Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
351–375 of 6,790
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-136685 | Fixed | Editor: Fixed an issue where if the SearchWindow.Update was called BEFORE CreateGUI is called the IndexingWindow might be null and throws. (UUM-136685) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 1 |
| UUM-136708 | Fixed | Editor: Fixed an issue where a batch wouldn't index completely depending on the order in which some assets were indexed. (UUM-136708) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-136719 | Fixed | Scene/Game View: Fixed an issue where the Camera Overlay could be stuck at a minimized size when used in collapsed mode. (UUM-136719) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-136943 | Fixed | Editor: Fixed grid size and snap increment fields accepting incorrect values. | — | 6000.5.0b2Apr 2, 2026 | — | 10 |
| UUM-137008 | Fixed | Entities: Fixed an issue where an assert would be hit when changing the color of a SubScene in the inspector. (UUM-137008) First seen in 6000.5.0a9. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137200 | Fixed | Editor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor. | — | 6000.5.0b2Apr 2, 2026 | — | 12 |
| UUM-137366 | Fixed | Entities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137413 | Fixed | Animation: Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip. (UUM-137413) First seen in 6000.5.0a9. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137493 | Fixed | Physics 2D: Fixed so that when the PhysicsCore2D project settings indicates that a settings-asset should be selected, show this guidance in a help-box rather than simple plain text. (UUM-137493) First seen in 6000.5.0a9. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137541 | Fixed | Package Manager: Fixed UPM logs being written to the previously opened project's Logs/ directory when switching projects. (UUM-137541) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137827 | Fixed | HDRP: Fixed bad asset reference in sample description. | — | 6000.5.0b2Apr 2, 2026 | — | 12 |
| UUM-135239 | Fixed | VFX Graph: Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings. | — | 6000.0.72f1Apr 1, 2026 | — | 1 |
| UUM-113756 | Fixed | HDRP: Fixed Frame Debugger flickering by disabling water updates and CPU-readbacks while the Frame Debugger is active. | — | 6000.4.1f1Mar 31, 2026 | — | 11 |
| UUM-124868 | Fixed | UI Toolkit: Fixed rendering gaps caused by a precision issue. | — | 6000.4.1f1Mar 31, 2026 | — | 8 |
| UUM-130571 | Fixed | Editor: Fixed misleading icon in Quality dropdown. | — | 6000.4.1f1Mar 31, 2026 | — | 11 |
| UUM-131690 | Fixed | AI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window. | — | 6000.4.1f1Mar 31, 2026 | — | 12 |
| UUM-131987 | Fixed | Entities: Using EntityQueryOptions.IncludeMetaChunks for an IJobEntity no longer causes a source generation error. | — | 6000.4.1f1Mar 31, 2026 | — | 10 |
| UUM-132309 | Fixed | uGUI: Fixed errors when zooming out in the Scene view with a RectTransform object selected. | — | 6000.4.1f1Mar 31, 2026 | — | 11 |
| UUM-132639 | Fixed | Shaders: Fixed poorly visible error messages in the Keyword Declaration Overrides section of Shader Build Settings. | — | 6000.4.1f1Mar 31, 2026 | — | 11 |
| UUM-133648 | Fixed | Editor: Fixed Quality dropdown becoming not in sync with QualityLevel selected when a quality level was removed. | — | 6000.4.1f1Mar 31, 2026 | — | 11 |
| UUM-133725 | Fixed | Animation: Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template. | — | 6000.4.1f1Mar 31, 2026 | — | 11 |
| UUM-134393 | Fixed | Scene/Game View: Fixed an issue where setting the grid position to handle position could go to infinity when handle position was invalid. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-134403 | Fixed | Scene/Game View: Fixed an issue where it would be possible to enter infinite values for the grid custom position and rotation. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-134461 | Fixed | Scene/Game View: Fixed an issue where increasing the grid size could create a grid over the maximum grid size limit of 1024. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-135708 | Fixed | Graphics: Used glClear instead of clear quad when possible to avoid artifacts on some older Android devices. | — | 6000.4.1f1Mar 31, 2026 | — | 13 |