parameters in the Animator Window's Parameter View would not update correctly when triggers were reset during gameplay.
AnimationFixUUM-127701
Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.
AnimationFixUUM-140730
Fixed an issue with the TimeArea display range and overlaps not updating during geometry changes. (UUM-141833) First seen in 6000.6.0a5.
AnimationFixWindowsUUM-141833
Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.
AnimationFixUUM-142341
Fixed misaligned UI in State editor.
AnimationFixUUM-137616
Fixed an OOM issue when under heavy load. (UUM-142511) First seen in 6000.6.0a5.
Asset PipelineFixUUM-142511
Optimised artifact repair on startup to fix a regression in editor startup time. (UUM-142014) First seen in 6000.6.0a6.
Asset PipelineFixUUM-142014
Added the Rename option to the Mixer context menu in the Audio Mixer window.
AudioFixUUM-133909
Fixed a crash that occurred when loading audio plugins with invalid effect definitions.
AudioFixmacOSUUM-142927
Fixed false-positive error spam ("Cannot access the processor - handle is stale...") and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal. (UUM-142099) First seen in 6000.6.0a5.
AudioFixUUM-142099
Added a null check to avoid an issue when deleting a CinemachineCamera with a CinemachinePixelPerfect extension. (UUM-142956) First seen in 6000.6.0a7.
CinemachineFixUUM-142956
Consoles: LTO compiling settings are now unified with other platforms.
ConsolesFix
LTO compiling settings are now unified with other platforms.
ConsolesFix
Fixed Node class documentation formatting and examples.
DocumentationFixUUM-143512
Fixed a validation error that occured when a native render pass with input attachments was used. The PSO key omitted format slots for the input-attachment render-target bindings. (UUM-142808) First seen in 6000.6.0a6.
DX12FixUUM-142808
Fixed a validation error when DrawNullGeometry was used with a vertex shader that declares input attributes. (UUM-142779) First seen in 6000.6.0a5.
DX12FixUUM-142779
Fixed a validation-layer error that occurred during the implicit MSAA resolve in render-pass resume. (UUM-142806) First seen in 6000.6.0a6.
DX12FixUUM-142806
Re-enabled async compute signal-flush assertion in GfxTaskExecutorD3D12.
DX12FixUUM-70383
Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt.
EditorFixUUM-140948
Clean up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed.
EditorFixUUM-142761
CreateBuildProfile API will automatically enable derived build targets. (UUM-142910) First seen in 6000.6.0a6.
EditorFixUUM-142910
Fixed "CLI Arguments defaults" foldout title not being clickable.
EditorFixUUM-140057
Fixed "Failed to insert item" warning being logged when linking a project to an Organization that contains a large number of projects in the Project Settings > Services panel. The project and organization pickers are now also searchable.
EditorFixUUM-142571
Fixed a "ValidateMenuItem failed" error that was logged when opening and dismissing the Assets context menu while in Safe Mode.
EditorFixUUM-143651
Fixed a bug when undocking a preview window with multiple previews could only show the first available one.
EditorFixUUM-140215
Fixed a bug where an object with multiple UITK previews would not show a dropdown to switch between them.
EditorFixUUM-134013
Fixed a bug where pinging/framing hierarchy element would cause warnings in the console.
EditorFixUUM-141271
Fixed a bug where the hierarchy windows icons would not be changed by changing the preference. (UUM-143609) First seen in 6000.6.0a7.
EditorFixWindowsUUM-143609
Fixed a bug where the preview selected in the inspector would not show when popped out to a PreviewWindow.
EditorFixUUM-140215
Fixed a bug where when child nodes are found via search, their containing scene node is filtered out. (UUM-138322) First seen in 6000.6.0a3.
EditorFixUUM-138322
Fixed a crash on boot when upgrading an older project.
EditorFixUUM-139368
Fixed a regression where the dialog prompt shown when overwriting a Customizable Toolbar preset was lost.
EditorFixUUM-142167
Fixed additional performance regressions in Math and Geometry structures.
EditorFixUUM-131191
Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds.
EditorFixUUM-142360
Fixed an issue in the TextureImporter where alpha dilation ("Alpha is Transparency") would take effect even with the "Alpha Source" setting set to "None".
EditorFixUUM-133772
Fixed an issue where activating the new hierarchy could spam the console with warning messages. (UUM-142171) First seen in 6000.6.0a5.
EditorFixUUM-142171
Fixed an issue where an incorrect Dynamic Batching deprecation message could appear in Safe Mode in URP projects.
