Fixed issues

351375 of 6,790

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-136685FixedEditor: Fixed an issue where if the SearchWindow.Update was called BEFORE CreateGUI is called the IndexingWindow might be null and throws. (UUM-136685) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 20261
UUM-136708FixedEditor: Fixed an issue where a batch wouldn't index completely depending on the order in which some assets were indexed. (UUM-136708) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 20263
UUM-136719FixedScene/Game View: Fixed an issue where the Camera Overlay could be stuck at a minimized size when used in collapsed mode. (UUM-136719) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 20263
UUM-136943FixedEditor: Fixed grid size and snap increment fields accepting incorrect values.6000.5.0b2Apr 2, 202610
UUM-137008FixedEntities: Fixed an issue where an assert would be hit when changing the color of a SubScene in the inspector. (UUM-137008) First seen in 6000.5.0a9.6000.5.0b2Apr 2, 20263
UUM-137200FixedEditor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor.6000.5.0b2Apr 2, 202612
UUM-137366FixedEntities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1.6000.5.0b2Apr 2, 20263
UUM-137413FixedAnimation: Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip. (UUM-137413) First seen in 6000.5.0a9.6000.5.0b2Apr 2, 20263
UUM-137493FixedPhysics 2D: Fixed so that when the PhysicsCore2D project settings indicates that a settings-asset should be selected, show this guidance in a help-box rather than simple plain text. (UUM-137493) First seen in 6000.5.0a9.6000.5.0b2Apr 2, 20263
UUM-137541FixedPackage Manager: Fixed UPM logs being written to the previously opened project's Logs/ directory when switching projects. (UUM-137541) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 20263
UUM-137827FixedHDRP: Fixed bad asset reference in sample description.6000.5.0b2Apr 2, 202612
UUM-135239FixedVFX Graph: Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings.6000.0.72f1Apr 1, 20261
UUM-113756FixedHDRP: Fixed Frame Debugger flickering by disabling water updates and CPU-readbacks while the Frame Debugger is active.6000.4.1f1Mar 31, 202611
UUM-124868FixedUI Toolkit: Fixed rendering gaps caused by a precision issue.6000.4.1f1Mar 31, 20268
UUM-130571FixedEditor: Fixed misleading icon in Quality dropdown.6000.4.1f1Mar 31, 202611
UUM-131690FixedAI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.6000.4.1f1Mar 31, 202612
UUM-131987FixedEntities: Using EntityQueryOptions.IncludeMetaChunks for an IJobEntity no longer causes a source generation error.6000.4.1f1Mar 31, 202610
UUM-132309FixeduGUI: Fixed errors when zooming out in the Scene view with a RectTransform object selected.6000.4.1f1Mar 31, 202611
UUM-132639FixedShaders: Fixed poorly visible error messages in the Keyword Declaration Overrides section of Shader Build Settings.6000.4.1f1Mar 31, 202611
UUM-133648FixedEditor: Fixed Quality dropdown becoming not in sync with QualityLevel selected when a quality level was removed.6000.4.1f1Mar 31, 202611
UUM-133725FixedAnimation: Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.6000.4.1f1Mar 31, 202611
UUM-134393FixedScene/Game View: Fixed an issue where setting the grid position to handle position could go to infinity when handle position was invalid.6000.4.1f1Mar 31, 20267
UUM-134403FixedScene/Game View: Fixed an issue where it would be possible to enter infinite values for the grid custom position and rotation.6000.4.1f1Mar 31, 20267
UUM-134461FixedScene/Game View: Fixed an issue where increasing the grid size could create a grid over the maximum grid size limit of 1024.6000.4.1f1Mar 31, 20267
UUM-135708FixedGraphics: Used glClear instead of clear quad when possible to avoid artifacts on some older Android devices.6000.4.1f1Mar 31, 202613
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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