Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.
AndroidFixUUM-145925
Relaxed AGP 9's stricter R8 keep rule enforcement.
AndroidFixUUM-147136
Added ellipsis to blend parameter name in blend tree node.
AnimationFixUUM-131825
Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash.
Asset PipelineFixUUM-146505
Ensure SpriteRenderer material are indexed.
EditorFixUUM-144279
Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation.
EditorFixUUM-147016
Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling.
EditorFixWindowsUUM-146885
Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
EditorFixUUM-145778
Fixed instability in test by forcing texture import each test run.
EditorFixUUM-122895
Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
EditorFixWindowsUUM-146678
Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings.
EditorFixUUM-141453
Project Auditor: fix invalid window layout message.
EditorFixUUM-139591
Fixed a MissingReferenceException in the Hierarchy window when a SubScene was destroyed during undo, scene unload, or domain reload.
EntitiesFixUUM-147355
Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.
EntitiesFixUUM-146725
Fixed a crash that occurred when extracting shadow casters with null material.
Fixed cone spot shadows missing with camera-relative culling.
Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone.
Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, avoiding GC allocations when comparing them or using them as Dictionary keys.
GraphicsFixUUM-146197
Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
GraphicsFixXRUUM-142592
ScriptableRenderContext draws that use only SortingCriteria.OptimizeStateChanges no longer produce more SRP batches than SortingCriteria.RenderPriority for scenes that mix MeshRenderer and SkinnedMeshRenderer objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce.
GraphicsFixUUM-141053
A ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
Netcode for EntitiesFixUUM-131602
Bumps libcurl library to 8.20.
NetworkingFix
Fixed the refresh page to also refresh user entitlement licences.
Package ManagerFixUUM-147523
Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated.
Package ManagerFixUUM-147009
Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.
PhysicsFixUUM-145530
Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading.
PhysicsFixUUM-147601
Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked.
ProfilerFixUUM-145712
Fixed the SRP Volume gizmo not showing in the SceneView.
Scene/Game ViewFixUUM-146740
Strip early subshaders if the RenderPipeline tag does not match any present renderpipeline assets for the build target.
ShadersFixUUM-141340
Fixed an issue where some type converters would be ignored in the UI Builder binding window.
UI ToolkitFixUUM-147357
Fixed opacities not propagating in filtered elements.
UI ToolkitFixUUM-147157
Fixed PanelRenderer InvalidOperationException when the root is still parented if PanelSettings destroyed beforehand.
UI ToolkitFixUUM-146244
Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix.
UI ToolkitFixUUM-147367
Fixed rendering issue when using large sprites with 9-slices and slice scale.
UI ToolkitFixUUM-147415
Fixed scroll actions re-triggering on mouse movement on UWP.
Universal Windows PlatformFixWindowsUUM-144660
Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode.
When using Tile-Only mode in the renderer, setting Render Scale in the asset's Quality settings would display a warning only for values <0.95 or >1.05, but this has been fixed to display for all non-default values when Render Scale is not compatible with Tile-Only mode.
Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio.
VideoFixmacOSUUM-143660
Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header.
WebFixServerUUM-146537

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