EditorFixUUM-142914
Fixed an issue where clicking "Open Prefab" in the "Cannot restructure Prefab instance" dialog opened the Prefab in Isolation, instead of opening the Prefab in Context.
EditorFixUUM-138640
Fixed an issue where duplicating a Build Profile would lose Player Settings overrides that were added but not yet otherwise edited.
EditorFixUUM-141702
Fixed an issue where editing list/array element values on a Prefab Asset in the Inspector would auto-save and reload the Inspector while the user was editing an input field, causing the editing to be disrupted on every key press.
EditorFixUUM-142986
Fixed an issue where Editor Diagnostics preferences foldouts did not toggle when their title was clicked.
EditorFixUUM-129275
Fixed an issue where Efficiency and capacity plots were not displayed in the VFX Graph control window.
EditorFix
Fixed an issue where focus on the search field would be lost after clearing.
EditorFixUUM-125345
Fixed an issue where Shader Constant Defines in Shader Build Settings UI shows "List is empty" with correct left margin padding. (UUM-143436) First seen in 6000.6.0a6.
EditorFixUUM-143436
Fixed an issue where text in TextField sometimes did not update. (UUM-142689) First seen in 6000.6.0a6.
EditorFixUUM-142689
Fixed an issue where the caret position was incorrect in the QuickSearch input field. (UUM-141331) First seen in 6000.6.0a2.
EditorFixUUM-141331
Fixed an issue where the Dynamic Batching deprecation error appeared in projects without an explicit batching setting. (UUM-143177) First seen in 6000.6.0a7.
EditorFixUUM-143177
Fixed an issue where the macOS and Linux Editors left stray VBCSCompiler processes running after Editor shutdown.
EditorFixmacOSLinuxUUM-142615
Fixed an issue where the preview window for a Material would not repaint when the properties are changed in the inspector.
EditorFixUUM-139909
Fixed an issue where the Timeline window would try to perform operations on an invalid cached Playable.
EditorFixUUM-141748
Fixed an issue with sample dependencies import after importing multiple samples in a row in detail view (all samples). (UUM-142893) First seen in 6000.6.0a6.
EditorFixUUM-142893
Fixed an out-of-bounds crash when deserializing PlayerSettings from older projects (data version <= 17).
EditorFixUUM-140945
Fixed broken RASTER_HINTED font atlas when created in the Font Asset Creator.
EditorFixUUM-142852
Fixed clamping when editing short/ushort/byte/sbyte/ulong variables from the Inspector.
EditorFixUUM-140347
Fixed crash in some cases with exception logging.
EditorFixUUM-141434
Fixed crash when using Hyperlinks.
EditorFixUUM-142829
Fixed exception thrown when undoing a "Create Empty Parent" operation in the Scene Hierarchy V2.
EditorFixUUM-137265
Fixed Help icon resolution on Editor opening in the toolbar and the inspectors. (UUM-142819) First seen in 6000.6.0a5.
EditorFixWindowsUUM-142819
Fixed inconsistent naming when duplicating build profiles. (UUM-141698) First seen in 6000.6.0a5.
EditorFixUUM-141698
Fixed inconsistent product naming in the Diagnostics disablement confirmation dialog.
EditorFixUUM-142439
Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
EditorFixUUM-141990
Fixed LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.
EditorFixLinuxUUM-142569
Fixed material selection in ObjectSelector ignoring subsequent selections after the first one.
EditorFixUUM-142695
Fixed message in the trust popup.
EditorFixUUM-136972
Fixed the alignment of the Width and Height labels in the Panel Settings Match slider.
EditorFixUUM-129258
Fixed the GameView stats window so its root element does not block picking and prevent clicks going through to the Game.
EditorFixUUM-143196
Fixed the Inspector scroll area so it no longer stretches past the Add Component button when collapsing components with nested serialized arrays on FBX model prefab instances.
EditorFixUUM-135480
GraphToolkit: Fixed an issue where hovering over a blackboard variable would not show the hover outline when the pointer was over the type icon or the capsule edge. (UUM-131397) First seen in 6000.6.0a7.
EditorFixUUM-131397
GraphToolkit: Sticky notes can now be selected by clicking on their border region. (UUM-131394) First seen in 6000.6.0a6.
EditorFixUUM-131394
Multiplayer: Instance state and UI when cancelling a local instance in Manual Control.
EditorFixUUM-140043
Multiplayer: Multiplayer Play Mode tag view Remove button now reflects its availability.
EditorFixUUM-132494
Prevented UITK's placeholder from being edited. (UUM-138484) First seen in 6000.6.0a2.
