Search results for "Hierarchy"

1–11 of 11

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-157935OpenHierarchy V2: Crash on HierarchyGameObjectHandler::AddOrUpdateNodeTransformCallback when having Colliders on parent and child GameObjects and removing a Layout Group Component from the parent7000.0.0a12Oct 22, 2026—31
UUM-155256OpenEditor: Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage. (UUM-155256) Fixed in 7000.0.0a11.7000.0.0a10Oct 15, 2026—107
UUM-151728Open6000.7.0a6,6000.6.0f1: Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths6000.6.1f1Sep 16, 2026—382
UUM-126012OpenUI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy6000.2.12f1Nov 12, 2025—3461
UUM-82801OpenEnvironment Effects: A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector2022.3.49f1Oct 1, 2024—7532
UUM-73234OpenSRP XR: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy2022.3.34f1Jun 18, 2024—8591
UUM-16576OpenScene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window2021.3.11f1Sep 29, 2022—14873
UUM-104560OpenEditor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window.———21
UUM-133279OpenUI Toolkit: Added a HelpBox with button to enable the Hierarchy window v2 when Hierarchy Integration is enabled. (UUM-133279) First seen in 6000.5.0a6.———12
UUM-140987OpenScripting: HierarchyExtensions.GetNode is deprecated. Use Hierarchy.GetNodeFromEntityId instead.———12
UUM-35227OpenUndo System: Improved the performance of undo operations.———1
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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