Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
826–850 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-124686 | Fixed | Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances. | — | 6000.3.8f1Feb 11, 2026 | — | 18 |
| UUM-126066 | Fixed | Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. | — | 6000.3.8f1Feb 11, 2026 | — | 14 |
| UUM-129344 | Fixed | UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. | — | 6000.3.8f1Feb 11, 2026 | — | 14 |
| UUM-129604 | Fixed | Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. | — | 6000.3.8f1Feb 11, 2026 | — | 19 |
| UUM-132296 | Fixed | Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector. | — | 6000.3.8f1Feb 11, 2026 | — | 12 |
| UUM-132879 | Fixed | Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. | — | 6000.3.8f1Feb 11, 2026 | — | 3 |
| UUM-133144 | Fixed | UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets. | — | 6000.3.8f1Feb 11, 2026 | — | 18 |
| UUM-133168 | Fixed | 2D: Fixed custom pivot field overflow in Sprite Editor Window. | — | 6000.3.8f1Feb 11, 2026 | — | 12 |
| UUM-133203 | Fixed | UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3. | — | 6000.3.8f1Feb 11, 2026 | — | 18 |
| UUM-133911 | Fixed | 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled | 6000.3.8f1Feb 11, 2026 | 6000.5.0b2Apr 2, 2026 | 49 | 17 |
| UUM-134053 | Fixed | 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone | 6000.3.8f1Feb 11, 2026 | 6000.4.0b10Feb 25, 2026 | 14 | 20 |
| UUM-134064 | Fixed | 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() | 6000.3.8f1Feb 11, 2026 | 6000.4.0b10Feb 25, 2026 | 14 | 23 |
| UUM-134161 | Fixed | 6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object | 6000.3.8f1Feb 11, 2026 | 6000.3.10f1Feb 25, 2026 | 14 | 20 |
| UUM-125472 | Fixed | Editor: Fixed label for built-in scene. | — | 6000.3.7f1Feb 5, 2026 | — | 18 |
| UUM-132551 | Fixed | Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles. | — | 6000.3.7f1Feb 5, 2026 | — | 12 |
| UUM-105302 | Fixed | DX12: Fixed by allowing async compute fence waits inside render passes. | — | 6000.5.0a6Feb 4, 2026 | — | 17 |
| UUM-112011 | Fixed | macOS: Fixed stuttering issues with the Mac Player when using the new CAMetalDisplayLink which can be enabled in the Player Settings by toggling "Use MetalDisplayLink (Mac Player only)". | — | 6000.5.0a6Feb 4, 2026 | — | 15 |
| UUM-113968 | Fixed | Editor: Fixed the player build to detect references with type mismatch and set their value to null. | — | 6000.5.0a6Feb 4, 2026 | — | 13 |
| UUM-114607 | Fixed | Editor: SceneProvider can find entries with t:behaviour. | — | 6000.5.0a6Feb 4, 2026 | — | 19 |
| UUM-117576 | Fixed | WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-121676 | Fixed | Editor: Improved warning on missing font reference. | — | 6000.5.0a6Feb 4, 2026 | — | 13 |
| UUM-124814 | Fixed | IL2CPP: Fixed invalid MethodsToPreserve entries for lambda expressions. | — | 6000.5.0a6Feb 4, 2026 | — | 17 |
| UUM-126665 | Fixed | UI Toolkit: Corrected handle freeing mesh when rendering is in progress. | — | 6000.5.0a6Feb 4, 2026 | — | 19 |
| UUM-126875 | Fixed | SRP Core: Render Pipeline Converter "Scan" button is disabled when no Converters are selected for initialization. (UUM-126875) First seen in 6000.5.0a1. | — | 6000.5.0a6Feb 4, 2026 | — | 1 |
| UUM-126951 | Fixed | SRP Core: Render Pipeline Converter "Scan" and "Convert Assets" buttons height was smaller than text when a list of content is displayed. (UUM-126951) First seen in 6000.5.0a5. | — | 6000.5.0a6Feb 4, 2026 | — | 1 |