EditorFixUUM-138484
Project Auditor: ensure all preferences are localized and searchable.
EditorFixUUM-142020
Project Auditor: Fixed an issue which reported duplicate GameObject issues.
EditorFixUUM-143293
Project Auditor: Fixed issue where a single mesh in an .asset file cannot be quick fixed. (UUM-143271) First seen in 6000.6.0a7.
EditorFixUUM-143271
Project Auditor: Fixed issue where AssetDatabase.Refresh occurs after each quick fix is applied. (UUM-143270) First seen in 6000.6.0a7.
EditorFixUUM-143270
Project Auditor: Fixed issues with the Area selection dropdown. (UUM-142410) First seen in 6000.6.0a5.
EditorFixUUM-142410
Removed warning on GPU Resident Drawer for WebGL2 when WebGPU is active.
EditorFix
Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode.
EditorFixUUM-140017
Reverted a change that caused a bug where the Default UI Material preview was empty for a TMP Button.
EditorFixUUM-137964
Reverted a change that caused a bug where the Inspector was throwing NRE errors on domain reload.
EditorFixUUM-139557
Reverted a change that caused a bug where the Material Preview window has an empty dropdown when converted to a floating window.
EditorFixUUM-138929
Reverted a change that caused a bug where the Video Player preview was not shown anymore.
EditorFixUUM-139952
Standardized error messages shown when attempting to add a global light to a layer where one already exists.
EditorFixUUM-132556
The Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition.
EditorFixUUM-143037
Updated URP Sample to comply for fast play mode (6.6).
EditorFix
Use terrain ray marching in Virtual offset/sky occlusion baking steps of APV.
EditorFix
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.6.
EditorFixAndroidUUM-142945
Improved the ImHex pattern parser when dealing with managed components in a SubScene.
EntitiesFixUUM-143471
Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed.
GIFixmacOSUUM-142663
Fixed an APV crash caused by stale cell indices in PruneCellIndexList.
Fixed an HDRP crash in RendererScene::NotifyInvisible when switching QualitySettings between levels whose pipeline assets specify different reflection probe formats.
Fixed the BakeInput file so it's no longer limited to 2 GB. (UUM-143207) First seen in 6000.6.0a7.
NRE when deleting 2D Lights with Light Explorer open.
Suppressed the unactionable "Light Probe tetrahedron is malformed" warning in release Editor builds. The warning is still emitted in non-release builds for internal debugging.
Fixed a Vulkan shader compilation crash on SP9863A chips.
GraphicsFixAndroidUUM-125676
Fixed an out-of-bounds program write in GraphicsStateCollection warmup. (UUM-141706) First seen in 6000.6.0a5.
GraphicsFixUUM-141706
Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any system that relies on camera rect for resolution-dependent calculations, including mipmap streaming and resolution-dependent UI/text rendering. Adjust mipmap streaming settings or UI scaling if needed.
GraphicsFixXRUUM-47681
Fixed macOS/iOS development builds performance regression.
GraphicsFixiOSmacOSUUM-135397
Optimized shadow request processing by caching visible light index mapping per frame. (UUM-143278) First seen in 6000.6.0a6.
GraphicsFixUUM-143278
Resolved an issue where EntityIDs would be cast to int instead of ulong which resulted in an exception.
GraphicsFixUUM-142526
The Slice slider and Mip slider in the Texture inspector preview toolbar are now greyed out for Texture2DArray, RenderTexture, and CubemapArray assets that contain only one slice or mip.
GraphicsFixUUM-143066
\[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
GraphicsFixWindowsUUM-109464
Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target.
HDRPFixUUM-143038
Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.
HDRPFixUUM-142884
Fixed custom SupportedRenderingFeatures not being set before Shader stripping. (UUM-139330) First seen in 6000.6.0a5.
HDRPFixUUM-139330
Fixed HDRP post-processing volume overrides not updating until refresh.
HDRPFixUUM-142661
Rendering Debugger: Fixed the Reset button not resetting the data.
HDRPFixUUM-138047
Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
IL2CPPFixUUM-138416
Fixed an issue with IMGUI selection.
IMGUIFixUUM-137875
Fixed an issue where the return keycode was incorrectly being sent on macOS when confirming IME choices. (UUM-134009) First seen in 6000.6.0a4.
InputFixmacOSUUM-134009
Fixed depth camera crash when created a second time.
Fixed issues with external display when it was used with Camera.SetTargetBuffers.
Fixed a NullReferenceException when opening the "Active Scenario" window in the Multiplayer Center before the active scenario has finished loading. (UUM-142387) First seen in 6000.6.0a5.
