Fixed issues

151175 of 6,790

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-140183Fixed6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture6000.3.14f1Apr 22, 20266000.5.0b9May 21, 20262811
UUM-137906FixedEditor: Fixed an out of range exception when using Underline with TextCore. (UUM-137906) Fixed in 6000.5.0b6.6000.5.0b4Apr 16, 20266000.6.0a3Apr 15, 2026-19
UUM-103870FixedShadergraph: Fixed an error logged when entering Play Mode with a PBR Sky Shader Graph open in an HDRP project.6000.6.0a3Apr 15, 20261
UUM-108878FixedEditor: Fixed handling of OperationCancelledException thrown during player build post processing. Previously it would report the build result as BuildFailed. It is now reported as BuildCancelled.6000.6.0a3Apr 15, 20261
UUM-111931FixedURP: Fixed Surface Inputs not rendering when using a custom BaseShaderGUI with ShaderGraph shaders.6000.6.0a3Apr 15, 20261
UUM-112443FixedHDRP: Fixed the Height Transition slider so it now appears in the Layered Lit material Inspector when Use Height Based Blend is enabled.6000.6.0a3Apr 15, 20261
UUM-124736FixedGraphics: Fixed an issue with uninitialized rendering layer mask for CommandBuffer.DrawMeshInstanced calls.6000.6.0a3Apr 15, 20261
UUM-126552FixedAccessibility: Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.6000.6.0a3Apr 15, 20268
UUM-130711FixedEditor: Fixed inconsistent hashcode generation for Volume Profiles.6000.6.0a3Apr 15, 20264
UUM-131391FixedGraph Toolkit: Fixed observer error that would sometimes occur when duplicating variables in the blackboard.6000.6.0a3Apr 15, 20266
UUM-131519FixedAnimation: Added missing overload for AnimatorControllerPlayable.SetFloat.6000.6.0a3Apr 15, 20261
UUM-131963FixedURP: Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets.6000.6.0a3Apr 15, 20265
UUM-132090FixedAsset Pipeline: Point Text asset importer to correct page in Docs.6000.6.0a3Apr 15, 20261
UUM-132450FixedXR: Fixed incorrect resolve attachment being selected when MSAA camera color attachment is copied using frame buffer fetch.6000.6.0a3Apr 15, 20268
UUM-132674FixedEntities: Providing the wrong tuple ordering in a foreach statement when using .WithEntityAccess() now causes an appropriate error message to show.6000.6.0a3Apr 15, 20268
UUM-133597FixedAsset Import: Fixed import of audio files with extended paths on Windows.6000.6.0a3Apr 15, 20266
UUM-133710FixedAnimation: Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.6000.6.0a3Apr 15, 20261
UUM-133886FixedAsset Pipeline: Prevented a worker crash when deleting an active BuildProfile.6000.6.0a3Apr 15, 20262
UUM-134388FixedSRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly.6000.6.0a3Apr 15, 20267
UUM-134389FixedEditor: Reverted the startup time optimization so Graphics Device initialization can detect native plugins again.6000.6.0a3Apr 15, 20266
UUM-134470FixedDocumentation: Fixed the Flare Layer help link to the User Manual.6000.6.0a3Apr 15, 20263
UUM-134667FixedEditor: Fixed alignment of Publishing Settings for Web in Player Settings.6000.6.0a3Apr 15, 20261
UUM-134827FixedEditor: Fixed a NullReferenceException when clicking Preview in some docked Build Profiles windows.6000.6.0a3Apr 15, 20268
UUM-135154FixedEditor: Fixed an issue where ATG Bitmap text was sometimes mistakenly clipped.6000.6.0a3Apr 15, 20261
UUM-135157FixedEditor: Reverted the startup time optimization so Graphics Device initialization can detect native plugins again.6000.6.0a3Apr 15, 20266
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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