Open issues

2650 of 326

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-133751Open6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard6000.3.9f1Feb 18, 2026925
UUM-134234OpenCrash on mdb_txn_renew0 when performing various Unity operations in a project that's located under a remote drive path (OneDrive, Dropbox, etc)6000.3.9f1Feb 18, 2026924
UUM-133643OpenCrash with multiple stack traces when opening scenes with a certain Plugin installed6000.3.7f1Feb 5, 20261051
UUM-132263OpenUI Toolkit: Reverted bisected PR which caused issue. (UUM-132263) First seen in 6000.5.0a5. Fixed in 6000.5.0a6.6000.5.0a5Jan 22, 20261191
UUM-132222Open6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed6000.0.66f1Jan 21, 20261202
UUM-131104Open6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project6000.4.0b4Jan 8, 202613311
UUM-132342Open6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode6000.0.65f1Jan 7, 202613416
UUM-85256OpenMetal: macOS stutters in a minimal project in the Editor in Play Mode6000.0.65f1Jan 7, 202613441
UUM-129438OpenOpenGL: [Ubuntu] Pop ups are not rendered correctly and Editor Windows break when Rendering API is set to OpenGL 4.5 and Pop Up Windows appear6000.3.1f1Dec 9, 20251631
UUM-130083OpenSRP Templates: Removed VR Module dependency prevents URP Sample from compiling6000.3.1f1Dec 9, 202516310
UUM-126012OpenUI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy6000.2.12f1Nov 12, 20251901
UUM-121453OpenMetal: [iOS] Screen flashing after the iOS splash screen6000.3.0b10Nov 12, 202519033
UUM-126216OpenPackman: Filters options in 'My Assets' not working (Status, Labels)6000.3.0b9Nov 6, 20251963
UUM-125778OpenMetal: Game freezes after command buffer Timeout error6000.0.62f1Nov 5, 202519765
UUM-125366OpenText (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator6000.3.0b8Oct 29, 20252046
UUM-125063OpenDirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled6000.2.10f1Oct 29, 20252042
UUM-122214OpenText (TextMeshPro): Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages6000.4.0a2Oct 16, 20252172
UUM-120864OpenInput: Editor crashes when cancelling the binding listen dropdown using the ESC key6000.3.0b3Sep 25, 20252381
UUM-114301OpenDirectX12: Crash on D3D12GetInterface when creating a new project6000.2.6f1Sep 25, 20252384
UUM-114531OpenVulkan: Crashes in the wild on Vulkan in CreateDepthSurfaceImpl2022.3.67f1Sep 25, 20252384
UUM-117764OpenDirectX12: Errors are spammed on each window redraw when having a GameObject with a LOD Group Component and each LOD has a Sub Mesh6000.3.0b2Sep 17, 20252461
UUM-116571OpenMetal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled6000.2.4f1Sep 12, 20252514
UUM-117265OpenSerialization: “Failed to parse data …“ and “Invalid Script reference …” errors appear in the Console when importing specific assets6000.3.0b1Sep 9, 20252542
UUM-113839OpenVisual Effects: Memory leak warnings are thrown when creating a Particle System GameObject6000.2.3f1Sep 4, 20252594
UUM-113596OpenScene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices6000.2.2f1Aug 26, 20252684
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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