Fixed issues

376400 of 7,746

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-137768FixedProfiler: Fixed the Highlights module's 'Target FPS' label being clipped when showing large values.6000.6.0b3Jul 8, 202611
UUM-137866FixedTextCore: Fixed a potential issue where an alternative font face could be used when generating a font asset in the Font Asset Creator6000.6.0b3Jul 8, 202611
UUM-138413FixedEntities: Systems window "Show Full Player Loop" dropdown now works correctly. The setting has been split into two independent toggles: "Show Player Loop" (controls visibility of Unity player loop subsystems) and "Show All Worlds" (controls world…6000.6.0b3Jul 8, 202611
UUM-142683FixedShadergraph: Fixed heatmap undo/redo for subgraph entries.6000.6.0b3Jul 8, 202611
UUM-143201FixedPackage Manager: Fixed the issue where some packages have incorrect signature icon on Unity start up time.6000.6.0b3Jul 8, 202613
UUM-143210FixedURP: Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode.6000.6.0b3Jul 8, 202611
UUM-143243FixedShadergraph: Fixed an issue where float enum entry names were changing when other edits were taking place.6000.6.0b3Jul 8, 202612
UUM-143249FixedShadergraph: Improved responsiveness of node inspector for reflected function nodes.6000.6.0b3Jul 8, 202611
UUM-143419FixedShadergraph: Limit the max number of cases on the switch node.6000.6.0b3Jul 8, 202611
UUM-143463FixedShadergraph: Ensure that the preview window for nodes can always be toggled.6000.6.0b3Jul 8, 202611
UUM-143562FixedShadergraph: Addressed issue where custom render target preview on linux did not render correctly in some cases.6000.6.0b3Jul 8, 202611
UUM-143645FixedShadergraph: Handle error message when deleting a group with a subgraph output node.6000.6.0b3Jul 8, 202611
UUM-144179FixedEditor: Fixed a crash when importing a Model with an empty or short bodyMask in clips data.6000.6.0b3Jul 8, 202612
UUM-144370FixedEditor: Disable Open Frame Debugger from the UITK profiler Toolbar when running a standalone profiler. (UUM-144370) First seen in 6000.6.0a7.6000.6.0b3Jul 8, 20265
UUM-144495FixedUI Toolkit: Fixed an issue where controls would be missing their default configuration when added through the UI Library. (UUM-144495) First seen in 6000.6.0a7.6000.6.0b3Jul 8, 20265
UUM-144568FixedUI Toolkit: Fixed an issue where adding a TwoPaneSplitView would not automatically create two children when added through the UI Library. (UUM-144568) First seen in 6000.6.0a7.6000.6.0b3Jul 8, 20264
UUM-144951FixedShadergraph: Disabled unused keyboard navigation for blackboard foldouts.6000.6.0b3Jul 8, 202611
UUM-144964FixedGI: Fixed an gradient-in-loop shader warning that would occur in SSR bilateral upscale. (UUM-144964) First seen in 6000.6.0a7.6000.6.0b3Jul 8, 20265
UUM-145401FixedUI Toolkit: Fixed error when trying to use Element Texture UV node in a vertex shader. (UUM-145401) First seen in 6000.6.0b2.6000.6.0b3Jul 8, 20265
UUM-145402FixedUI Toolkit: Fixed missing element tint and opacity. Added dedicated nodes. (UUM-145402) First seen in 6000.6.0b2.6000.6.0b3Jul 8, 20265
UUM-145403FixedUI Toolkit: Fixed the inability to read/write the local vertex position. Using the position node in object/world-space modes doesn't give an error anymore. (UUM-145403) First seen in 6000.6.0b2.6000.6.0b3Jul 8, 20265
UUM-145625FixedUI Toolkit: Fixed RenderType and SampleElementTexture nodes which didn't work in vertex stage. (UUM-145625) First seen in 6000.6.0b2.6000.6.0b3Jul 8, 20265
UUM-145634FixedUI Toolkit: Fixed the Style Sheets window so that it now displays all of its content when it loads. (UUM-145634) First seen in 6000.6.0b1.6000.6.0b3Jul 8, 20265
UUM-146051FixedUI Toolkit: Fixed Alt+click on a list header not recursively collapsing or expanding child foldouts when the list items use a UI Toolkit CustomPropertyDrawer.6000.6.0b3Jul 8, 202611
UUM-146750Fixed6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation6000.6.0b3Jul 8, 20266000.3.21f1Jul 29, 20262017
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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