Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
351–375 of 7,314
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-141781 | Fixed | 2D: Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera. | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-141836 | Fixed | Editor: Fixed case where "Toggle Sprite Editor locks" button icon is blurry in Sprite Editor window. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-141838 | Fixed | Graphics: Fixed a NullReferenceException when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-141839 | Fixed | Animation: Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode. (UUM-141839) First seen in 6000.6.0a5. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-141840 | Fixed | Animation: Fixed time conversion for mismatching frame rates in Timeline Window when linked to the Animation Window. (UUM-141840) First seen in 6000.6.0a3. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-141886 | Fixed | 2D: Fixed Global Lights 2D error in URP 2D when opening a scene for preview. | — | 6000.6.0a6May 29, 2026 | — | 5 |
| UUM-141901 | Fixed | URP: Renderer feature sub-assets no longer appear in the Project browser view. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-142024 | Fixed | 2D: Fixed duplicate opening of the Create New Tilemap dropdown. (UUM-142024) First seen in 6000.6.0a5. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-142089 | Fixed | Animation: Fixed issue where changes to Animator time update mode while the Animator is disabled were not taken into account. | — | 6000.6.0a6May 29, 2026 | — | 5 |
| UUM-142120 | Fixed | UI Toolkit: Fixed VisualElementReferenceField showing an icon when the value was "None". | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-142140 | Fixed | UI Toolkit: Fixed the VisualElementReference picker so it shows the root element as the parent and includes duplicate elements. (UUM-142140) First seen in 6000.6.0a5. | — | 6000.6.0a6May 29, 2026 | — | 2 |
| UUM-142141 | Fixed | 2D: Fixed Tile Palette Brush Picks closing when clicking on it while Close on Pick is enabled. (UUM-142141) First seen in 6000.6.0a5. | — | 6000.6.0a6May 29, 2026 | — | 2 |
| UUM-142144 | Fixed | 2D: Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks. | — | 6000.6.0a6May 29, 2026 | — | 6 |
| UUM-142285 | Fixed | 2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-142387 | Fixed | Multiplayer: Fixed a NullReferenceException when opening the "Active Scenario" window in the Multiplayer Center before the active scenario has finished loading (UUM-142387) First seen in 6000.6.0a5. Fixed in 6000.6.0a7. | 6000.6.0a6May 29, 2026 | 6000.6.0a7Jun 11, 2026 | 12 | 2 |
| UUM-142398 | Fixed | Shadergraph: Fixed an issue where shaders using predefined keyword shader inputs generated redefinition shader compilation errors when opened in the Editor. | — | 6000.6.0a6May 29, 2026 | — | 7 |
| UUM-142486 | Fixed | UI Toolkit: Fixed an issue where ScrollView.ScrollTo would override manual scroll input on every frame after being called, when any element in the panel updated its style every frame. | — | 6000.6.0a6May 29, 2026 | — | 7 |
| UUM-142511 | Fixed | Asset Pipeline: Fixed an OOM issue when under heavy load (UUM-142511) First seen in 6000.6.0a5. Fixed in 6000.6.0a7. | 6000.6.0a6May 29, 2026 | 6000.6.0a7Jun 11, 2026 | 12 | 2 |
| UUM-142572 | Fixed | License: Ensure UpdateLicense upon reconnection (in floating-license mode). | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-143242 | Fixed | 2D: Fix error when opening Brush Pick Overlay without any Brush Picks (UUM-143242) First seen in 6000.6.0a6. Fixed in 6000.6.0a7. | 6000.6.0a6May 29, 2026 | 6000.6.0a7Jun 11, 2026 | 12 | 2 |
| UUM-143349 | Fixed | 6000.6.0a6: Errors are being continuously thrown after creating Universal 3D template project | 6000.6.0a6May 29, 2026 | 6000.6.0b1Jun 23, 2026 | 25 | 3 |
| UUM-85842 | Fixed | Shaders: Fixed Material.GetTexturePropertyNameIDs returning empty for Material Variants. | — | 6000.6.0a6May 29, 2026 | — | 8 |
| UUM-97697 | Fixed | macOS: Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-124991 | Fixed | Kernel: Fixed crash in xxhash3 that could occur with 32 bit Android IL2CPP builds. | — | 6000.5.0b10May 28, 2026 | — | 7 |
| UUM-132101 | Fixed | Entities: Cyclic references in managed components that required entity remapping (when serializing, live baking, ECB playback, etc.) could cause stack overflows. | — | 6000.5.0b10May 28, 2026 | — | 7 |