Fixed issues

651675 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-133088FixedGraphics: Shader compilation error "call to 'tex3D' is ambiguous"6000.4.0b11Mar 4, 20263
UUM-133743FixedGraphics: Fixed issues with clearing multiple render targets in WebGPU.6000.4.0b11Mar 4, 20267
UUM-133930FixedShadergraph: Fixed error and warning node badge tooltips overflowing their containers.6000.4.0b11Mar 4, 202617
UUM-133941FixedEditor: Fixed the IMGUI Debugger's Style Picker UI to highlight Views while dragging the mouse.6000.4.0b11Mar 4, 202614
UUM-134112FixedShadergraph: Swizzle node now updates after undo/redo correctly.6000.4.0b11Mar 4, 202617
UUM-134134FixedShadergraph: Made ShaderGraph preferences searchable in the Preferences window.6000.4.0b11Mar 4, 202615
UUM-134160FixedEditor: Disabling Editor theme change during playmode.6000.4.0b11Mar 4, 202616
UUM-134174FixedShadergraph: Fixed matrix node's behavior when large numbers are input.6000.4.0b11Mar 4, 202616
UUM-134189FixedShadergraph: Fixed dropdown controls on subgraph nodes.6000.4.0b11Mar 4, 202616
UUM-134276FixedPhysics 2D: Fixed and issue with the HingeJoint2D tool handle drawing when deleting the component being edited.6000.4.0b11Mar 4, 202617
UUM-134292FixedShadergraph: Renaming keyword enum fields and other modifications to keyword enums now propagate correctly.6000.4.0b11Mar 4, 202617
UUM-134399FixedScene/Game View: Fixed an issue where focusing on an active selection could edit overlays content in the Scene view.6000.4.0b11Mar 4, 202618
UUM-134440FixedShadergraph: Fixed Material Overrides debug from ShaderGraph CustomLighting samples not working.6000.4.0b11Mar 4, 202615
UUM-134760FixedGame Core: Fixed incorrect File.Open profile markers with Direct Storage enabled. (UUM-134760) First seen in 6000.4.0b9.6000.4.0b11Mar 4, 202612
UUM-134795FixedUI Toolkit: Fixed wrong material used when importing SVGs as Sprites.6000.4.0b11Mar 4, 202616
UUM-134804FixedPhysics 2D: Fixed default "PolygonGeometry" constructor generating invalid edge normal.6000.4.0b11Mar 4, 202617
UUM-134814FixedEditor: Fixed AutoSize warning logging when using ATG.6000.4.0b11Mar 4, 202617
UUM-134981FixedShadergraph: Fixed an issue where changing the shader precision model to "Unified" on a ShaderGraph targeting the built-in render pipeline could generate compilation errors in the generated shader.6000.4.0b11Mar 4, 202615
UUM-135971FixedEditor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context (UUM-135971) Fixed in 6000.4.0b12.6000.4.0b11Mar 4, 20266000.3.11f1Mar 11, 202674
UUM-123217FixedEditor: Fixed a missing help documentation link for the D3D12 Device Filter Lists asset.6000.4.0b10Feb 25, 20265
UUM-126859FixedUI Toolkit: Fixed VectorImages showing in a uniform color when a dynamic color hint is used.6000.4.0b10Feb 25, 202615
UUM-128088FixedAndroid: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.6000.4.0b10Feb 25, 202616
UUM-131678FixedAnimation: Fixed mute option in state machine exit transitions not being considered by the state machine.6000.4.0b10Feb 25, 202614
UUM-132482FixedEditor: Play mode Scenarios dropdown does not close when selecting/clicking on an active Scenario.6000.4.0b10Feb 25, 202614
UUM-132765FixedEditor: Fixed overlay preference color names that were missing spaces in the Preferences window.6000.4.0b10Feb 25, 202614
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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