Fixed issues

2,3262,350 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-109434FixedEditor: Fixed an issue where the default index was added twice to the list, causing duplicate indexing. The default index is now added only once.6000.2.0b8Jul 2, 20257
UUM-109764FixedEditor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project6000.2.0b8Jul 2, 20256000.2.0b12Jul 29, 20252728
UUM-99384FixedURP: Fixed an issue to avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead.6000.2.0b8Jul 2, 202522
UUM-102388FixedEditor: Removed the "Check for Updates" window.6000.0.52f1Jul 2, 202524
UUM-103777FixedShadergraph: Shader Graph Asset help button now redirects to the correct URL.6000.0.52f1Jul 2, 202515
UUM-103781FixedShadergraph: Float node documentation link now resolves correctly.6000.0.52f1Jul 2, 202515
UUM-103861FixedShadergraph: Added wrapping to the custom function node's label and fixed an issue where it would not update immediately.6000.0.52f1Jul 2, 202514
UUM-103971FixedShadergraph: Sub Graph node documentation link now redirects to the correct URL.6000.0.52f1Jul 2, 202515
UUM-103972FixedShadergraph: Speed Tree subgraphs documentation link now resolves correctly.6000.0.52f1Jul 2, 202515
UUM-103990FixedEditor: Unity_RendererBounds_Min/max available in URP with BRG, EG or GRD.6000.0.52f1Jul 2, 202516
UUM-104202FixedShadergraph: Added an issue where nodes without valid previews would expand on creation and collapse on selection.6000.0.52f1Jul 2, 202514
UUM-104823FixedEditor: Fixed a bug that was causing error spam to the console if an HDRP scene had a terrain without GPU instancing enabled and wireframe mode was turned on in the Scene View.6000.0.52f1Jul 2, 202522
UUM-104824FixedXR: Fixed XR stats from gfx thread, like refreshRate being dropped issue.6000.0.52f1Jul 2, 202522
UUM-104831FixedHDRP: Fixed Decal Projector Layer Mask Override UI.6000.0.52f1Jul 2, 202522
UUM-105173FixedShadergraph: Sub Graph Asset help button now redirects to the correct URL.6000.0.52f1Jul 2, 202515
UUM-105221FixedLinux: Fixed Linux runtime not respecting popupwindow argument.6000.0.52f1Jul 2, 202521
UUM-107360FixedGraphics: The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed.6000.0.52f1Jul 2, 202522
UUM-107890FixedEditor: Fixed changes to fields that used delayed fields not being saved in prefab scenes.6000.0.52f1Jul 2, 202525
UUM-109379FixedAnimation: Improved contrast of the AnimationWindow's hierarchy view text.6000.0.52f1Jul 2, 202522
UUM-109467FixedUI Toolkit: Fixed binding of Objects to INotifyValueChanged<Object> fields.6000.0.52f1Jul 2, 202522
UUM-110338Fixed2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project6000.0.52f1Jul 2, 20256000.3.0a2Jul 17, 20251528
UUM-96000FixedURP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method.6000.0.52f1Jul 2, 202522
UUM-99801FixedEditor: NavMesh.CalculateTriangulation() now returns triangles in the same order every time the navigation system uses the same set of NavMesh polygons.6000.0.52f1Jul 2, 202522
UUM-102357FixedVFX Graph: Exception with inspector when block exposes a skinned mesh renderer.6000.1.9f1Jun 24, 202522
UUM-103737FixedUI Toolkit: Fixed an issue where binding to a GradientField or a CurveField could hang the editor.6000.1.9f1Jun 24, 202522
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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