Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
2,326–2,350 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-109434 | Fixed | Editor: Fixed an issue where the default index was added twice to the list, causing duplicate indexing. The default index is now added only once. | — | 6000.2.0b8Jul 2, 2025 | — | 7 |
| UUM-109764 | Fixed | Editor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project | 6000.2.0b8Jul 2, 2025 | 6000.2.0b12Jul 29, 2025 | 27 | 28 |
| UUM-99384 | Fixed | URP: Fixed an issue to avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead. | — | 6000.2.0b8Jul 2, 2025 | — | 22 |
| UUM-102388 | Fixed | Editor: Removed the "Check for Updates" window. | — | 6000.0.52f1Jul 2, 2025 | — | 24 |
| UUM-103777 | Fixed | Shadergraph: Shader Graph Asset help button now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103781 | Fixed | Shadergraph: Float node documentation link now resolves correctly. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103861 | Fixed | Shadergraph: Added wrapping to the custom function node's label and fixed an issue where it would not update immediately. | — | 6000.0.52f1Jul 2, 2025 | — | 14 |
| UUM-103971 | Fixed | Shadergraph: Sub Graph node documentation link now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103972 | Fixed | Shadergraph: Speed Tree subgraphs documentation link now resolves correctly. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103990 | Fixed | Editor: Unity_RendererBounds_Min/max available in URP with BRG, EG or GRD. | — | 6000.0.52f1Jul 2, 2025 | — | 16 |
| UUM-104202 | Fixed | Shadergraph: Added an issue where nodes without valid previews would expand on creation and collapse on selection. | — | 6000.0.52f1Jul 2, 2025 | — | 14 |
| UUM-104823 | Fixed | Editor: Fixed a bug that was causing error spam to the console if an HDRP scene had a terrain without GPU instancing enabled and wireframe mode was turned on in the Scene View. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-104824 | Fixed | XR: Fixed XR stats from gfx thread, like refreshRate being dropped issue. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-104831 | Fixed | HDRP: Fixed Decal Projector Layer Mask Override UI. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-105173 | Fixed | Shadergraph: Sub Graph Asset help button now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-105221 | Fixed | Linux: Fixed Linux runtime not respecting popupwindow argument. | — | 6000.0.52f1Jul 2, 2025 | — | 21 |
| UUM-107360 | Fixed | Graphics: The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-107890 | Fixed | Editor: Fixed changes to fields that used delayed fields not being saved in prefab scenes. | — | 6000.0.52f1Jul 2, 2025 | — | 25 |
| UUM-109379 | Fixed | Animation: Improved contrast of the AnimationWindow's hierarchy view text. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-109467 | Fixed | UI Toolkit: Fixed binding of Objects to INotifyValueChanged<Object> fields. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-110338 | Fixed | 2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project | 6000.0.52f1Jul 2, 2025 | 6000.3.0a2Jul 17, 2025 | 15 | 28 |
| UUM-96000 | Fixed | URP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-99801 | Fixed | Editor: NavMesh.CalculateTriangulation() now returns triangles in the same order every time the navigation system uses the same set of NavMesh polygons. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-102357 | Fixed | VFX Graph: Exception with inspector when block exposes a skinned mesh renderer. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |
| UUM-103737 | Fixed | UI Toolkit: Fixed an issue where binding to a GradientField or a CurveField could hang the editor. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |