Fixed issues

151175 of 7,683

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-147280FixedEntities: Fixed a memory leak in the EntityNameStorage by properly disposing NameStoreAccess. (UUM-147280) First seen in 6000.6.0b4.6000.6.0b6Aug 4, 20262
UUM-147305FixedText: Fixed PostProcessTextVertices glyph enumeration out-of-range exception with rich text.6000.6.0b6Aug 4, 20266
UUM-131602FixedNetcode for Entities: A ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.6000.5.6f1Jul 29, 20266
UUM-131825FixedAnimation: Added ellipsis to blend parameter name in blend tree node.6000.5.6f1Jul 29, 20266
UUM-139591FixedEditor: fix invalid window layout message.6000.5.6f1Jul 29, 20266
UUM-146244FixedUI Toolkit: Fixed PanelRenderer InvalidOperationException when the root is still parented if PanelSettings destroyed beforehand.6000.5.6f1Jul 29, 20266
UUM-146401FixedURP: When using Tile-Only mode in the renderer, setting Render Scale in the asset's Quality settings would display a warning only for values <0.95 or >1.05, but this has been fixed to display for all non-default values when Render Scale is no…6000.5.6f1Jul 29, 20266
UUM-146725FixedEntities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.6000.5.6f1Jul 29, 20266
UUM-147026FixedGI: Fixed cone spot shadows missing with camera-relative culling.6000.5.6f1Jul 29, 20266
UUM-147477FixedGI: Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone.6000.5.6f1Jul 29, 20266
UUM-132304FixedGI: Fixed a crash that occurred when extracting shadow casters with null material.6000.3.21f1Jul 29, 20267
UUM-141087FixedAsset Pipeline: No longer crash when CreateAsset is called on an out of process importer.6000.3.21f1Jul 29, 20261
UUM-145530FixedPhysics: Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.6000.3.21f1Jul 29, 20267
UUM-146678FixedEditor: Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.6000.3.21f1Jul 29, 20267
UUM-146740FixedScene/Game View: Fixed the SRP Volume gizmo not showing in the SceneView.6000.3.21f1Jul 29, 20267
UUM-146885FixedEditor: Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling.6000.3.21f1Jul 29, 20262
UUM-147136FixedAndroid: Relaxed AGP 9's stricter R8 keep rule enforcement.6000.3.21f1Jul 29, 20268
UUM-147157FixedUI Toolkit: Fixed opacities not propagating in filtered elements.6000.3.21f1Jul 29, 20267
UUM-147367FixedUI Toolkit: Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix.6000.3.21f1Jul 29, 20262
UUM-147415FixedUI Toolkit: Fixed rendering issue when using large sprites with 9-slices and slice scale.6000.3.21f1Jul 29, 20267
UUM-147601FixedPhysics: Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading.6000.3.21f1Jul 29, 20267
UUM-108989FixedEditor: Updated nav agent to ignore and warning about a path being set from a navigation surface not matching the agent's Id.6000.7.0a3Jul 23, 20265
UUM-134218FixedEditor: Fixed a bug where a GameObject's cut styling persisted in the Hierarchy after entering Play Mode while paste command was no longer available.6000.7.0a3Jul 23, 20266
UUM-137299FixedEditor: Fixed an issue where toggling a column control on an unselected Hierarchy row also applied the change to all selected GameObjects.6000.7.0a3Jul 23, 20263
UUM-137445FixedEditor: Ensure the SearchDetailView actually refresh its uitk controls only when needed.6000.7.0a3Jul 23, 20262
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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