MultiplayerFixUUM-142387
Fixed an issue with tab highlights in the Multiplayer Center window.
MultiplayerFixUUM-141084
Unity Transport: Ensured the default (invalid) endpoint is returned by NetworkDriver.GetLocalEndpoint if the driver is not bound yet. The operation only makes sense for drivers that are bound, and the previous behavior was dependent on the network interface being used which was not ideal. (UUM-142902) First seen in 6000.6.0a6.
MultiplayerFixUUM-142902
Unity Transport: Fixed the accuracy of bandwidth calculations in NetworkDriver statistics. When bandwidth usage varied significantly over short periods of time, the calculations would be slightly off compared to reality.
MultiplayerFixUUM-143167
Switched usage of 'PlayMode' to 'Play Mode' to be more consistent with other areas of the menu.
Netcode for EntitiesFixUUM-131598
Fixed an issue where an invalid package is generated if the Unity account name includes quotes.
Package ManagerFixUUM-133956
Fixed an issue where the package display name changed after creating a new package using only special characters.
Package ManagerFixUUM-117646
Fixed details tab dropdown not being centered with the other tabs.
Package ManagerFixUUM-139547
Fixed intermittent EPERM: operation not permitted, rename errors on Windows during package installation.
Package ManagerFixWindowsUUM-142421
Fixed packed packages failing to import samples when the package had no .sample.json files. The pack process now rewrites sample paths in package.json from Samples/ to Samples~/ to match the renamed folder in the tarball.
Package ManagerFixUUM-138405
Fixed the issue where .unitypackage samples are part of multi-select and bulk import when they should only support single select. (UUM-142350) First seen in 6000.6.0a6.
Package ManagerFixUUM-142350
Fixed when selecting the same package.json with multiple inspectors the errors are not following.
Package ManagerFixUUM-142468
Hide the feature sets AR and VR.
Package ManagerFix
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
PhysicsFixUUM-64185
Fixed an issue where the Auto-Fill button was greyed out when the animator is null in the Ragdoll Builder window.
PhysicsFixUUM-142958
Fixed an issue with NvCloth cooker where passing meshes with incorrect geometry might cause no constraint sets to be generated. Now the cooker will properly error rather than crash when that happens.
PhysicsFixUUM-138953
Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.
PhysicsFixUUM-142483
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
PhysicsFixUUM-64185
Fixed OnSceneContact and ReportContacts profiler markers in PhysicsContact so they now appear in builds. Previously the data only reached the profiler in the editor.
PhysicsFix
"PhysicsAABB.Normalized()" is now "PhysicsAABB.Normalize()".
Physics 2DFixUUM-143279
"PhysicsEvents.TransformTweenWriteEvent.transfomPlaneCustom" is now "hysicsEvents.TransformTweenWriteEvent.transformPlaneCustom".
Physics 2DFixUUM-143279
"PhysicsEvents.TransformWriteEvent.transfomPlaneCustom" is now "PhysicsEvents.TransformWriteEvent.transformPlaneCustom".
Physics 2DFixUUM-143279
Allow a PhysicsBody, PhysicsShape, PhysicsChain and all PhysicsJoint to be created from a PhysicsHandle.
Physics 2DFixUUM-142897
Allow a PhysicsHandle to be retrieved from PhysicsBody, PhysicsShape, PhysicsChain and all PhysicsJoint.
Physics 2DFixUUM-142897
Fixed an issue where "PhysicsBody.ReadDefinition()" would not read the "worldDrawing" property and "PhysicsShape.ReadDefinition()" would not read either the "worldDrawing" or "moverData" properties.
Physics 2DFixUUM-142897
Fixed various scripting docs inconsistencies, bad spellings and type references.
Physics 2DFixUUM-143279
Physicse2D's transform write tweens, transform writes, and draw worlds profiler markers (PhysicsWorld.WriteTransformTweens., PhysicsWorld.WriteTransforms., PhysicsCore2D.DrawWorlds.*) now appear in builds. Previously the data only reached the profiler in the editor.
Physics 2DFix
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
PrefabsFixUUM-142338
Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached.
ProfilerFixUUM-71728
Fixed highlight in the Profiler target selection menu.
ProfilerFixUUM-116869
Fixed InvalidOperationException errors being thrown after opening a Profiler window in Play mode with focused Highlights section and a selected frame. (UUM-142168) First seen in 6000.6.0a5.
ProfilerFixUUM-142168
Fixed ProfilerRecorder returning 0 for non-counter markers with metadata. (UUM-143565) First seen in 6000.6.0a7.
