Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
26–50 of 333
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-134192 | Open | 6000.2.0a2,6000.0.38f1: [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value | 6000.4.0b11Mar 4, 2026 | — | 124 | 3 |
| UUM-129944 | Open | Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory | 6000.3.10f1Feb 25, 2026 | — | 130 | 13 |
| UUM-133751 | Open | 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard | 6000.3.9f1Feb 18, 2026 | — | 137 | 5 |
| UUM-134234 | Open | Crash on mdb_txn_renew0 when performing various Unity operations in a project that's located under a remote drive path (OneDrive, Dropbox, etc) | 6000.3.9f1Feb 18, 2026 | — | 137 | 4 |
| UUM-133643 | Open | Crash with multiple stack traces when opening scenes with a certain Plugin installed | 6000.3.7f1Feb 5, 2026 | — | 150 | 1 |
| UUM-132263 | Open | UI Toolkit: Reverted bisected PR which caused issue. (UUM-132263) First seen in 6000.5.0a5. Fixed in 6000.5.0a6. | 6000.5.0a5Jan 22, 2026 | — | 164 | 1 |
| UUM-132222 | Open | 6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed | 6000.0.66f1Jan 21, 2026 | — | 165 | 2 |
| UUM-131104 | Open | 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project | 6000.4.0b4Jan 8, 2026 | — | 178 | 11 |
| UUM-132342 | Open | 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode | 6000.0.65f1Jan 7, 2026 | — | 179 | 16 |
| UUM-85256 | Open | Metal: macOS stutters in a minimal project in the Editor in Play Mode | 6000.0.65f1Jan 7, 2026 | — | 179 | 43 |
| UUM-129438 | Open | OpenGL: [Ubuntu] Pop ups are not rendered correctly and Editor Windows break when Rendering API is set to OpenGL 4.5 and Pop Up Windows appear | 6000.3.1f1Dec 9, 2025 | — | 208 | 1 |
| UUM-130083 | Open | SRP Templates: Removed VR Module dependency prevents URP Sample from compiling | 6000.3.1f1Dec 9, 2025 | — | 208 | 10 |
| UUM-126012 | Open | UI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy | 6000.2.12f1Nov 12, 2025 | — | 235 | 1 |
| UUM-121453 | Open | Metal: [iOS] Screen flashing after the iOS splash screen | 6000.3.0b10Nov 12, 2025 | — | 235 | 33 |
| UUM-126216 | Open | Packman: Filters options in 'My Assets' not working (Status, Labels) | 6000.3.0b9Nov 6, 2025 | — | 241 | 3 |
| UUM-125778 | Open | Metal: Game freezes after command buffer Timeout error | 6000.0.62f1Nov 5, 2025 | — | 242 | 72 |
| UUM-125366 | Open | Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator | 6000.3.0b8Oct 29, 2025 | — | 249 | 30 |
| UUM-125063 | Open | DirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled | 6000.2.10f1Oct 29, 2025 | — | 249 | 2 |
| UUM-122214 | Open | Text (TextMeshPro): Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages | 6000.4.0a2Oct 16, 2025 | — | 262 | 2 |
| UUM-120864 | Open | Input: Editor crashes when cancelling the binding listen dropdown using the ESC key | 6000.3.0b3Sep 25, 2025 | — | 283 | 1 |
| UUM-114301 | Open | DirectX12: Crash on D3D12GetInterface when creating a new project | 6000.2.6f1Sep 25, 2025 | — | 283 | 4 |
| UUM-114531 | Open | Vulkan: Crashes in the wild on Vulkan in CreateDepthSurfaceImpl | 2022.3.67f1Sep 25, 2025 | — | 283 | 4 |
| UUM-117764 | Open | DirectX12: Errors are spammed on each window redraw when having a GameObject with a LOD Group Component and each LOD has a Sub Mesh | 6000.3.0b2Sep 17, 2025 | — | 291 | 1 |
| UUM-116571 | Open | Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled | 6000.2.4f1Sep 12, 2025 | — | 296 | 4 |
| UUM-117265 | Open | Serialization: “Failed to parse data …“ and “Invalid Script reference …” errors appear in the Console when importing specific assets | 6000.3.0b1Sep 9, 2025 | — | 299 | 2 |