Fixed issues

1,5011,525 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-105294FixedIL2CPP: Fixed XML Deserialization of a byte array leaving the reader at the wrong element.6000.3.0b7Oct 22, 202519
UUM-108024FixedShadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.6000.3.0b7Oct 22, 202521
UUM-113483FixedPackage Manager: Clearing the 'Minimum Unity Version' field now properly leaves it empty (and removes it from the manifest) instead of defaulting to '0a1'. (UUM-113483) First seen in 6000.3.0a4.6000.3.0b7Oct 22, 202515
UUM-114468FixedProfiler: Fixed capture list warning tooltip background colour in light mode. (UUM-114468) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-115935FixedEditor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version.6000.3.0b7Oct 22, 202521
UUM-116278FixedEditor: Fixed an issue on Windows where it was not possible to add toolbar elements in submenus. (UUM-116278) First seen in 6000.3.0b1.6000.3.0b7Oct 22, 202515
UUM-116428FixedSearch: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. (UUM-116428) First seen in 6000.3.0b2.6000.3.0b7Oct 22, 202515
UUM-116894FixedProfiler: Fixed profiler captures being treated as different to their loaded data if they were renamed after being loaded. (UUM-116894) First seen in 6000.3.0b1.6000.3.0b7Oct 22, 202515
UUM-117087FixedGI: Editor closes and does not reopen after applying changes to GPU Baking Device in Lighting window. Only the hub is opened. (UUM-117087) First seen in 6000.3.0b1.6000.3.0b7Oct 22, 202515
UUM-117222FixedEditor: Fixed an issue causing the gameobjects to not be properly filtered in the scene when doing a search in the new hierarchy window. (UUM-117222) First seen in 6000.3.0b2.6000.3.0b7Oct 22, 202515
UUM-117707FixedProfiler: Fixed profiler captures section reappearing after domain reload if it was previously collapsed. (UUM-117707) First seen in 6000.3.0b2.6000.3.0b7Oct 22, 202515
UUM-119243FixedEditor: Fixed CreateEmptyParent not expanding the created gameobject. (UUM-119243) First seen in 6000.3.0b3.6000.3.0b7Oct 22, 202515
UUM-120685FixedEditor: Ensure that if multiple types are specified in default advance picker we perform a type union query.6000.3.0b7Oct 22, 202519
UUM-121173FixedEditor: Fixed issue when dragging the editor launch window on Windows where it was possible for the window and mouse pointer to get out of sync. (UUM-121173) First seen in 6000.3.0b4.6000.3.0b7Oct 22, 202515
UUM-121414FixedEditor: Ensure most of the MeshRenderer properties are not hidden in Inspector. (UUM-121414) First seen in 6000.3.0a2.6000.3.0b7Oct 22, 202515
UUM-121496FixedPhysics 2D: CallbackTargets in Low-Level Physics should not be limited to the "MonoBehaviour" type but should allow "System.Object". (UUM-121496) First seen in 6000.3.0b5.6000.3.0b7Oct 22, 202515
UUM-121604FixedWebGL: Fixed compressed 3d textures if the WebGPU extension is available.6000.3.0b7Oct 22, 202520
UUM-121661FixedUI Toolkit: Fixed an issue where opening the UI Builder window would sometimes fail after a save operation would happen while closing the window. (UUM-121661) First seen in 6000.3.0b5. Fixed in 6000.3.0b8.6000.3.0b7Oct 22, 20256000.3.0b8Oct 29, 2025716
UUM-121729FixedPackage Manager: Fixed an issue where running -upmPack produced a valid signed package but Unity Editor process exited with code 1. (UUM-121729) First seen in 6000.3.0a3.6000.3.0b7Oct 22, 202515
UUM-121754FixedPackage Manager: Fixed an issue when selecting the manifest of a package in the Inspector window did not throw NullException if the author field is set to a simple string value. (UUM-121754) First seen in 6000.3.0b5. Fixed in 6000.3.0b8.6000.3.0b7Oct 22, 20256000.3.0b8Oct 29, 2025716
UUM-121765FixedPhysics 2D: Fixed GC.Allocation during low-level physics transform writing in profiler entry "PhysicsWorld.WriteTransforms.PopulateWorldTransforms". (UUM-121765) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-121877FixedPhysics 2D: Fixed for PhysicsBody and PhysicsShape "CreateShapeBatch" method which should use "ReadOnlySpan<T>" rather than "Span<T>" to indicate the inputs are not modified. The same applies to the ChainGeometry constructor . (UUM-12187…6000.3.0b7Oct 22, 202515
UUM-121878FixedPhysics 2D: Fixed PhysicsComposer API to allow the maximum number of polygon vertices to be set (PhysicsComposer.maxPolygonVertices). Without this, it is fixed at 8. (UUM-121878) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-121963FixedPhysics 2D: Fixed incorrect validation for "PolygonGeometry.CreatePolygons" ReadOnlySpan<Vector2> vertices argument where it was incorrectly limited to 8 vertices. It should be unlimited. (UUM-121963) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-122002FixedPhysics 2D: Added missing "PhysicsShape.Intersect" method along with its counterpart "PhysicsQuery.ShapeAndShape" method. (UUM-122002) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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