Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
801–825 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-130336 | Fixed | 2D: Fixed issue where having a long Palette or Brush name can hide other UI elements in the Tile Palette. | — | 6000.3.9f1Feb 18, 2026 | — | 18 |
| UUM-130676 | Fixed | Profiler: Raise Out-Of-Memory fatal error when profiler runs out of memory during data processing. | — | 6000.3.9f1Feb 18, 2026 | — | 11 |
| UUM-131863 | Fixed | WebGL: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures. | — | 6000.3.9f1Feb 18, 2026 | — | 18 |
| UUM-131864 | Fixed | WebGL: automatically handle textures that are bound to a shader for both read and write. | — | 6000.3.9f1Feb 18, 2026 | — | 18 |
| UUM-131899 | Fixed | 2D: Fixed Sprite Editor Window info box is obstructed by module's UI. | — | 6000.3.9f1Feb 18, 2026 | — | 12 |
| UUM-132618 | Fixed | 2D: Fixed issue where Palette and Brush dropdown changes in size when switching to other Palettes or Brushes with names of different lengths. | — | 6000.3.9f1Feb 18, 2026 | — | 18 |
| UUM-132679 | Fixed | Editor: Fixed how to match replacement in searchpropositions. | — | 6000.3.9f1Feb 18, 2026 | — | 3 |
| UUM-132686 | Fixed | UI Toolkit: Resolved a Vulkan define redefinition error. | — | 6000.3.9f1Feb 18, 2026 | — | 17 |
| UUM-132825 | Fixed | 2D: Truncate long Target, Palette and Brush names for Target, Palette and Brush dropdowns. | — | 6000.3.9f1Feb 18, 2026 | — | 17 |
| UUM-133311 | Fixed | Editor: Fixed for adp profile name foldout not able to expand by clicking its label text. | — | 6000.3.9f1Feb 18, 2026 | — | 16 |
| UUM-133353 | Fixed | Editor: Fixed issues with paragraph selection using ATG. | — | 6000.3.9f1Feb 18, 2026 | — | 12 |
| UUM-133551 | Fixed | Editor: Fixed a crash in Advanced Text Generator when an ellipsis glyph was missing from the primary font. | — | 6000.3.9f1Feb 18, 2026 | — | 3 |
| UUM-133584 | Fixed | UI Toolkit: Fixed incorrect binding being used when a binding is changed and the element is moved in the hierarchy. | — | 6000.3.9f1Feb 18, 2026 | — | 3 |
| UUM-133602 | Fixed | Editor: Docked Multiplayer Play Mode window disappears when switching back to a saved Editor layout. | — | 6000.3.9f1Feb 18, 2026 | — | 17 |
| UUM-133660 | Fixed | Editor: Fixed an issue where the Replace and Cancel button positions were swapped in the iOS build dialog. | — | 6000.3.9f1Feb 18, 2026 | — | 16 |
| UUM-133716 | Fixed | Editor: The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios. | — | 6000.3.9f1Feb 18, 2026 | — | 1 |
| UUM-133791 | Fixed | Editor: Fixed a null text generation info exception. | — | 6000.3.9f1Feb 18, 2026 | — | 16 |
| UUM-133944 | Fixed | 6000.5.0a5,6000.3.6f1,6000.4.0b6: [LinuxEditor] Auto Refresh fails to reimport and compile script changes when editing files outside the editor | 6000.3.9f1Feb 18, 2026 | 6000.3.10f1Feb 25, 2026 | 7 | 19 |
| UUM-133958 | Fixed | Editor: Fixed an error triggered by having an open Editor Preferences tab when a file is deleted on domain reload. | — | 6000.3.9f1Feb 18, 2026 | — | 5 |
| UUM-134298 | Fixed | 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" | 6000.3.9f1Feb 18, 2026 | 6000.4.0b11Mar 4, 2026 | 13 | 25 |
| UUM-134743 | Fixed | Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 | 6000.3.9f1Feb 18, 2026 | 6000.6.0a2Apr 2, 2026 | 43 | 33 |
| UUM-61756 | Fixed | Physics: Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh. | — | 6000.3.9f1Feb 18, 2026 | — | 18 |
| UUM-91192 | Fixed | Physics: Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | — | 6000.3.9f1Feb 18, 2026 | — | 12 |
| UUM-102262 | Fixed | Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. | — | 6000.3.8f1Feb 11, 2026 | — | 19 |
| UUM-114133 | Fixed | UI Toolkit: Fixed an error when trying to assign a material to the -unity-material style through the UI Debugger. | — | 6000.3.8f1Feb 11, 2026 | — | 18 |