Search results for "Android"

351–370 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-2222FixedAndroid: Incremental GC setting will be correctly applied for Export Project. build.gradle BuildIl2Cpp task was missing --incremental-g-c-time-slice flag.—2020.3.41f1Oct 21, 2022—1
UUM-11347FixedEditor: OpenGLES target missing in generated VFX shader.—2021.3.11f1Sep 29, 2022—1
UUM-12561FixedMono: Updated the machine config file for Android Player builds.—2021.3.11f1Sep 29, 2022—1
UUM-11191FixedIL2CPP: Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice.—2020.3.40f1Sep 27, 2022—2
UUM-1803FixedAndroid: Static Image for Splash Screen Moving When Loading on Android Build—2020.3.40f1Sep 27, 2022—1
UUM-1957FixedAndroid: Fixed crash when using UAV with Vulkan on older Mali devices—2020.3.40f1Sep 27, 2022—1
UUM-7782FixedAndroid: Fixed a possible crash on many PowerVR based devices.—2021.3.10f1Sep 16, 2022—2
UUM-2996FixedEditor: Fix crash when creating a default 3D texture with an unsupported format on Metal—2020.3.39f1Sep 14, 2022—1
UUM-9205FixedAndroid: Added mono audio output support.—2020.3.39f1Sep 14, 2022—2
UUM-1692FixedAndroid: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package.—2021.3.9f1Sep 1, 2022—2
UUM-7654FixedUniversal: Fixed specular highlight edges on Android.—2021.3.9f1Sep 1, 2022—1
UUM-819FixedVideo: Fixed an issue where the first video's frame was drawn out of order when the H.264 B-Frames video is used.—2021.3.9f1Sep 1, 2022—2
UUM-5652FixedAndroid: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutpu…—2020.3.38f1Aug 17, 2022—2
UUM-520FixedAndroid: Fixed building exported Unity project in Android Studio.—2021.3.8f1Aug 8, 2022—2
UUM-8438FixedAndroid: Fix overflow of MotionEvent global references.—2021.3.8f1Aug 8, 2022—2
UUM-915FixedAndroid: Fix crash with Vulkan when putting app into background during startup.—2021.3.8f1Aug 8, 2022—1
UUM-2112FixedAndroid: Fixed regression where TouchScreenKeyboard.Open() was not opening.—2021.3.7f1Jul 28, 2022—1
UUM-3641FixedIL2CPP: Copy .h source plugin files into the Gradle project generated for Android builds.—2021.3.7f1Jul 28, 2022—1
UUM-515FixedAndroid: Fixed Screen.safeArea returning wrong height when building Native app with Unity as a Library.—2021.3.7f1Jul 28, 2022—2
UUM-926FixedNetworking: Fixed IPv6 support on Windows and Android.—2021.3.6f1Jul 8, 2022—1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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