Fixed issues

1,8011,825 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-112982FixedEditor: New EntityId not displaying on the Inspector in Debug mode.6000.2.6f1Sep 25, 20259
UUM-113047FixedVFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached.6000.2.6f1Sep 25, 202525
UUM-113612FixedVFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision.6000.2.6f1Sep 25, 202525
UUM-113638FixedURP: Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass.6000.2.6f1Sep 25, 202525
UUM-113734FixedEditor: Made the RenameOverlay type serializable. This has fixed a bug which caused script-based files to be incompletely created when the creation process is interrupted by a script recompilation.6000.2.6f1Sep 25, 20251
UUM-113862FixedEditor: Replaced the LensFlareSamples inputs to use the new Input System Package. Created the Input System Action and changed the control script (LensFlareSamplesInputactions.cs).6000.2.6f1Sep 25, 202516
UUM-113945FixedVFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs.6000.2.6f1Sep 25, 202525
UUM-113966FixedVFX Graph: Refresh attached VisualEffect when visual effect component changes.6000.2.6f1Sep 25, 202525
UUM-114091FixedVFX Graph: Avoid text cutoff when a context name is really long.6000.2.6f1Sep 25, 202525
UUM-114294FixedVFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only.6000.2.6f1Sep 25, 202525
UUM-114830FixedAnimation: Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.6000.2.6f1Sep 25, 202525
UUM-115167FixedEditor: Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor.6000.2.6f1Sep 25, 202525
UUM-115873FixedVFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors.6000.2.6f1Sep 25, 202524
UUM-115962FixedGraphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.6000.2.6f1Sep 25, 202525
UUM-116551FixedScene/Game View: Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger.6000.2.6f1Sep 25, 202525
UUM-116673FixedUI Toolkit: Fixed generated UxmlElement and UxmlObject code not fully qualifying some types.6000.2.6f1Sep 25, 202525
UUM-116892FixedUI Toolkit: Fixed an exception when trying to convert a list of null assets to a UXML list.6000.2.6f1Sep 25, 202524
UUM-117081FixedUI Toolkit: Fixed mouse sometimes becoming permanently unresponsive on other world space documents when destroying a world-space document while it's being clicked.6000.2.6f1Sep 25, 202524
UUM-117230FixedWebGL: Fixed for WebGPU errors when using APV Lighting Scenario Blending.6000.2.6f1Sep 25, 202524
UUM-119437FixedBuild Settings Window: InitializeOnLoadMethod is called before scenes gets loaded after project upgrade6000.2.6f1Sep 25, 20256000.4.0a2Oct 16, 20252016
UUM-119717FixedMecanim Animation: Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition6000.2.6f1Sep 25, 20256000.2.8f1Oct 15, 20251926
UUM-60474FixedGraphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.6000.2.6f1Sep 25, 202525
UUM-104608FixedUI Toolkit: Fixed scale and crop VectorImage clipping issue.2022.3.67f1Sep 25, 202526
UUM-110122FixedAndroid: When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.2022.3.67f1Sep 25, 202525
UUM-116583Fixed2D: Fixed Light Batching Debugger constantly refreshing list to 0.2022.3.67f1Sep 25, 202526
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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