Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
1,276–1,300 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-126739 | Fixed | GI: Make baking of duplicated Probuilder meshes work. | — | 6000.3.0f1Dec 3, 2025 | — | 29 |
| UUM-128966 | Fixed | Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator | 6000.3.0f1Dec 3, 2025 | 6000.0.65f1Jan 7, 2026 | 34 | 35 |
| UUM-107639 | Fixed | Editor: Fixed random flickering outline around selected objects when using Umbra baked occlusion culling. | — | 6000.2.15f1Dec 3, 2025 | — | 31 |
| UUM-113033 | Fixed | Graphics: Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set (0,0.5,0.5,0.5). | — | 6000.2.15f1Dec 3, 2025 | — | 32 |
| UUM-120175 | Fixed | Shaders: Fixed a temp memory leak for shaders with more than 128 keywords. | — | 6000.2.15f1Dec 3, 2025 | — | 31 |
| UUM-120502 | Fixed | Editor: "Unity Services are not disabled and cause longer build times when the project is not connected to Unity Cloud". | — | 6000.2.15f1Dec 3, 2025 | — | 30 |
| UUM-125463 | Fixed | URP: Removed warning wrongly thrown by project upgrader's indexer when method is not found in a worker thread. | — | 6000.2.15f1Dec 3, 2025 | — | 1 |
| UUM-126695 | Fixed | Editor: Fixed an editor crash which occurring in projects using split native graphics jobs. | — | 6000.2.15f1Dec 3, 2025 | — | 30 |
| UUM-126723 | Fixed | GI: Fixed an issue where APV scenario blending is non-functional on MacOS. | — | 6000.2.15f1Dec 3, 2025 | — | 30 |
| UUM-126746 | Fixed | Physics: Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body. | — | 6000.2.15f1Dec 3, 2025 | — | 31 |
| UUM-126809 | Fixed | URP: Save URP asset before starting an asset bundle build. | — | 6000.2.15f1Dec 3, 2025 | — | 31 |
| UUM-126858 | Fixed | Shaders: Added word wrapping to the compute shader inspector kernel label field. | — | 6000.2.15f1Dec 3, 2025 | — | 32 |
| UUM-127494 | Fixed | WebGL: Fixed error switching to fullscreen when matchWebGLToCanvasSize is false. | — | 6000.2.15f1Dec 3, 2025 | — | 31 |
| UUM-128197 | Fixed | Core Runtime: Editor hangs when ComponentSystemGroup update in itself | 6000.2.15f1Dec 3, 2025 | 6000.4.0b4Jan 8, 2026 | 36 | 32 |
| UUM-120424 | Fixed | Serialization: Exceedingly long wait on InspectorWindow.Repaint when selecting a large SVG file in the Project window | 6000.0.63f1Nov 28, 2025 | 6000.3.1f1Dec 9, 2025 | 11 | 32 |
| UUM-122467 | Fixed | uGUI: Fixed for flickering caret and highlight while selecting text in a TextMeshPro InputField while continuing to drag cursor above or below of the Input Field. | — | 6000.0.63f1Nov 28, 2025 | — | 31 |
| UUM-125416 | Fixed | Physics: Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different r… | — | 6000.0.63f1Nov 28, 2025 | — | 31 |
| UUM-125744 | Fixed | WebGL: Fixed WebGPU performance regression. | — | 6000.0.63f1Nov 28, 2025 | — | 1 |
| UUM-100335 | Fixed | UI Toolkit: Fixed exception when reordering TreeView through expansion. | — | 6000.2.14f1Nov 26, 2025 | — | 31 |
| UUM-102333 | Fixed | UI Toolkit: Placeholder text is restored when using SetValueWithoutNotify(string.Empty). | — | 6000.2.14f1Nov 26, 2025 | — | 31 |
| UUM-105617 | Fixed | UI Toolkit: Fixed ListView foldout arrow indentation in the inspector. | — | 6000.2.14f1Nov 26, 2025 | — | 31 |
| UUM-110693 | Fixed | Shaders: When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it. | — | 6000.2.14f1Nov 26, 2025 | — | 32 |
| UUM-119215 | Fixed | TextMeshPro: Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects. | — | 6000.2.14f1Nov 26, 2025 | — | 31 |
| UUM-119530 | Fixed | Editor: Fixed null reference exception in the layer inspector when removing items. | — | 6000.2.14f1Nov 26, 2025 | — | 31 |
| UUM-120270 | Fixed | TextMeshPro: Fixed preferred width calculations not taking into consideration kerning adjustments. | — | 6000.2.14f1Nov 26, 2025 | — | 31 |