Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
1,776–1,800 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-115919 | Fixed | Editor: Fixed the MainToolbar being incorrectly present in the Window>Layout. (UUM-115919) First seen in 6000.3.0a6. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116049 | Fixed | Profiler: Fixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or new… | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116119 | Fixed | GI: Fixed using a wrapping style for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116137 | Fixed | GI: Fixed using a style which respects themes for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116148 | Fixed | GI: Fixed icons suited for light/dark theme so now are used as appropriate for volumetric fog and decal projector. (UUM-116148) First seen in 6000.3.0b1. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116168 | Fixed | GI: Doing a Repaint() when we need to fetch a new texture. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116351 | Fixed | Physics 2D: Fixed an issue in Physics2D Project Settings where the tab header labels overflow tabs when the settings window width is small. (UUM-116351) First seen in 6000.3.0b1. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116573 | Fixed | SRP Core: Fixed the asserts in Rendering Debugger > Volumes tab after selecting a component. (UUM-116573) Fixed in 6000.3.0b5. | 6000.3.0b3Sep 25, 2025 | 6000.2.7f2Oct 8, 2025 | 13 | 24 |
| UUM-117002 | Fixed | Editor: Fixed incorrectly computed transforms in UnifiedRayTracing. (UUM-117002) First seen in 6000.3.0a3. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-117227 | Fixed | UI Toolkit: Fixed noisy text in UI Toolkit when using a custom shader with an arbitrary camera perspective. (UUM-117227) First seen in 6000.3.0a5. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-119491 | Fixed | Editor: Fixed crash when closing the editor while having the Prefab stage open (UUM-119491) First seen in 6000.3.0a2. Fixed in 6000.3.0b5. | 6000.3.0b3Sep 25, 2025 | 6000.4.0a2Oct 16, 2025 | 20 | 18 |
| UUM-119536 | Fixed | Editor: Fixed issue where scene default parent was not persisted when entering/exiting play mode. (UUM-119536) First seen in 6000.3.0b3. Fixed in 6000.3.0b5. | 6000.3.0b3Sep 25, 2025 | 6000.4.0a2Oct 16, 2025 | 20 | 18 |
| UUM-119802 | Fixed | Editor: Fixed occasional validation warning in editor about "texture not bound" in preview (UUM-119802) Fixed in 6000.3.0b5. | 6000.3.0b3Sep 25, 2025 | 6000.4.0a2Oct 16, 2025 | 20 | 25 |
| UUM-120153 | Fixed | Profiling: Crash on 'purecall' when maximizing the Game view window in Play mode with the Profiler window docked next to it | 6000.3.0b3Sep 25, 2025 | 6000.3.0b7Oct 22, 2025 | 27 | 19 |
| UUM-120157 | Fixed | Animation: Fixed overlapping int and pptr buffers in animation bindings. (UUM-120157) Fixed in 6000.3.0b5. | 6000.3.0b3Sep 25, 2025 | 6000.2.8f1Oct 15, 2025 | 19 | 25 |
| UUM-120539 | Fixed | Shader System: Memory usage rises when switching scenes | 6000.3.0b3Sep 25, 2025 | 6000.2.9f1Oct 22, 2025 | 27 | 28 |
| UUM-104163 | Fixed | uGUI: Updated drag tracking to release all active drag events when the application loses focus. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-105327 | Fixed | UI Toolkit: Fixed "Extract inline style" option bug in UIBuilder. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-110367 | Fixed | Video: Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-110587 | Fixed | SRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-111328 | Fixed | Editor: Fixed progress bar dialog on macOS to no longer disappear when dragged to a separate display space. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-111622 | Fixed | Android: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-111770 | Fixed | TextMeshPro: Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-112064 | Fixed | TextMeshPro: Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-112857 | Fixed | SRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |