Fixed issues

126150 of 6,790

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-135731FixedNetworking: Added back some missing Mono configuration files in Linux player builds, which would result in exceptions being thrown when trying to use certain .NET networking APIs (notably WebRequest).6000.4.5f1Apr 28, 20266
UUM-137289FixedEditor: Added the None to the Type Picker in UI Builder.6000.4.5f1Apr 28, 20266
UUM-137771FixedUI Toolkit: Fixed an issue where packed sprites could enter the dynamic atlas.6000.4.5f1Apr 28, 20266
UUM-138049FixedAdaptive Performance: Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture.6000.4.5f1Apr 28, 20266
UUM-138485FixedUI Toolkit: Fixed being unable to add elements in UI Builder when searching in UI Builder Hierarchy.6000.4.5f1Apr 28, 20263
UUM-138487FixedUI Toolkit: Fixed search mode is exited when any resulting element is manipulated with.6000.4.5f1Apr 28, 20263
UUM-139011FixedScene/Game View: Fixed an issue that could crash the editor when using PlayModeWindow.SetViewType during playmode.6000.4.5f1Apr 28, 20266
UUM-139170FixedUI Toolkit: Fixed documentation help links for SVGImporter and FilterFunctionDefinition.6000.4.5f1Apr 28, 20266
UUM-139208FixedWebGL: Fixed WebGL console warnings when switching fullscreen state.6000.4.5f1Apr 28, 20263
UUM-139560FixedUI Toolkit: Fixed missing documentation link on the imported Vector Image asset Inspector header.6000.4.5f1Apr 28, 20265
UUM-139681FixedPhysics: Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.6000.4.5f1Apr 28, 20266
UUM-132089FixedProfiler: Updated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.6000.5.0b5Apr 23, 20267
UUM-138302FixedAnimation: Fixed selection loss when entering play mode. (UUM-138302) First seen in 6000.5.0b1.6000.5.0b5Apr 23, 20261
UUM-138529FixedEditor: Fixed an issue where UI Builder Material property remains empty and throws Invalid URI warning when selecting built-in materials from the object picker. (UUM-138529) First seen in 6000.5.0b2.6000.5.0b5Apr 23, 20261
UUM-138927FixedEditor: Fixed a compile error in DebugStream.cs when Enable Player Debug Display = true in the Project Settings > Physics Settings > Entities window. (UUM-138927) First seen in 6000.5.0a3.6000.5.0b5Apr 23, 20261
UUM-138952FixedEditor: Fixed ahref links for IMGUI. (UUM-138952) First seen in 6000.5.0b3.6000.5.0b5Apr 23, 20261
UUM-139927FixedText: Fix NullReferenceException when word wrapping sup and sub tag (UUM-139927) Fixed in 6000.5.0b7.6000.5.0b5Apr 23, 20266000.3.15f1May 8, 2026145
UUM-140154FixedScripting: Fixed bug that prevented Ionic.Zlib.CF.plugin dll from being loaded (UUM-140154) Fixed in 6000.5.0b7.6000.5.0b5Apr 23, 20266000.5.0b7May 7, 2026145
UUM-136051FixedEditor: Fixed obsolete use of FindFirstObjectByType in samples common.6000.4.4f1Apr 22, 20266
UUM-139152Fixed2D: Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.6000.4.4f1Apr 22, 20266
UUM-132447FixedIL2CPP: Fixed C++ pointer aliasing issue that could cause invalid code generation.6000.3.14f1Apr 22, 20263
UUM-133969FixedAudio: Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.6000.3.14f1Apr 22, 20267
UUM-137724FixedScripting: Added main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload.6000.3.14f1Apr 22, 20269
UUM-138521FixedEditor: Fixed an issue where Domain Reload still occurred with Domain Reload on Enter Play Mode disabled if the upgrade of EditorSettings.asset failed, or was reverted/modified manually.6000.3.14f1Apr 22, 20268
UUM-139663FixedMaterials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene6000.3.14f1Apr 22, 20266000.5.0b8May 14, 20262210
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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