ProfilerFixUUM-143565
Handle renaming a profile capture when the filename is too long on Windows.
ProfilerFixWindowsUUM-143353
\[ProjectAuditor\] Fix dependency sections shrinking when collapsed. (UUM-142326) First seen in 6000.6.0a5.
ProfilerFixUUM-142326
Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks.
Scene ManagerFixUUM-138135
Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded.
ScriptingFixUUM-138135
Fixed performance regression in GameObject.GetComponents<T>(List<T>) and Component.GetComponents<T>(List<T>).
ScriptingFixUUM-138167
Improved AutoStaticCleanup performance when instantiating many objects.
ScriptingFixUUM-143464
Improved NullableString marshalling code performance.
ScriptingFixUUM-139445
Optimized loading code to run faster. (UUM-142847) First seen in 6000.6.0a6.
SerializationFixUUM-142847
Fixed "META" Pass shader exclusion logic. (UUM-139330) First seen in 6000.6.0a5.
ShadergraphFixUUM-139330
Fixed an issue where AssetDatabase methods were incorrectly called in Preview generation. (UUM-142534) First seen in 6000.6.0a5.
ShadergraphFixUUM-142534
Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.
ShadersFixUUM-143195
Deprecated DebugStates and DebugUIDrawers in the Rendering Debugger.
SRP CoreFix
Fixed UI Toolkit Volume Profiles in the Rendering Debugger.
SRP CoreFixWindowsUUM-138168
Fixed viewport calculation bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2.
SRP CoreFixUUM-138644
Added Glyph Set Tints for Shadow and Outline.
TextFixUUM-140951
Disabled FontFeatures for ATG.
TextFix
Fixed a performance bottleneck in Advanced Text Generator (ATG) text shaping.
TextFixUUM-139797
Surface per-glyph metadata to UI Toolkit's TextElement.PostProcessTextVertices.
TextFixUUM-117608
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
TextMeshProFixUUM-141742
Fixed TextCore's text-generation and font-engine profiler markers (FontAsset.ReadFontAssetDefinition, FontAsset.AddSynthesizedCharacters, FontAsset.UpdateFontAssetData, FontAsset.UpdateLigatureSubstitutionRecords, FontAsset.UpdateGlyphAdjustmentRecords, TextGenerator.GenerateText, TextGenerator.Prepare, TextGenerator.CalculatePreferredValues, and the two FontEngine.TryAddGlyphsToTexture overloads) so they now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
TextMeshProFix
Fixed an issue where a large amount of allocations were done when creating new tracks on a Timeline.
TimelineFix
Fixed a NullReferenceException that would occur when assigning a new Filter Function Definition Asset to custom Filter in UI Builder.
UI ToolkitFixUUM-139707
Fixed a pointer-event performance regression caused by interface dispatch and array covariance in PointerDeviceState and drawsInCameras access.
UI ToolkitFixUUM-138162
Fixed a NullReferenceException from UI Toolkit in the XRI package when entering Play mode with no active UI content.
UI ToolkitFixUUM-139866
Fixed Active USS StyleSheet name is not bolded after setting it as active in UIBuilder.
UI ToolkitFixUUM-143154
Fixed an issue when handling changes to UxmlAtteibute list values.
UI ToolkitFixUUM-143275
Fixed an issue where the UI Builder material definition dropdown included read-only properties or properties that had already been added.
UI ToolkitFixUUM-130877
Fixed an issue where UI Builder inspector icons appeared low quality and blurry.
UI ToolkitFixUUM-134081
Fixed assertion 'GetPropertyPath().empty()\` when creating a template in the UI Builder from an element selected in the integrated Hierarchy.
UI ToolkitFix
Fixed Column reorder drop indicator was misaligned when the multi-column view was scrolled horizontally. (UUM-143394) First seen in 6000.6.0a7.
UI ToolkitFixUUM-143394
Fixed IME event to be dispatched to the element having focus. (UUM-143713) First seen in 6000.6.0a7.
UI ToolkitFixUUM-143713
Fixed non-renderer UIElements profiler markers (bindings updates, layout updates, panel layout validation, selector acceleration cache, text job system, UIElements initialization) so they now appear in builds. Previously the data only reached the profiler in the editor.
UI ToolkitFix
Fixed PanelRenderer Inspector changes not persisting in scenes.
UI ToolkitFixUUM-143169
Fixed Profiler batch details collection with some IL2CPP builds. (UUM-142793) First seen in 6000.6.0a6.
UI ToolkitFixUUM-142793

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.